Entrance to the emerald nightmare

Entrance to the emerald nightmare DEFAULT

Level:

Notes:
You can mount up in parts of this raid.
Raid Finder is seperated into 3 wings:
&#; Darkbough (Wing 1): Nythendra, Elerethe Renferal, Il&#;gynoth, Heart of Corruption
&#; Tormented Guardians (Wing 2): Ursoc, Dragons of Nightmare, Cenarius
&#; Rift of Ain (Wing 3): Xavius

[su_spoiler title=&#;Click for Raid Entrance:&#; style=&#;fancy&#;]

You can find The Emerald Nightmare raid entrance within Val’sharah, The Broken Isles.
The coordinates are (,)

emerald-nightmare-raid-entrance-map

From the flight path (Starsong Refuge) follow the path up and go left. Keep to these paths and you should see the summoning stone.

the-emerald-nightmare-pathway

To the right of the summoning stone is the portal entrance.

the-emerald-nightmare-portal-entrance

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Route:

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[su_tab title=&#;Map 1&#;]

After 1st boss as you go through the tunnel Clutch of Corruption >
&#; Avoid walking into purple clouds on the ground (if you touch them they will spawn a mob).
&#; Avoid the red swirls that appear in random locations (towards the end of the tunnel).

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[su_tab title=&#;Map 2&#;]

Once you reach the middle there are 4 different paths with portals. These 4 bosses can be done in any order (after killing each boss return to the center).
Once you have killed all 4 bosses in the portals you can click the Nightmare Iris (green portal in middle) to go to Cenarius.

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[su_tab title=&#;Map 3&#;]

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Kill the trash packs to clear the platforms (you will be using them during fight). Avoid the tornados that move along the webs.

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[su_tab title=&#;Map 5&#;]

There are a lot of trash packs along the way to this boss, be careful of the birds hiding on the sides.

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[su_tab title=&#;Map 6&#;]

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Once this boss is defeated you can jump into the huge red swirl to take you to the final boss room. You can also speak to Malfurion Stormrage who will offer to send you there too.

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There will be trash before this boss, wait in the middle of the room for them to run to you. Once you kill all the trash the final boss will walk in.

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Bosses:

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[su_tab title=&#;1. Nythendra&#;]

nythendra-modelCopy/Paste Macro:
/i Tank with Volatile Rot drop green pools at the edges after other tank taunts. Dps/Healers run to edge of room to drop off Rot (green pools). Insects grow & burst, run away from them. Avoid cone breath that focuses a random player.

Heroic/Mythic Differences: Coming Soon

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[su_tab title=&#;2. Elerethe Renferal&#;]

elerethe-renferal-modelCopy/Paste Macros:
/i Players webbed together stay close. Run green pools (Necrotic Venom) & tornados (Twisting Shadows) to the walls. Run out of large circle (Vile Ambush) & nuke adds. When boss turns into bird run against wind (Gathering Clouds).

/i Follow boss to new platform. Avoid tornados & kill adds. Tanks taunt after Raking Talons & high stacks of Dripping Fangs from adds. Avoid frontal cone Razor Wing. Spider & bird phases repeat.

Heroic/Mythic Differences: Coming Soon

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[su_tab title=&#;3. Il&#;gynoth, Heart of Corruption&#;]

ilgynoth-heart-of-corruption-modelCopy/Paste Macros:
/i Outside Kill adds to spawn Red Blobs. Dominator Tentacles & Nightmare Horror must be tanked. Face away Nightmare Horror & taunt at 3 stacks of debuff. Dps interrupt Deathglare Tenticles Mind Flay. Everyone run out to drop red puddles (Spew Corruption).

/i Dispel high stacks of Touch of Corruption. Kill Red Blobs near Eye to damage it. Once Eye is dead enter & dps Heart (Actual Boss). Run to edges with red circle (Cured Blood). Get out before Dark Reconstitution cast finishes. Eye & tree phase repeat.

Heroic/Mythic Differences: Coming Soon

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[su_tab title=&#;4. Ursoc&#;]

ursoc-modelCopy/Paste Macro:
/i Tank boss at edge of room. Taunt swap after other tank gets a new stack of any debuff. Player with focused gaze run to the middle of the room. Split raid into 2 groups & alternate soaking the focused gaze by moving inbetween boss & focused player.

Heroic/Mythic Differences: Coming Soon

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[su_tab title=&#;5. Dragons of Nightmare&#;]

dragons-of-nightmare-modelCopy/Paste Macro:
/i Split raid into 2 groups for each side of the room. Tank dragons far apart & taunt swap around 7 stacks of the debuff. Pick up new dragon when old one flies away. 1 player st& in each red flower, but avoid everything else & prioritise killing adds.

Heroic/Mythic Differences:Coming Soon

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[su_tab title=&#;6. Cenarius&#;]

cenarius-modelCopy/Paste Macro:
/i P1: Manage stacking debuff by stepping in green pools. Avoid Nighmare Brambles. Make wisp or tree friendly by st&ing near the corners they spawn (east corners). Off-tank take adds to middle. Prioritise adds! Interrupt Sisters, avoid dragon breath.

/i P2: Lust/Hero. Tank boss at edge of room. Use strong mitigation for Nightmare Spear. Taunt after each spear & move boss out of red pool dropped from previous spear. Dps kill Roots & free Malfurion to spawn more green pools if needed.

Heroic/Mythic Differences:Coming Soon

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[su_tab title=&#;7. Xavius&#;]

xavius-modelCopy/Paste Macro:
/i P1: At 95% & 60% playes go to the dream. Dreamy Tank, take adds. Dreamy Healers dispel tanks at 3 stacks. Take Nighmare blades out of raid.

/i P2: Prioritise adds. Tanks taunt & Sleepy Healers dispel at 3 stacks. Dreamy DPS soak pools left by the dead adds & the tanks dispel. Everyone soak Meteor. P3: Same as P2 but prioritise Boss + Lust/Hero.

Heroic/Mythic Differences: Coming Soon

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[su_tab title=&#;Trash&#;]

Below are some notable trash casts:

Trash (Before Nythendra):
Gelatinized Decay:
&#;
Interrupt Wave of Decay.
&#; Players with Unstable Decay debuff run away from others before expires, if hit damages & knocks back all nearby.
&#; Some insects grow & burst, run away from them.

Trash (After Nythendra):
TaintHeart Befouler:
&#; Casts Befoulment, stack on the rooted player within the circle.
Deathroot Ancient:
&#; Devestating Stomp, run out of red circle.
Lurking Horror:
&#; Interrupt Torturous Leer.

Trash (before Elerethe Renferal):
When spiders die they leave green puddles (Venomous Pool) on the ground, avoid these.
Screeching Spiderling:
&#; Roots players with Web Wrapped.
&#; Casts Screeching Call, summons more spiders.
Venomous Spiderling:
&#; Tanks taunt after high stacks of Dripping Fangs.
Mini Bosses (one on each platform):
Nightmother:
&#; Targets 2 random players with Noxious Venom, move out of the green puddles.
&#; Run out of the large green circle (Wretched Ambush).
Shadowfeather:
&#; Tanks taunt after Raking Talons.
&#; Run against wind (Gathering Winds).

Trash (before Il&#;gynoth, Heart of Corruption):
Tainted Bloodpetal:
&#; Casts Nightmare Spores (heals allies & damages players), stun/cc/knockback these mobs.
Flail of Il&#;gynoth:
&#; Tank this mob to prevent extra Spew Ichor damage.
&#; Damages & knocks back players with Wild Flail.
Bo&#;lan the Marked (Mini Boss):
&#; Tank swap after a few stacks of Crush Armor.
&#; Charges random distant players.
&#; Intimidating Roar fears players for 3 seconds.

Trash (before Ursoc):
Coming Soon

Trash (before Dragons of Nightmare):
Coming Soon

Trash (before Cenarius):
Coming Soon

Trash (before Xavius):
Coming Soon

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Other:

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[su_tab title=&#;Achievements&#;]

Mini guides for the more detailed Achievements.

[su_spoiler title=&#;Buggy Fight&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Nythendra after squishing 15 Glow Bugs.

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[su_spoiler title=&#;Webbing Crashers&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Elerethe Renferal after destroying all Pulsing Egg Sacs during the fight.

[/su_spoiler]

[su_spoiler title=&#;Scare Bear&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Ursoc while keeping Tur Ragepaw alive.

[/su_spoiler]

[su_spoiler title=&#;Took the Red Eye Down&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Il&#;gynoth, Heart of Corruption after inflicting 20 Nightmare Explosions within 10 seconds.

[/su_spoiler]

[su_spoiler title=&#;Imagined Dragons World Tour&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Dragons of Nightmare: Ysondre while all players in the raid have Dream Essences from all 4 gateways.

[/su_spoiler]

[su_spoiler title=&#;Use the Force(s)&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat boss Cenarius without cleansing each of the following Forces of Nightmare:
&#; Drakes Cleansed
&#; Dryads Cleansed
&#; Treants Cleansed
&#; Wisps Cleansed

[/su_spoiler]

[su_spoiler title=&#;I Attack the Darkness&#; style=&#;fancy&#;]

This can be completed on Normal/Heroic or Mythic difficulty.

You need to defeat a Creature in the Dark during each phase of the Xavius fight:
&#; Defeat 3 Creatures in the Dark
&#; Defeat Xavius

[/su_spoiler]

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[su_tab title=&#;Quests&#;]

Mini Guides for the more detailed Quests.

[su_spoiler title=&#;Piercing the Veil&#; style=&#;fancy&#;]

piercing-the-veil-emerald-nightmare

This quest can be picked up for Normal, Heroic & Mythic.

You need to collect 4 Essence of Clarity. These drop from boss Cenarius.

Once you have ran this raid 4 times on a difficulty you can hand it in to complete. You will be able to complete this on Normal, Heroic & Mythic mode.

This will cast on you &#;Waking Dream&#; allowing permanent direct access straight to Cenarius.

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[su_tab title=&#;Fun Facts&#;]

Fun stuff you can find while exploring the Dungeons.

[su_spoiler title=&#;Fun Facts&#; style=&#;fancy&#;]

Coming Soon

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For the raid instance, see Emerald Nightmare (instance). For other uses, see Nightmare.

“I came upon what I can only describe as an overwhelming corruption within the Emerald Dream. An unending nightmare that seized me in its claws and tore at my very mind. I could not break free of its grasp; my disciples were unable to wake me.”

— Naralex

The Emerald Nightmare (or the Nightmare for short) is the name given to the Old God corruption of the Emerald Dream. When the Nightmare spreads, it consumes the life force of all it touches. The more it spreads, the weaker druid magic becomes.[1] It is a realm of death, decay, and nightmare.[2]

During the War Against the Nightmare, it was revealed that the Emerald Nightmare was under the rule of a figure known as the Nightmare Lord, who in fact was really Malfurion Stormrage's old nemesis Xavius. However, it was also revealed that Xavius himself was a minion of a powerful yet ancient evil, residing in the Rift of Aln, and possibly also beneath Azeroth's oceans.[3] Despite the defeat of Xavius and the removal of much of the nightmare through the course of Stormrage, the noting of a still-corrupted area indicates that the Nightmare is still a threat. Its influence is slowly overtaking the forests of Val'sharah through the World Tree Shaladrassil during the events of Legion.

The Nightmare acts like a heavy shroud, warping reality, altering the perception of all living things,[4] and bending the boundary between reality and dream.[5] None are immune to the Nightmare's corruption,[6] and it has been known to take hold of former Dragon Aspects, demigods and even demons. When a mortal has become corrupted by the nightmare, there is no return. Only death will set them free,[7][8] although Elune's power in Tyrande Whisperwind's presence has seemingly cleansed or resisted its corruption to varying degrees on several occasions, such as with Eranikus, Elothir and Ysera.[9][10] Once cursed, the nightmare will begin consuming the victim's thoughts and filling their head with the voices of other corrupted beings, even the nearby flora.[11] The curse itself, however, is known to make the victims very, very powerful, rivaling even that of ancients.[12]

History

Origins

The origins of the Nightmare stretch back to 4, years before the First War, when a small group of druids led by Fandral Staghelm took branches from Nordrassil, the World Tree, and planted them over saronite that had begun to appear across the world. The five first branches grew into Great Trees, while the last and greatest branch—planted over the largest source of saronite in the Grizzly Hills—became the World Tree Andrassil. Unfortunately, Andrassil's roots went deep enough that they touched the prison of the Old GodYogg-Saron, corrupting the tree and spreading madness throughout the nearby wildlife. The druids sorrowfully destroyed the World Tree, believing that this act would halt Yogg-Saron's corruption. What they did not know, however, was that Yogg-Saron had used the trees planted by Fandral to open the way for the Old Gods to access the Emerald Dream. The Old Gods spread small seeds of corruption throughout the dreamways, gradually polluting the Dream and marking the beginning of the Emerald Nightmare.[13] While Yogg-Saron was the Old God who opened the Emerald Dream to its brethren, N'Zoth later became the one who took the most active role in its corruption.[14]

World of Warcraft

The night elfdruidNaralex's former acolytes in the Wailing Caverns were corrupted by the Nightmare - transformed into the wicked Druids of the Fang, while Naralex himself slept, trapped within the Nightmare. The Green Dragon Eranikus was corrupted by the Nightmare. Even Ysera's most trusted lieutenants (Lethon, Emeriss, Taerar and Ysondre) were warped by this dark power within the Emerald Dream. Malfurion fought at Cenarius' side against the Nightmare within the dream, but was eventually turned into an Unwaking himself.

During the opening of the Gates of Ahn'Qiraj, a satyr which preached the Nightmare's power was situated in Duskwood.

The Burning Crusade

Bc icon.gifThis section concerns content related to The Burning Crusade.

The Nightmare found a way into one of the wings of the Stormrage Barrow Dens where strange creatures of nightmare suddenly came into the waking world. The Cenarion Dreamwarden were constantly trying to keep the threat at bay. Plantlife was thriving here, but this was not the case in the Emerald Dream. Clintar Dreamwalker could be found asleep in one of the rooms and he was part of the quest chain for [Swift Flight Form]. It seems Anzu was behind these attacks.

Wrath of the Lich King

While on the Icecrown quest N&#;[]&#;Hope Within the Emerald Nightmare, Remulos sends the player into a phased version of a portion of Moonglade to gather [Emerald Acorns].

During the Valithria Dreamwalker encounter she opens portals to the Nightmare, where the player can find dream clouds.

Stormrage

During the events of the War Against the Nightmare, the Emerald Nightmare was almost able to take hold of the whole Emerald Dream and Azeroth at the same time trapping most of the most powerful heroes of the world in sleep reliving their nightmares.

However, the Nightmare Lord was eventually defeated with the help of a coalition of races, stopping the crisis.

Despite Xavius' defeat at the hands of Malfurion Stormrage and his allies, the Nightmare was not entirely destroyed following its master's defeat. One small part stubbornly stayed in the Rift of Aln, and Malfurion could only seal off the vicinity around the rift until a time that another war would be in their favor.[15] Xavius's spirit was also sealed inside the Rift of Aln.[16]

Cataclysm

CataclysmThis section concerns content related to Cataclysm.

The Emerald Nightmare is present in the Nightmare Scar, located at the center of the regrown area of Southern Barrens known as the Overgrowth. The Nightmare's influence in the Barrens following the Cataclysm suggests that the evil controlling the Nightmare may have taken advantage of the Shattering to attempt to infect Azeroth once again.

Taerar still plagues Feralas from the portal at Dream Bough, and Ysondre is trying to stop him for good.

The Nightmare is present in the dream around the Hyjal Barrow Dens, trying to prevent Fandral Staghelm's transfer out of the prison.

Dawn of the Aspects

During a meeting of the Wyrmrest Accord, Merithra notes that the Nightmare is stirring within the Rift of Aln and seems to be seeking a new Nightmare Lord to replace Xavius. However, Ysera says it is now the duty of the druids to watch over the Emerald Dream as she has become mortal following the Hour of Twilight.[17]

Legion

LegionThis section concerns content related to Legion.

The Emerald Nightmare is revealed to be still active, with its source being located at the tainted World Tree, Shaladrassil in Val'sharah at the Broken Isles. Xavius has been revealed to have re-established his ties to the Burning Legion and attempts to use the Nightmare to corrupt the world, while his satyr underlings roam the tainted glades of Val'sharah.[18] However, his true loyalties remain with the Old Gods.[19]

After Xavius is killed, the Emerald Nightmare begins to dissipate and the Emerald Dream is restored. However, a small remnant of void remains in the form of a flower. A shadow priest with &#;[Xal'atath, Blade of the Black Empire] will hear it state that the Nightmare was almost completely removed, but that the Rift of Aln is deep and vast and that the Old God's prison is weakening. The Nightmare still holds a grip on areas of the Dream, as seen in the Deaths of Chromie.

The Deaths of Chromie

At an undisclosed point in the future, but before the end of the Fourth War,[20] the Emerald Dragonshrine comes under attack by the Nightmare. The satyr Thalas Vylethorn plots the death of Chronormu.

Battle for Azeroth

True to Xal'atath's words, the Nightmare has survived the death of Xavius, at least in a form. It was most prominently discovered by an Alliance adventurer and the Order of Embers during the investigation into the Drustvar region of Kul Tiras. There, the ancient enemies of the Kul Tirans and former rulers of the island, the Drust, and their king Gorak Tul were discovered to have survived destruction at the hands of Kul Tirans centuries ago by escaping into a death realm they called 'Thros, the Blighted Lands'. Though unknown to them, and to the Alliance, this was, in fact, an off-shoot of the Emerald Nightmare.[2]

Later, while the Alliance adventurer worked with Katherine Proudmoore to discover Jaina's location, they found that she had been pulled into Thros. Though the two succeeded in freeing her from the dark realm, and fend off Gorak Tul once more, the Blighted Lands appear to still persist.

Additionally, during the Alliance and Horde's ongoing struggle over Darkshore, Gren Tornfur seems to be wielding the power of the Nightmare in the form witnessed in Legion.

During the fight against Ra-den the Despoiled, Essences of Nightmare and Night Terrors are fought.

Shadowlands

While in her wildseed in Ardenweald, Ysera was troubled with nightmares. When the Maw Walkers were working on helping Ysera, nightmare manifestations such as Disturbed Nightmares appeared.[21]

Appearance

This section is a lore stub.

The corrupted environment and beings take the colors black, gray, red and violet in their appearance.

Corrupted races

In the RPG

The Emerald Nightmare was created using the twisted thoughts and fears of sleeping beings' subconscious minds to corrupt the Emerald Dream. The Nightmare travels slowly through the Dream, leaving corrupted, vicious animals and Unwaking travelers in its path. Many druids were called to the Emerald Dream to help fight back its effects. The green dragons did what they could, though they dared not risk becoming themselves corrupted. The Eye of Ysera had not yet been approached by the Nightmare, but some feared that one day it will.[23]

The Emerald Dream is not a place of total perfection. It can be shaped and twisted by dreams, usually without a sleeper's knowledge. Sadly, nightmares are themselves a crafting of the subconscious and have given rise to their own place within the Dream. The Nightmare, as the denizens call it, is not a specific location, but a constantly roaming effect that travels about unpredictably. The skies above the Nightmare are constantly clouded, creating a gloomy, depressing zone that weakens and deadens everything it touches. The beautiful green vegetation is twisted into brown decay, while ordinarily peaceful creatures are corrupted into shadowy, mutated versions of themselves known as Corrupted Ones. The Corrupted Ones are vicious and cruel, hunting anything they can, even after they leave the Nightmare's affected zone.

Worse still, some dream-travelers who enter the Nightmare — or are engulfed by its movements — become trapped in the Emerald Dream. They cannot leave, so their bodies back on Azeroth remain in a permanent sleep, slowly starving to death unless tended by helpful aides. While trapped, they are known as the Unwaking; they are also corrupted and will do anything to get back home. The Nightmare is believed to be slowly growing in size and power.[23]

Memorable quotes

  • Malfurion Stormrage says: I fear for the worst, old friend. Within the Dream we fight a new foe, born of an ancient evil. Ysera's noble brood has fallen victim to the old whisperings. It seems as if the Nightmare has broken through the realm to find a new host on Azeroth.
  • Eranikus, Tyrant of the Dream yells: My redemption? You are bold, little one. My redemption comes by the will of my god.
  • From the novel Stormrage: many, regretfully, were like Lethon and Emeriss, and could not survive without the Nightmare; they melted away as the shadow satyrs had. For that and who they once had been, Malfurion mourned them.

Notes

Gallery

Corrupted races
  • Ironbranch.jpg
  • Dresaron.jpg
  • Aodh Witherpetal.jpg
  • Slumbering Nightmare.jpg
  • Varethos.jpg
  • Nightmare Imp.jpg
  • Vilepetal Rooter.jpg
  • Swamp Horror.jpg
  • Creature in the Shadows.jpg
  • Taintheart Befouler.jpg
  • Succumbing Treant.jpg
  • Dominator Tentacle.jpg
  • Eye of Il'gynoth.jpg
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Note: We are aware of an ongoing issue where solo players attempting to do this raid can become stuck in a state where they cannot progress to Cenarius. To prevent this situation, please have at least one other person in the raid with you as you attempt to complete the dungeon.

Before being able to fight Cenarius, you must complete the Nythendra, Ursoc, Il'gynoth, Elerethe Renferal, and Dragons of Nightmare encounters. Once completed, you may speak with Malfurion to gain access to the Cenarius encounter.

If you have completed all encounters but still cannot interact with Malfurion:

  1. Have all raid members exit the raid
  2. Ask the raid leader to use the Reset all instances feature
  3. Return to Malfurion to gain access to the encounter

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Where is Emerald Nightmare Entrance WoW Legion Raid

The Emerald Nightmare Bosses, Entrance, Location & Mounts

Introduction

The Emerald Nightmare is a raid in World of Warcaft (WOW) whose entrance is located in Val'Sharah on the continent of The Broken Isles in the World of Warcraft game. The minimum level for this dungeon is The instance was released in the Legion expansion. The instance was released in the Legion expansion. The raid contains 7 bosses. The end boss of The Emerald Nightmare is .

This raid can be played at normal, heroic and mythic levels. This raid could be experienced though the Look For Raid tool when at max level for the expansion. When you reach the next level when the next expansion has come out, you will be unable to use this facility.

The Emerald Nightmare is the first raid of the Legion expansion. The Emerald Nightmare is the opposite location to the Emerald Dream which is often talked about in the lore. It consists of two parts, the first consisting of five bosses, one in a compulsory order, the others can be done in any order.

The Second Part Bug

The second part of the raid is accessed by talking to Malfurion Stormrage at the centre. The bad news is that accessing the second part of the raid solo is buggy and may not be accessible. It has been like that for a long time and the Warcraft designers have forgotten about it. You might get disappointed if you get so far and then get any further.

Support recommend leaving the raid, resetting all instances and then going back in but sadly it doesn't work for some people.

List of The Emerald Nightmare Bosses

There are a total of 7 bosses in this instance and they are listed below in order of encounter as you progress through the raid.

The Emerald Nightmare Location



The Emerald Nightmare Entrance




Obtainable Mounts



The Broken Isles Dungeons List


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The entrance nightmare to emerald

This article is about the in-game instance. For lore and history of the Emerald Nightmare, see Emerald Nightmare.

Emerald Nightmare is located in Val'sharah with its source being located at the tainted World Tree, Shaladrassil. From here the Nightmare Lord Xavius and his loyal satyr spread the corruption across both Emerald Dream and the physical world.

This instance opened on September 20th, Mythic difficulty and Raid Finder wing 1 opened on September 27th, Raid Finder wing 2 opened on October 4, (one week earlier than had been previously scheduled). The final Raid Finder wing opened on October 18,

Adventure Guide

The Emerald Dream was created by the titans as a blueprint for Azeroth itself - a verdant and perfect mirror that reflects the state of nature had it remained unspoiled by so-called civilization. For many years, the druids and keepers who are closest to nature have noticed signs of an unsettling presence stirring within the Dream. Spurred on by the Legion and Nightmare Lord Xavius, that creeping corruption has now burst forth, and will engulf all of Azeroth if it is not rooted out at its source.

Encounters

Darkbough

To cleanse the Nightmare, the brave must ascend the great tree Shaladrassil, where the veil of dreams is thinnest.

Tormented Guardians

The Nightmare's sway is greatest over those closest to nature, clouding the minds of her stalwart protectors with fear and rage.

Rift of Aln

Deep within this dark and formless expanse, where reality shifts and the senses deceive, the Nightmare Lord awaits.

Maps and subregions

Maps

Subregions

  • Clutch of Corruption: At the base of Shaladrassil, the withered husk of the once proud green dragon Nythendra remains guarding access to the Nightmare-corrupted Dream.
  • Core of the Nightmare: The Nightmare bleeds out into Azeroth, warping reality. Heroes will need to enter the Nightmare portals and cleanse the corruption sealing off access to the deeper depths.
  • Nightmare Grizzly Hills: Overlooking a dark and twisted Grizzly Hills, the wild god Ursoc waits to dispatch the enemies of his new master.
  • Nightmare Un'goro Crater: A darkness grows in the middle of the jungles of this titan-shaped crater, the heart of corruption known as Il'gynoth beats from within a Nightmare-twisted world tree.
  • Nightmare Mulgore: Under the shadows of a broken mesa, the tormented soul of Elerethe Renferal lurks, spreading her webs of destruction as she finishes preparations to destroy those she feels betrayed her.
  • Emerald Dreamway: This once pristine glade has been completely consumed by the Nightmare thanks to the corrupting influence of Ysondre and the spirits of her companions, the Dragons of Nightmare. The way must be cleared if there is any hope of stopping the Nightmare's spread into Azeroth.
  • Nightmare Moonglade: The most sacred place in the Dream warps and collapses under the veil of the Nightmare, further harmed by the active corrupting influence of the demi-god Cenarius.
  • Rift of Aln: An endless abyss. Half formed, infinite darkness. This is the true soul of the Nightmare. This is the ultimate fate of Azeroth should her heroes fail to stop the Nightmare Lord.
  • The Emerald Dream: A pristine, untouched source of pure life. Can the veils of Nightmare be parted enough to find the path to this serene paradise?

Opening dates

Date opened (US)DifficultyWing/bosses
September 20, Normal & HeroicAll
September 27, MythicAll
Raid Finder &#;[Darkbough]

(Nythendra, Il'gynoth, Heart of Corruption, Elerethe Renferal)

October 11, Raid Finder &#;[Tormented Guardians]

(Ursoc, Dragons of Nightmare, Cenarius)

October 25, Raid Finder &#;[Rift of Aln]

(Xavius)

Getting there

Fly to Starsong Refuge in Val'sharah, and follow the road towards Shala'nir. The entrance to the raid is to the left over a series of bridges.

Achievements

Loot

Sours: https://wowpedia.fandom.com/wiki/Emerald_Nightmare_(instance)
The Story of The Emerald Nightmare [Lore]

His strong fingers dug into the white skin on the Goddess's bottom like the claws of a vulture, giving the victim no. Chance of escaping until the ritual was over. Red marks remained on the skin as the man's fingers moved over his body.

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