New things in minecraft

New things in minecraft DEFAULT

Minecraft all new items from amethyst, copper ingot, and more

Minecraft added many new items to the game. Whether you want a glowing sign or always dreamed about carrying a  Minecraft cave animal around in a bucket, there’s something for everyone in the new Minecraft Caves & Cliffs update.

Of course, this is only the first part of the full Minecraft Caves & Cliffs update. You can expect more cave-related content to arrive in late For now, let’s take a look at all the new Minecraft items!

Minecraft Caves & Cliffs all new items 

The list of new Minecraft items is not extremely long, but there are definitely some fun additions to the game. Most notably, there’s the new copper ingot material which can be used to create a handy spyglass or a lightning rod. You also get more decoration option thanks to the addition of glow ink sacs. And last but not least: you can catch an axolotl mob and carry it around in a bucket. Transporting animals has never been this easy!

Keep in mind that we’re just talking about items here, not about blocks and mobs. Minecraft items can be mined or crafted and carried around in you inventory. Here's a list of new Minecraft items:

All new Caves & Cliffs items in Minecraft  

  • Amethyst Shard. Drops from amethyst clusters inside amethyst geodes. You can find them in deep caves. Use amethyst to make a spyglass or tinted glass.
  • Bucket of Axolotl. Use a normal bucket to capture an axolotl (a new mob introduced in Minecraft ) to get a Bucket of Axolotl.
  • Bundle. A storage item which can be filled with up to 64 different items. Can be crafted with string and rabbit hide.
  • Copper Ingot. Gained by smelting copper ore. Four copper ingots make one block of copper. It can also be used to make a spyglass or lightning rod.
  • Glow Berries. This new glowing fruit type grows on cave vines. Can be eaten (2 hunger points) and farmed (using bone meal).
  • Glow Ink Sac. Dropped from glow squids. A glowing ink sac can be used to craft a glowing item frame or glowing sign.
  • Glow Item Frame. Just like a normal item frame, but glowing. Craft the frame together with a glow ink sac to get it. Both the frame and any item placed inside will glow.
  • Glowing Sign. Use a glow ink sac to light up the letters on the sign.
  • Lightning rod. Can be crafted using copper ingots. This item can be placed to redirect lightning strikes within a block radius. 
  • Powder Snow Bucket. Use an empty bucket on a powder snow block (also added in Minecraft ). 
  • Raw Copper. Mined from copper ore (pickaxe must be at least stone quality). Smelt it to create copper ingots.
  • Raw Gold. Dropped from gold ore when mined with an iron pickaxe or higher quality. Can be smelted to create iron ingots.
  • Raw Iron. Mined with at least stone quality pickaxe. Dropped from iron ore and can be smelted to create iron ingots. 
  • Spawn Eggs. Minecraft adds spawn eggs for every new mob. That means there’s a new axolotl spawn egg, a goat spawn egg, and a glow squid spawn egg. 
  • Spyglass. As you might expect, this can be used to scan the landscape by zooming in. It can be crafted with amethyst shards and copper ingots.

And that’s every new item in Minecraft Caves & Cliffs. Time for some mining and crafting!

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Minecraft everything we know about the Wild Update

Curious about the Minecraft update? Mojang just recently announced the next major version update for Minecraft, and it’s full of even more new blocks, biomes, and mobs. This time around, Mojang is focused on two kinds of "wild": the great outdoors and also some extra scary adventures in the dark. The new swamp biome variant is bringing the towering, wild Mangrove trees while the still upcoming Deep Dark biome is going to be quite frightening.

Although the Wild Update isn’t coming until next year, we already know some of the major new additions from what Mojang shared during Minecraft Live such as the new frog mob, the mangrove trees, and the Allay. Here’s everything we know so far about the Minecraft Wild Update.

When does Minecraft launch?

Minecraft will launch in , but Mojang hasn't given a specific date yet. With the second half of the Caves & Cliffs update launching at the end of , it seems likely that the Wild Update won’t arrive until later in As usual, we’ll likely see early versions of the update in snapshot builds. 

What’s new in ?

Here’s a quick look at what will be new in the Wild Update in We’re sure to find out more as the update approaches next year and Mojang begins releasing snapshots for the update. For now, here are the highlights: 

  • Frog mob
  • Tadpole mob
  • Warden mob
  • Mud block
  • Mud Brick block
  • Boats with chests
  • Mangrove trees
  • Mangrove Wood block
  • Mangrove wood decor variants
  • Mangrove Swamp biome
  • Skulk Sensor block
  • Skulk Catalyst

Minecraft Mangrove Swamp Biome

One of Minecraft’s oldest biomes is finally getting a new variant. The new Mangrove Swamp biome will be full of towering mangrove trees, tons of mud blocks, and those new frog mobs too. 

Mangrove Trees

Minecraft is adding a big, super neat new tree type to the game: the mangrove. They’ll have vines that hang down from their leaves like swamp trees do currently, and will also grow large, arching roots that you can walk and swim beneath. What’s particularly cool about mangroves is that they can be planted on land or in water. When they grow, they’ll have a base of twisty root blocks beneath their main mangrove wood trunks. 

Yup, that’s right, mangroves will also have their own wood type. Mojang says that when you cut them down and turn them into mangrove planks, you’ll be able to use them for creating mangrove wood colored decorations such as doors, fences, and other wood products just like other wood types.

Mud Blocks 

You’ll also notice that the ground in the mangrove swamp biome isn’t made up of dirt blocks. It’s actually covered in mud. You can create new Mud Blocks by dumping a water bottle on dirt. You can also put mud blocks on top of the new dripstone from the Dripstone Cave biome, which will dry out your mud block and turn it into clay. A renewable source of clay—neat! Now you’ll be able to farm your own instead of going diving in every single water source you stumble across. 

Minecraft new mobs

We’ve learned about two fun new mobs coming to Minecraft in the Wild Update: One hails from those new mangrove swamps and the other was voted in by players. 

Frogs and tadpoles 

Don’t hop on out of the mangrove swamps just yet! You’ll want to stop and meet the new frog mobs first. Unlike other mobs which have babies that look like smaller adults, frogs will have actual tadpoles. Like axolotls, they can also be carried around in a bucket. That’ll be handy for transporting your budding little buddies to a new home.

Frogs come in three different variants: swamp, snowy, and tropical. They’ll grow up into an adult frog based on the biome they’re in when they mature. 

Allay 

The Allay is a helpful little mob that was chosen by Minecraft players during this year’s Minecraft Live poll. It’s a very cute flying blue creature that loves collecting things. If you give it a particular item, it will grab similar ones nearby and bring them back to you. The Allay also loves music, so you can also use a Note Block to give it a different drop location for its items. 

Minecraft Deep Dark biome and Wardens

After originally being planned for the update, Minecraft’s dangerous Warden mob has been delayed to the Wild Update in The Deep Dark biome we’d seen previously has been expanded further also. Mojang did a serious dive into the Deep Dark biome this year and it’s looking much scarier than before.

What makes the Deep Dark so much spookier now is the Skulk Shrieker blocks which will emit a screech when activated and put a darkness effect on the nearby area. You’ll need to get away from that Skulk Shrieker quickly and quietly because that loud noise will likely attract a Warden. 

As we’d already seen, the Warden mobs are very, very dangerous and will hunt down players by sound. The Shrieker’s pulsing darkness effect makes the stomping of the giant Warden sound like something out of a horror game. In the new video of the Warden we actually see one tunnel out of the ground through some skulk blocks, which is extremely frightening.

Also new in the Deep Dark are the big ancient city structures that you can find down in the dark. Mojang has hinted that there’s a structure at the center of every ancient city that may have its own secrets. You’ll also want to pay attention to the Skulk Catalysts. When an enemy dies near one, it will convert nearby blocks on the ground to Skulk Blocks, which you can mine to gather experience. 

Lauren loves long books and even longer RPGs. She got a game design degree and then, stupidly, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games or playing them wrong.

Sours: https://www.pcgamer.com/minecraft-update-patch-notes/
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Minecraft everything we know about the Wild Update

Curious about the Minecraft update? Mojang just recently announced the next major version update for Minecraft, and it’s full of even more new blocks, biomes, and mobs. This time around, Mojang is focused on two kinds of "wild": the great outdoors and also some extra scary adventures in the dark. The new swamp biome variant is bringing the towering, wild Mangrove trees while the still upcoming Deep Dark biome is going to be quite frightening.

Although the Wild Update isn’t coming until next year, we already know some of the major new additions from what Mojang shared during Minecraft Live such as the new frog mob, the mangrove trees, and the Allay. Here’s everything we know so far about the Minecraft Wild Update.

When does Minecraft launch?

Minecraft will launch in , but Mojang hasn't given a specific date yet. With the second half of the Caves & Cliffs update launching at the end of , it seems likely that the Wild Update won’t arrive until later in As usual, we’ll likely see early versions of the update in snapshot builds. 

What’s new in ?

Here’s a quick look at what will be new in the Wild Update in We’re sure to find out more as the update approaches next year and Mojang begins releasing snapshots for the update. For now, here are the highlights: 

  • Frog mob
  • Tadpole mob
  • Warden mob
  • Mud block
  • Mud Brick block
  • Boats with chests
  • Mangrove trees
  • Mangrove Wood block
  • Mangrove wood decor variants
  • Mangrove Swamp biome
  • Skulk Sensor block
  • Skulk Catalyst

Minecraft Mangrove Swamp Biome

One of Minecraft’s oldest biomes is finally getting a new variant. The new Mangrove Swamp biome will be full of towering mangrove trees, tons of mud blocks, and those new frog mobs too. 

Mangrove Trees

Minecraft is adding a big, super neat new tree type to the game: the mangrove. They’ll have vines that hang down from their leaves like swamp trees do currently, and will also grow large, arching roots that you can walk and swim beneath. What’s particularly cool about mangroves is that they can be planted on land or in water. When they grow, they’ll have a base of twisty root blocks beneath their main mangrove wood trunks. 

Yup, that’s right, mangroves will also have their own wood type. Mojang says that when you cut them down and turn them into mangrove planks, you’ll be able to use them for creating mangrove wood colored decorations such as doors, fences, and other wood products just like other wood types.

Mud Blocks 

You’ll also notice that the ground in the mangrove swamp biome isn’t made up of dirt blocks. It’s actually covered in mud. You can create new Mud Blocks by dumping a water bottle on dirt. You can also put mud blocks on top of the new dripstone from the Dripstone Cave biome, which will dry out your mud block and turn it into clay. A renewable source of clay—neat! Now you’ll be able to farm your own instead of going diving in every single water source you stumble across. 

Minecraft new mobs

We’ve learned about two fun new mobs coming to Minecraft in the Wild Update: One hails from those new mangrove swamps and the other was voted in by players. 

Frogs and tadpoles 

Don’t hop on out of the mangrove swamps just yet! You’ll want to stop and meet the new frog mobs first. Unlike other mobs which have babies that look like smaller adults, frogs will have actual tadpoles. Like axolotls, they can also be carried around in a bucket. That’ll be handy for transporting your budding little buddies to a new home.

Frogs come in three different variants: swamp, snowy, and tropical. They’ll grow up into an adult frog based on the biome they’re in when they mature. 

Allay 

The Allay is a helpful little mob that was chosen by Minecraft players during this year’s Minecraft Live poll. It’s a very cute flying blue creature that loves collecting things. If you give it a particular item, it will grab similar ones nearby and bring them back to you. The Allay also loves music, so you can also use a Note Block to give it a different drop location for its items. 

Minecraft Deep Dark biome and Wardens

After originally being planned for the update, Minecraft’s dangerous Warden mob has been delayed to the Wild Update in The Deep Dark biome we’d seen previously has been expanded further also. Mojang did a serious dive into the Deep Dark biome this year and it’s looking much scarier than before.

What makes the Deep Dark so much spookier now is the Skulk Shrieker blocks which will emit a screech when activated and put a darkness effect on the nearby area. You’ll need to get away from that Skulk Shrieker quickly and quietly because that loud noise will likely attract a Warden. 

As we’d already seen, the Warden mobs are very, very dangerous and will hunt down players by sound. The Shrieker’s pulsing darkness effect makes the stomping of the giant Warden sound like something out of a horror game. In the new video of the Warden we actually see one tunnel out of the ground through some skulk blocks, which is extremely frightening.

Also new in the Deep Dark are the big ancient city structures that you can find down in the dark. Mojang has hinted that there’s a structure at the center of every ancient city that may have its own secrets. You’ll also want to pay attention to the Skulk Catalysts. When an enemy dies near one, it will convert nearby blocks on the ground to Skulk Blocks, which you can mine to gather experience. 

Lauren loves long books and even longer RPGs. She got a game design degree and then, stupidly, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games or playing them wrong.

Sours: https://www.pcgamer.com/minecraftupdate-release-date-the-wild-update/
1.17 New Items Tutorial Guide!!! - How To Use ALL The New Blocks In Minecraft 1.17

For a guide about all content currently released in this update, see Java Edition guides/Caves & Cliffs.

Caves&CliffsJava.png
Java Edition png

, the first release of Caves & Cliffs: Part I, is a major update to Java Edition announced at Minecraft Live [2] and released on June 8, [1] This update adds amethyst geodes along with amethyst blocks and items, copper ore and its derived forms, deepslate and its variants, and the goat, glow squid and axolotl mobs.

On April 14, , Mojang Studios announced that the update would be split into two updates due to the amount and complexity of content, as well as team health.[3] Multiple features such as revamped mountain and cave generation, the lush caves and dripstone caves biomes, and increased world height were removed on 21w15a, and are set to release for [4] A data pack was included in the Minecraft.net article for 21w15a that re-enabled the removed features, and subsequent snapshots updated this data pack. The latest data pack for the full release, named the Caves & Cliffs: Part II Preview, can be downloaded here.[1]

Additions[]

Blocks[]

Amethyst Bud
  • Grows from budding amethyst, which is found in amethyst geodes.
  • Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
  • Unlike crops, each growth stage is a separate block instead of a block state.
  • Drops only when mined with a Silk Touch pickaxe.
Amethyst Cluster
  • The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
  • Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
    • Breaking by hand, piston, breaking the support block or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any pickaxe.
  • Emits a light level of 5.
Azalea
  • Has variants with either no blossoms or pink blossoms.
  • Bush-like blocks that can be planted on dirt and grass blocks.
  • Both azaleas can grow from moss blocks when bone meal is used on them.
  • The variant with pink blossoms is seen as small flowers by the game (for example, bees can pollinate them).
Azalea Leaves
  • Has variants with either no blossoms or pink blossoms.
  • Yield azalea and sticks on decay.
  • The variant with pink blossoms is seen as small flowers by the game (for example, bees can pollinate them).
Block of Amethyst
  • A decorative block found in amethyst geodes.
  • Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
  • Can also be crafted with 4 amethyst shards.
Block of Copper
  • Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
  • Oxidizes and changes texture to a turquoise-green over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
  • Honeycomb can also be used, or applied with a dispenser to wax them.
    • Yellow particles are formed when waxing the block.
  • Axes can be used to scrape off wax and oxidation (one stage at a time).
    • White particles are formed when scraping off wax from the block.
  • Lightning may clean oxidation, reverting the oxidation process by one or several stages.
    • Chances of cleaning and number of reverted stages are higher the closer to the struck block.
  • Can be crafted into cut copper.
  • There are 8 variants in total.
Block of Raw Metal
Budding Amethyst
  • Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
  • Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
  • Breaks immediately if pushed by a piston or sticky piston.
    • Cannot be pulled by sticky pistons.
  • Generates in amethyst geodes.
Calcite
Candle
  • Crafted with honeycomb and string.
  • Comes with 16 dyed types and a yellowish non-dyed type.
  • Can be lit by any item that produces fire.
  • Up to 4 can be placed in a single block, similar to sea pickles, for a maximum light level of
    • Only candles of the same color can be placed on the same block.
  • Only one can be placed on an uneaten cake and lit.
    • If any of the cake is consumed, the candle pops off.
  • Can be placed underwater, but cannot be lit.
Cave Vines
  • A natural light source, with a light level of
  • Drop glow berries.
    • Growth can be sped up using bone meal.
    • Berries can be harvested by interacting with the vine.
  • Grow from glow berries when placed on the underside of a block.
Cobbled Deepslate
  • Drops from deepslate when mined with a pickaxe without Silk Touch.
  • Can be used interchangeably with cobblestone and blackstone in crafting recipes of basic tools, furnaces and brewing stands.
  • Can be crafted into respective stairs, slabs and walls, Polished Deepslate, Chiseled Deepslate, Deepslate Bricks and Deepslate Tiles, which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
    • Deepslate Bricks and Deepslate Tiles can also be smelted into their cracked variants.
  • Can be smelted back into deepslate.
Copper Ore
  • Generates randomly underground in small blobs.
  • Copper ore generates uniformly between levels 0 and
  • Drops raw copper when mined.
  • Can be smelted into a copper ingot.
Cut Copper
  • Can be made into stair and slab variants.
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
  • There are 8 variants in total.
Cut Copper Slab
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
  • There are 8 variants in total.
Cut Copper Stairs
  • Oxidizes and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
  • There are 8 variants in total.
Deepslate
  • A dark-gray stone that generates in blobs between heights 0 and
  • Has a hardness value greater than that of stone but can be mined with any pickaxe.
  • Drops cobbled deepslate when mined.
  • Can be obtained only with a Silk Touch pickaxe, or by smelting cobbled deepslate.
  • There are 19 variants in total, including
Deepslate Ore
  • Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
  • Takes twice as long to mine as normal ores.
  • Has the texture of deepslate replacing the normal stone texture.
  • Takes place of ores that generate in deepslate.
  • Can be used in blasting and smelting recipes like normal ores.
    • These recipes can be unlocked in the recipe book with deepslate ores as well.
Dripleaf
  • Allows an entity to stay on it for seconds (30 ticks) before the entity falls through it.
    • The tilt happens in 3 stages: unstable, partial, and full. These can be seen in the F3 debug menu.
      • All the stages are solid except the full stage, which is when the player falls through.
      • When nobody is standing on it, it is set to none stage.
    • The tilt can also be triggered by hitting the plant with a projectile.
    • The tilt can be prevented by powering it with redstone, but hitting it with a projectile still causes it to tilt.
  • Comes in two sizes: small and big. Small can be applied bone meal to grow into big.
    • Small dripleaf can be obtained only with shears (otherwise breaks) and can be planted on clay or moss blocks, or underwater on clay and dirt blocks.
    • Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
  • Both sizes can be found inside lush caves, which can currently only be accessed through the single biome, caves, or floating islands world types.
Dripstone Block
  • A decoration block.
  • Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
  • Generates mainly in the dripstone caves biome, which is currently available only through single biome, caves, or floating islands world types.
  • Can be crafted from 4 pointed dripstone.
Glow Item Frame
  • Placeable entities that appear to glow.
  • Do not affect the light level, but appear as if lit up themselves.
  • Items placed inside also glow.
  • Crafted using an item frame and a glow ink sac.
  • Includes application to maps.
Glow Lichen
  • A naturally occurring light source found rarely in caves, growing on any face of a block.
  • Has a light level of 7.
  • Obtained with shears, otherwise breaks.
  • Does not spread naturally, although bone meal can be used to spread it horizontally (or vertically if on the side of a block).
    • It spreads to adjacent spaces, up to 4.
  • Can be waterlogged.
  • Unlike vines, it does not pop off when underwater, and is not climbable.
  • Up to 6 can be put on the same block space, merging into one block.
Hanging Roots
  • Decorative blocks that can be placed only on the underside of a block.
  • Obtained with shears, otherwise breaks.
  • It can also be obtained using a hoe on rooted dirt turning it into normal dirt.
Infested Deepslate
  • An infested variant of deepslate.
  • Spawns a silverfish when mined.
Light
  • A new waterloggable source of light, originally from Bedrock Edition.
  • Only available with commands such as .
  • Behaves like air and it is visible only when the item is held, similar to barriers.
    • Unlike barriers, light blocks can only be targeted when holding the item.
  • The light level it is emitting can be changed by interacting with it.
Lightning Rod
  • Can be crafted with 3 copper ingots.
  • Lightning strikes within a block radius get redirected to the lightning rod.
    • Turns completely white when struck by lightning.
  • Gives off a redstone signal with a strength of 15 if hit by lightning.
  • Can be activated directly by throwing a trident with Channeling at it during a thunderstorm, though this does not produce a redstone signal.
Moss Block
  • An opaque block with a grass-like texture on all sides.
  • Can be fertilized with bone meal to grow grass, tall grass, moss carpets, and both types of azaleas on it and in its vicinity.
  • Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
  • Breaks when pushed by a piston or sticky piston.
  • Can be combined with cobblestone or stone bricks to make the mossy versions of those blocks.
    • Vines can still be used, in addition to moss blocks.
  • Hoes are the appropriate tool to collect it.
  • Small dripleaf can be planted on it.
Moss Carpet
  • Same texture as the moss block, but one pixel thick.
  • Can be crafted with moss blocks, or be obtained by applying bone meal to them.
Pointed Dripstone
Potted Azalea
Powder Snow
  • A variant of snow, entities that walk over it sink into it.
  • Leather boots can be worn to prevent entities from sinking into powder snow blocks.
  • When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of strays, polar bears, snow golems and withers) inside starts freezing and taking damage after a short time.
  • Can be collected and placed with a bucket.
  • Entities on fire melt powder snow when colliding.
Rooted Dirt
Sculk Sensor
  • A redstone component that detects vibrations.
  • Currently, it does not generate naturally, available only from commands such as , but natural generation is planned for future versions.
  • Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal.
  • Vibration (texture) JE1 BE1.gif Emits particles when it senses a vibration nearby.
  • A comparator connected to it emits different signal strengths based on what caused the signal.
  • Does not detect ambient weather such as rain.
  • Wool blocks between the sensor and the cause of the sound prevent the sensor from detecting the sound.
Smooth Basalt
  • A basalt variant that composes the outer layer of amethyst geodes.
  • Can be obtained by smelting basalt.
Spore Blossom
  • Available only in Creative or in buffet/custom worlds with the currently unused lush caves biome.
  • Can be placed only on the underside of a block.
  • Sends green particles downward when opened.
  • Particles appear in the air around the block.
Tinted Glass
  • A black variant of glass that is transparent to players, but does not let light through.
  • Can be crafted with 4 amethyst shards and a glass block.
    • Stained glass cannot be used to craft tinted glass.
  • Drops itself if mined without Silk Touch or even by hand, unlike glass.
Tuff
  • A deep grayish stone that generates in blobs between levels 0 and

Items[]

Amethyst Shard
  • Obtained from breaking amethyst clusters.
  • The amount dropped can be increased with the Fortune enchantment.
  • Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
Bucket of Axolotl
  • Obtained by using a water bucket on an axolotl, similar to fish.
  • Can be used to carry around and empty out axolotls, also similarly to fish.
Bundle
  • Available only from commands such as ,
  • Used to store other items (except shulker boxes) inside of it.
  • Can hold only one stack of items, but is able to hold different types of items inside of it.
    • Items with smaller stacks, such as ender pearls, take up more room in a bundle, and non-stackable items take up the whole bundle.
  • The bundle's contents can be opened by pressing use while holding it, throwing out its entire content into the world. When destroyed as an entity, it drops the items it currently has as well.
    • Right-clicking a bundle in the inventory empties one item from the bundle.
  • The player receives a tutorial when first having a bundle in the inventory.
  • Even though bundles are not stackable, bundles can be nested.
    • Can hold up to 16 bundles.
    • Only empty bundles can be placed in other bundles without using commands.
  • Has a GUI when hovering over it.
    • Shows contained items in its GUI's inventory slots when hovering over it, as well as fullness as a number.
  • Note: Bundles can hold any amount of any item if added using commands.
Copper Ingot
  • Obtained by smelting raw copper or copper ore.
  • Used to craft copper blocks, lightning rods, and spyglasses.
Glow Berries
  • Can be eaten, restoring 2 (🍗).
  • Grow on cave vines.
    • Once harvested the vines will lose their glow berry texture.
Glow Ink Sac
  • Dropped by glow squids when killed.
  • Can be used to craft glow item frames.
  • Can be used to make text glow on signs.
Powder Snow Bucket
  • Obtained by using a bucket on powder snow.
  • Can be used to place a powder snow block wherever it is used, or can be used to fill cauldrons with powder snow.
Raw Copper
Raw Gold
  • Drops from gold ore when mined with a iron pickaxe or higher without Silk Touch.
  • Can be smelted into gold ingots.
  • Piglins attempt to pick up raw gold.
Raw Iron
  • Drops from iron ore when mined with a stone pickaxe or higher without Silk Touch.
  • Can be smelted into iron ingots.
Spawn Eggs
Spyglass
  • Crafted with 2 copper ingots and an amethyst shard.
  • When used, it zooms in on wherever the player is looking but limits their view to a square.
  • There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.

Mobs[]

Axolotl
  • Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space.
  • The first amphibian added to Minecraft.
    • Dry out and start taking damage after 5 minutes of being out of water.
  • Can be caught using a water bucket, like fish.
  • Can be bred using buckets of tropical fish.
  • Come in five different colors (leucistic, yellow, brown, cyan, and blue, with blue being the rarest).[2]
    • Blue axolotls are very rare, as they don't naturally spawn, only appearing with a 1&#; chance when breeding.
  • Plays dead when damaged on water, receiving Regeneration I.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
  • Attacks drowned, guardians, elder guardians, squids, glow squids and fish, dealing 2♥ damage.
    • They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
    • They prioritise attacking hostile mobs over passive ones.
  • If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of Mining Fatigue, if they had it.
Glow Squid
  • Originates from the mob of the same name in Minecraft Earth.
  • Underwater mob that behaves like a regular squid.
  • Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space.
  • Is attacked by axolotls without provocation.
  • Drops glow ink sacs when killed.
  • Does not affect the light level, but appears as if lit up. Glows in the same way that magma cube cores, vexes, blazes and the eyes of spiders, drowned, and endermen do.
  • Stops glowing for a short time and swims away quickly after taking damage.
Goat
  • Spawns in mountainbiomes.
    • Currently a place holder until the new mountains are added.
  • Goats can ram other mobs and armor stands to knock them a few blocks.
    • Mobs rammed by goats don't retaliate.
  • Can jump higher than other mobs to avoid obstacles, up to 10 blocks high.
  • Takes reduced fall damage.
  • Avoids powder snow by jumping over it.
  • Can be bred with wheat to produce a baby goat.
  • A bucket can be used on them to get milk.
  • Do not drop anything.
  • They have a 2% chance of spawning as a screaming goat, which are more hostile and make different noises.

Non-mob entities[]

Marker
  • Added the Marker entity meant for custom use cases like map making and data packs.
    • Only exists on the server side, is never sent to clients.
    • Does not do any updates of their own.
    • Has a &#;data compound field that can contain any data.

World generation[]

Amethyst Geodes
  • A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
  • Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
    • Also generates with a small air pocket nearby that may open into the geode.
  • Generates between Y=70 and y=0.
  • Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
  • Currently has a high generation rate, presumably for testing purposes as with ruined portals in the snapshots.
Azalea Tree

Biomes[]

Dripstone Caves
Lush Caves

Command format[]

  • New debug subcommand executes command with same syntax as function.
    • Every executed command, message (even if it would be normally invisible), result or error is stored to file.
    • Cannot be run from inside functions.
  • Modifies the inventory of a block or entity.
    • This command has three forms:
      • – same as old
      • – modifies item (without copying).
      • – copies item for source to target(s), optionally applying modifier
    • Possible sources and targets: or
    • For example, copies the first item from player's enderchest to the first slot of the container player is currently standing on.
    • Replaced .
  • Starts a recording for 10 seconds capturing metrics such as tick durations, used heap sizes and other more detailed stats.
  • Executing again before the second limit ends the recording early.
Item modifiers
  • Reuse functions syntax of a loot table to describe item modification in command.
  • The function part of loot tables can now be defined as separate data pack resource in directory.
    • Such files can contain a single function (i.e single JSON object) or an array of functions.
Gamerules
    • Whether entities take damage from freezing inside of powder snow.
    • Controls what percentage of players must sleep to skip the night.
    • When set to 0 or a negative value, a single player is sufficient to skip the night. The sleeping animation occurs as normal.
    • When set over , the night cannot be skipped.
    • Set to by default.

Gameplay[]

Advancements
  • Added eleven new advancements:
    • Whatever Floats Your Goat!
    • Wax On
    • Wax Off
      • Scrape wax off a copper block.
    • The Cutest Predator
    • The Healing Power of Friendship!
      • Team up with an axolotl and win a fight.
    • Glow and Behold!
    • Light as a Rabbit
    • Surge Protector
    • Is It a Bird?
    • Is It a Balloon?
      • Look at a ghast through a spyglass.
    • Is It a Plane?
  • Adds new advancement triggers.
      • Triggered when player starts riding a vehicle or entity starts riding vehicle currently ridden by player.
      • Triggers for any player on the server when lightning finishes (i.e. entity disappears).
      • Triggered for every tick of using items (like crossbows, spyglass, fishing rods, etc).
Death messages
  • Added 6 new death messages:
    • "<player> froze to death"
    • "<player> was frozen to death by <entity>"
    • "<player> was skewered by a falling stalactite"
    • "<player> was skewered by a falling stalactite whilst fighting <entity>"
    • "<player> was impaled on a stalagmite"
    • "<player> was impaled on a stalagmite whilst fighting <entity>"
Loot tables
  • New condition:
    • Checks range of value.
    • Parameters:
      • – see "New value providers" section (currently combination of random generators and score)
      • – min/max range
  • New functions:
      • Modifies enchantments on item.
      • Parameters:
        • – map of enchantment id to level value (can be score or random number)
        • – if , change is relative to current level. If , level is replaced with current value (default behavior)
      • Sets tags needed for banner patterns. Parameters:
        • - list of pattern objects:
          • - name of pattern (square_bottom_left, bricks, etc.)
          • - name of color (light_gray, etc.)
        • - if true, new elements are appended to existing ones instead of replacing
  • New value providers:
    • Returns scaled scoreboard value.
    • Parameters:
      • – scoreboard name
      • – same as in predicate
      • – scaling factor (float)

General[]

Accessibility
  • Added an alternative solid black background color for the Mojang Studios loading screen, toggleable with the “Monochrome Logo” accessibility category in options.
Controls
  • Added &#;+&#; shortcut to generate and persist performance metrics from in-game, similar to .
    • Metrics are saved in .
    • Pressing F3+L while in the game starts a recording for 10 seconds capturing metrics such as tick.
    • Pressing F3+L before the 10 second limit ends the recording early.
    • Also include reports for the integrated server on single-player worlds.
Data Packs
  • Added &#;aquifers_enabled, &#;deepslate_enabled and &#;noise_caves_enabled to .
Language
  • Added Russian (Pre-revolutionary) language.
  • Added Chinese Traditional (Hong Kong) language.
NBT
  • Added NBT tag.
    • Entities with this tag visually appear on fire, even if they are not actually on fire.
Particles
  • Added 15 new particle types: , , , , , , , , , , , , , and .
Predicate
  • Added sub-predicate.
arguments
    • Adds a custom message to be shown on resource pack prompt when is used.
    • Expects chat component syntax, can contain multiple lines.
Shaders
  • Are now included for all supported render states.
  • Any shader except for the shader can also be replaced in resource packs.
  • For now replacing these shaders is not officially supported and the way it works may change in the future.
  • Current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to the slightly different requirements.
Splashes
  • Added the following splash text:
    • "[this splash text has been delayed until part 2]"
    • "Contains simulated goats!"
    • "Home-made!"
    • "There's <<a cat on ,my keyboard!~" [sic]
    • "The cutest predator you'll ever meet!"
    • "Now you are thinking with pistons!"
    • "Get to the coppah!"
    • "Board game version also available!"
    • "Honey, I waxed the copper!"
    • "Plant-based light sources!"
    • "Made by "real" people!"
Tags
  • Added the entity type tag.
    • Contains drowned, guardian and elder guardian.
    • Axolotls are always hostile towards entities in this tag.
  • Added the entity type tag.
  • Added the item tag.
  • Added the block tag.
    • Contains all 17 types of candle cake.
    • Blocks in this tag are considered candle cakes and can be lit if they have the block states set to false.
  • Added the block and item tags.
    • Contains all 17 types of candles.
    • Blocks in this tag are considered candles and can be lit if they have the , and block states and both are false.
    • Cakes use this tag to determine if a candle item can be placed on it or not.
  • Added the block tag.
    • Contains cauldrons, water cauldrons, lava cauldrons, and powder snow cauldrons.
    • This tag is used in certain pathfinding processes.
  • Added the block tag.
    • Contains the cave vines body block and cave vines head block.
  • Added the item tag.
  • Added the , , , , , , and block and item tags.
    • Contain the normal and deepslate variants of each ore type.
  • Added the block tag.
    • Contains amethyst blocks and budding amethyst.
    • Blocks in this tag play the "amethyst block chime" sound repeatedly for a short amount of time after being stepped on, gradually decreasing in volume.
  • Added the block tag.
    • Contains deepslate and tuff.
  • Added the block tag.
    • Contains dirt, coarse dirt, podzol, rooted dirt, grass blocks, mycelium, and moss blocks.
    • Grass, tall grass, ferns, tall ferns, sweet berry bushes, saplings, flowers, azaleas, sugar cane, and dead bushes can be placed in blocks in this tag.
    • Pumpkins and melons can grow onto blocks in this tag.
  • Added the block tag.
    • Contains the block tag and dirt.
    • Used in dripstone generation to determine what dripstone can replace and what pointed dripstone can generate on.
  • Added the block tag.
  • Added the item tag.
    • Contains sweet berries and glow berries.
  • Added the entity type tag.
  • Added the entity type tag.
  • Added the item tag.
    • Contains leather horse armor, leather boots, leather pants, leather tunic, and leather cap.
    • Having an item in this tag in an armor slot prevents entities from freezing.
  • Added new tag type.
  • Added the block tag.
  • Added the item tag.
    • Contains leather.
    • Baby piglins do not attempt to pick up items in this tag. Adult piglins are unaffected. Baby piglins still follow the other rules adult piglins follow.
      • If an item is in this tag while simultaneously being recognized as a wanted item by piglins, this tag takes precedence.
  • Added the game event tag.
    • Contains the step, swim, falling, and shooting projectile events.
    • Game events in this tag are ignored by sculk sensors if the source entity is sneaking.
  • Added the block tag.
    • Contains snow and powder snow.
    • Blocks in this tag create snow stepping noises while the player walks in them.
  • Added the block tag.
  • Added the block tag.
  • Added , , , and block tags.
    • Blocks with these tags can be destroyed more quickly with the matching tool.
  • Added the block tag.
  • Added , , and block tags.
    • If a block requires the correct tool to drop, these tags determine which tier of that tool is required.
  • Added the block and item tag.
    • Contains the block and item tag.
    • Blocks in this tag prevent sculk sensors from hearing vibrations if the block is between the sculk sensor and the vibration.
    • As thrown entities, items in this tag do not trigger vibrations.
  • Added the item tag.
    • Contains raw and cooked porkchop.
    • Piglins can eat items in this tag.
      • Eating refers to the piglin seeking out and picking up an item without appearing in its inventory, thus vanishing.
  • Added the entity tag.
    • Contains foxes, rabbits, endermites, and silverfish.
    • Entities in this tag can walk on top of powder snow.
  • Added the block tag.
  • Added the block tag.
    • Contains snow, snow blocks and powder snow.
    • Blocks in this tag turn blocks with a snowy variant below them (like grass) into said snow variant.
  • Added the block tag.
    • Contains stone, granite, diorite, and andesite.
  • Added the game event tag.
    • Contains every game event.
    • Game events in this tag trigger sculk sensors.
Textures
  • Removed some unused textures, including:
    • The texture for the zombie villager before
    • The "arrow.png" placed outside of the arrow folder that included the purple arrow texture.
    • The ruby item texture.
    • The piglin leather armor models.
    • The footprint particles.

Changes[]

Blocks[]

Anvils
  • The maximum length a name of an item can have after being renamed has been increased from 35 characters to 50 characters.
Banners
  • The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").
Beacon
  • Beacon beams are now visible up to blocks away from the source instead of blocks.
Blackstone, gilded blackstone, polished blackstone bricks, and cracked polished blackstone bricks and stair, slab and wall variants
  • Slightly changed the texture.
Brewing Stand
  • Changed potion icon in the brewing stand GUI to reflect the new bottle texture in the Texture Update.[5]
  • Removed some stray pixels from the GUI texture.
Cakes
  • Have a variation called "Cake with Candle".
    • Can be created by using a candle on an uneaten cake.
    • The candle on the cake comes in 17 colors, depending on the color of the candle used to create it.
    • The candle pops off when any of the cake is eaten.
Cauldrons
  • Can now be filled with lava and powder snow.
    • Lava-filled cauldrons can damage players and mobs inside of them, and give off a redstone comparator signal of strength 3.
    • Powder snow cauldrons are formed when cauldrons are under the sky during snowfall.
    • Can also be filled with powder snow by using a powder snow bucket on it.
  • Have been split into normal, water, lava, and powder snow cauldrons.
Composter
  • Some items are now compostable:
    • 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
    • 50% chance: flowering azalea leaves, glow lichen.
    • 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
    • 85% chance: flowering azalea.
Dispenser
Grass Block
  • Changed part of the dirt of the side texture of snowy grass to match regular grass.[6]
Grass Path
  • Renamed to "Dirt Path", as per Bedrock Edition.
    • The block ID has also been changed to .
  • Can now be made with dirt, coarse dirt, rooted dirt, mycelium, and podzol by using a shovel.
Infested Blocks
  • Instead of breaking instantly, infested blocks now take half of the time to break compared to their regular counterparts.
  • Pickaxes are the assigned tool for breaking them.
Lapis lazuli block
  • Renamed to "Block of Lapis Lazuli".
Lectern
Mycelium
  • Grass, tall grass, ferns, tall ferns, sweet berry bushes, saplings, flowers, azaleas, sugar cane, dead bushes, and bamboo can now be placed on these blocks.
  • Pumpkins and melons can now grow onto these blocks.
Ores
  • Texture changes (all Overworld ores except diamond) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players:
Sours: https://minecraft.fandom.com/wiki/Java_Edition_

Minecraft new things in

This article is about the update released in which revamped the Nether. For the update that added the Nether, see Halloween Update. For the soundtrack, see Minecraft: Nether Update (Original Game Soundtrack).

For guides about all content in this update, see Java Edition guides/Nether Update and Bedrock Edition guides/Nether Update.

Welcome to the Nether. Stronger materials, scarier biomes, and snoutier mobs bring the heat to an already fiery dimension.

minecraft.net on Nether Update

The Nether Update is a major update themed around revamping the Nether. It adds multiple new features to this dimension, such as new biomes and mobs. The update was announced at MINECON Live [1] and was released on June 23, , only for the Java and Bedrock editions of Minecraft.[2] It was released as Java Edition and Bedrock Edition [3][4]

Nether Update logo 2.png

This update's development on Java Edition started with snapshot 20w06a, which was released on February 5, The first pre-release was released on June 4, , followed by the second on June 5, the third on June 10, the fourth on June 11, the fifth on June 12, the sixth on June 15, the seventh on June 16, and the eighth on June The first and only release candidate was released on June

This update's development on Bedrock Edition started with beta , which was released on February 12, Bedrock Edition was skipped to bring parity between Java and Bedrock release versions.[5]

For China Edition, the full update was released on January 28,

Additionally, features from this update will be also released for Education Edition soon in in [6]

Notable features[]

Main articles: Java Edition and Bedrock Edition

  • New blocks:
    • Soul fire
      • Generates naturally in soul sand valleys, or by lighting soul soil or soul sand on fire. Burns infinitely on these blocks. Does twice the damage as normal fire. It glows in a blue light. It scares and wards off any nearby piglins.
    • Soul torch
      • Crafted similarly to a torch, but with a soul sand or soul soil block on the bottom. It glows with a light level of 10, in a blue appearance, and scares off nearby piglins.
    • Soul lantern
      • Crafted as a regular lantern would, but with a soul torch replacing the regular torch. Glows blue, and emits a light level of It wards off nearby piglins.
    • Soul campfire
      • Crafted as a regular campfire, but with soul soil or soul sand replacing the coal. Emits a blue glow, with a light level of Wards off nearby piglins.
    • Crimson and warped fungi
      • Generates naturally in their corresponding biomes, the crimson and warped forests, on crimson or warped nylium. When fertilized with bone meal, it grows into crimson or warped huge fungi, as long as it is planted on it's corresponding nylium. Can be obtained infinitely from applying bone meal to nylium of either type.
    • Crimson and warped stems
      • Woodlike blocks that make up the stems of crimson and warped huge fungi. Can be crafted into corresponding plank, slab, stair, fence, fence gate, door, trapdoor, button, or pressure plate variants. Does not burn, and can be stripped with an axe.
    • Crimson and warped hyphae
      • Crafted with 4 crimson or warped stems. Resembles crimson or warped stems, but with the bark on all sides.
    • Crimson and warped planks
      • Four are crafted from a single crimson or warped stem.
    • Warped wart block
      • A variant of nether wart block that generates in warped forests and as part of huge warped fungi. It does not have a crafting recipe and can be obtained only from the previously said sources.
    • Shroomlight
      • Sometimes generates as part of huge fungi. Glows with a light level of
    • Weeping vines
      • Generates in the ceiling of crimson forests and as part of huge crimson fungi. Applying bone meal makes it grow downward.
    • Twisting vines
      • Generates in warped forests. Can be obtained by applying bone meal to warped nylium, and can be grown upward.
    • Crimson and warped nylium
      • Makes up the "grass" of the crimson and warped forests. Can be spread onto adjacent netherrack by applying bone meal it.
    • Crimson and warped roots
      • Mostly generate in their corresponding forest biomes; however, crimson roots can also generate in soul sand valleys and rarely in warped forests. Generates on nylium or soul soil, and can be obtained by fertilizing nylium with bone meal.
    • Nether sprouts
      • Generates in warped forests. Can be fertilized with bone meal, and obtained from warped nylium. If broken without shears, it drops nothing.
    • Soul soil
      • Generates naturally in soul sand valleys. Is affected by the Soul Speed enchantment.
    • Basalt
      • Generates in large patches in basalt deltas, forming stacking structures, although it can also generate in basalt pillars in soul sand valleys. Can be infinitely generated by placing a lava source or flowing block next to blue ice, as long as it is also adjacent to soul soil. Can also be used to craft polished basalt.
    • Blackstone (and its variants)
      • Generates in both brick and raw form in bastion remnant structures. Can be polished through a stonecutter or by crafting 4 together. Polished variants can also be turned into button or pressure plates, or bricks. All variants have corresponding slab, stair, and wall variants. Also generates in basalt deltas in large patches and in small patches in other Nether biomes.
    • Nether gold ore
      • Generates in all Nether biomes. Drops 2–4 gold nuggets upon mining, although this can be increased with Fortune. Mining with Silk Touch gives the block itself, which can be smelted into a gold ingot. Aggravates any nearby piglins if mined.
    • Crying obsidian
      • Can be obtained via bartering with piglins or from a ruined portal. Emits a light level of 10, and purple "teardrop" particles. Six crying obsidian and 3 glowstone create a respawn anchor.
    • Ancient debris
      • Rare ore block found in the Nether, that is most commonly found below lava level, at y = Can be smelted into netherite scraps, and generates in blobs of 1–3, always unexposed to air. Does not burn up in fire or lava when dropped.
    • Block of netherite
      • Crafted using 9 netherite ingots. Can be used to activate a beacon. Does not burn up in fire or lava when dropped.
    • Target
      • A redstone block that is crafted with 1 hay bale and 4 redstone dust. When hit with any projectile, it emits a redstone signal for a short period, without the necessity of a comparator.
    • Respawn anchor
      • A block that can be used to set a spawnpoint in the Nether. For it to work, it must be charged using a maximum of four glowstone blocks, and a minimum of one. It explodes violently if used in the Overworld or the End.
    • Lodestone
      • Crafted with 1 netherite ingot and 8 chiseled stone bricks, or rarely found in bastion remnant loot chests. When a compass is used on it, the compass always points to the lodestone, unless it is in a different dimension as the lodestone (in which it swerves in random directions), the lodestone is broken, or it is used on a different lodestone.
    • Chain
      • Generates hanging lanterns in bastion remnants, or crafted from 2 iron nuggets and one iron ingot. Can be waterlogged, and can hang lanterns and various other blocks.
    • Nether bricks variants
      • Cracked and chiseled nether bricks, crafted similar to other cracked and chiseled blocks. The chiseled variant resembles a wither skeleton skull.
    • Quartz bricks
      • Crafted with 4 blocks of quartz in a 2×2 formation.
  • New items:
    • Netherite scrap
      • Smelted from ancient debris. Four netherite scraps and four gold ingots craft a netherite ingot. Does not burn up in fire or lava when dropped.
    • Netherite ingot
      • Can be used on diamond armor/tools in a smithing table interface to create netherite armor/tools, retaining the name, enchantments, and durability. Does not burn up in fire or lava when dropped.
    • Netherite armor
      • Significantly stronger and more durable than diamond armor, with a new statistic that affects knockback called Knockback Resistance. Does not burn up in fire or lava when dropped.
    • Netherite tools
      • More durable than diamond tools, does not burn up in fire or lava when dropped.
    • Warped fungus on a stick
      • Crafted with one fishing rod and one warped fungus. Attracts nearby striders, and when a strider is ridden, it leads it in the direction the warped fungus on a stick is held. When riding the strider, using the warped fungus on a stick with the use key boosts the strider's movement speed for a significant amount of time, but also remove some durability.
    • Pigstep music disc
      • Can be found only in bastion remnant loot chests. When played in a jukebox, it plays the song Pigstep by Lena Raine.
    • Lodestone compass
      • Created when a compass is used on a lodestone. Always points to the lodestone.
    • Snout banner pattern
      • A rare banner pattern found as loot in bastion remnant loot chests. When placed onto a banner, it resembles a piglin's snout.
  • New mobs:
    • Piglin
      • Spawns commonly in crimson forests, uncommonly in nether wastes, and in bastion remnants. Attacks the player unless it is wearing at least one piece of gold armor. Attacks wither skeletons and the Wither on sight, while occasionally attacking hoglins for food. Are attracted by gold related items, except for some of them. If the gold related item is a armor piece or sword, they equip it. Piglins are afraid of soul light-related blocks. Can be bartered by giving them a gold ingot, which causes them to throw a random item in their bartering loot table in return.
    • Strider
      • Spawns in lava oceans in the Nether. Can be bred with warped fungus, which creates a baby strider. Can be ridden by using a saddle on it, but can be controlled only with a warped fungus on a stick, similar to pigs in the Overworld.
    • Zoglin
      • A mob that spawns only if a hoglin stays in the Overworld or End for 30 seconds. Is aggressive toward all mobs except for creepers and other zoglins.
    • Hoglin
      • A hostile mob that spawns in crimson forests and in hoglin stables in bastion remnants. Is afraid of warped fungus and can be bred using crimson fungus. Babies also attempt to attack, but when attacked back, they run away immediately.
    • Piglin brute
      • A dangerous hostile mob that spawns in bastion remnants. Attacks the player regardless if it's wearing gold armor or not and is not attracted by gold related items, neither can be bartered. They also attack wither skeletons and the Wither on sight, just like regular piglins. Their attack damage is quite large, capable of killing a unarmored player in few hits.
  • New generated structures:
    • Bastion remnants
      • A rare structure that generates out of four different types, and can generate in any biome except for basalt deltas. Made entirely of blackstone and basalt, it spawns piglins, piglin brutes, and, if is the hoglin stables variant, hoglins. Contains loot chests and gold-related blocks that aggravates any nearby piglin if mined or opened.
    • Basalt pillars
      • Spawns in soul sand valleys, made entirely of basalt.
    • Huge fungi
      • Large tree-like structures that generate in crimson and warped forests. Their structure is made of stems, wart blocks, shroomlights and if it's a huge crimson fungus, weeping vines.
    • Ruined portals
      • A new generated structure that comes in many different sizes, always containing 1 loot chest. They can spawn in any Nether or Overworld biome, even underground, in water, or in lava lakes. Occasionally contains a block of gold, and is made of stone bricks if generated in the Overworld, and blackstone bricks if in the Nether.
    • Nether fossils
      • Large structures made of bone blocks that generate in soul sand valleys. They are the Nether equivalent to overworld fossils.
  • New biomes:
    • Soul sand valley
      • A dangerous landscape made entirely out of soul soil and soul sand, with occasional basalt pillars and nether fossils. Skeletons and ghasts spawn commonly in soul sand valleys, while endermen are less common. Soul fire also generates.
    • Crimson forest
      • A biome floored with crimson nylium, containing crimson fungi, huge crimson fungi, crimson roots and the occasional warped fungi. Weeping vines occasionally generate on the roof in this biome. Hoglins, piglins and zombified piglins spawn in this biome, with the last one being less common.
    • Warped forest
      • A biome containing similar traits to the crimson forest, with warped fungi, huge warped fungi, warped roots, nether sprouts and the occasional crimson fungi and roots as part of the vegetation. Twisted vines generate in large quantities in this biome. Endermen spawn frequently here.
    • Basalt deltas
      • A hard-to-surpass biome made of stalk-like basalt pillars and patches of blackstone. Lava pools ringed with magma blocks appear in this biome frequently. Magma cubes frequently spawn here, alongside ghasts.
  • New enchantment:
    • Soul Speed: allows players to walk quickly on soul sand.
  • New soundtrack for the new biomes:

Further revisions[]

Java Edition[]

Bedrock Edition[]

  • was released to fix some critical bugs and crashes.
  • was released exclusively on PS4 to fix an issue where the game would get stuck on the loading screen and potentially crash.
  • was released exclusively on PS4 to improve stability in the game.
  • was released to add a warning for deprecated devices and fixes a bug for mobile devices.
  • added piglin brutes, as well as changes to sounds, block behaviors, technical changes, and bug fixes.
  • was released exclusively on Nintendo Switch to fix a stability issue relating to the home screen while signed in.
  • was released to fix account linking issues and crashes.
  • added support for PlayStation VR on PS4.
  • was released exclusively on iOS to improve stability and fix crashes.
  • was released exclusively on PS4 to improve stability and reduce crashes.
  • was released exclusively on PS4 to fix critical bugs and crashes.
  • added new commands, expanding and improving the add-on and script engine mechanics, changes to certain block mechanics/gameplay, more parity from Java Edition, realms and featured server support for PlayStation 4, revamps the achievement/trophy UI, and fixes bugs.
  • was released to a fix an issue for mobile devices.
  • implemented RenderDragon to Windows 10 and added new audio settings, ray-tracing features, changes to death messages and fixes bugs.
  • was released to fix some critical bugs and crashes.
  • added more new ambient sounds to the Nether, and fixes bugs.
  • added ability to change signs text's color with dyes, and fixes bugs and crashes.
  • was released to fix some critical bugs and crashes.

Videos[]

Trailer

A trailer for the update was released on June 23,

Showcases[]

Videos made by slicedlime:

Java Edition[]

What's New in Minecraft Java Edition - The Nether Update? (view on YouTube)

&#;
How Bastion Remnants and Ruined Portals are Generated in the Nether Update (view on YouTube)

&#;

Soundtrack[]

Videos uploaded to Lena Raine – Topic by Ingrooves

Plays exclusively in the Crimson Forest biome.

Plays exclusively in the Nether Wastes biome.

Plays in both the Basalt Deltas and Soul Sand Valley biomes.

The thirteenth music disc added to Minecraft.

The original mix of Pigstep before converted to mono.

Trivia[]

  • Similarly to the announcement of the Update Aquatic, this update was announced during the development of the previous release, and before the features of that version were included in a full release.
  • Version numbers are the same for both Java and Bedrock editions, starting with this update.[5]
  • The Nether was originally going to be the theme of , but it was later changed to be the version for the Update Aquatic.[7]

Gallery[]

Concept artwork[]

  • "This concept was made as we started talking about introducing huge nether warts in the Nether. This eventually led to us deciding to turn it into its own biome." – Johan Aronson, art director.

  • "We wanted to extend the palette in the Nether to enhance the feeling that you're not in the Overworld anymore. This was an experiment to find a suitable, contrasting palette to the original Nether setting." – Johan Aronson, art director.

  • Artwork by Johan Aronson, art director.

  • Concept art of an early design of the strider.

  • Concept art of the strider.

References[]

  1. ↑"Everything We Announced At MINECON Live " &#; Minecraft.net, September 28,
  2. ↑"The Nether Update has a date!" &#; Minecraft.net, June 17,
  3. ↑"Minecraft Snapshot 19w40a" – Minecraft.net, October 2,
  4. ↑"The Bedrock Nether Update beta is here!" &#; Minecraft.net, March 16,
  5. ab"That is the plan! 👇 So that it’s not so confusing anymore."(archived) – @Chupacaubrey on Twitter, March 16,
  6. ↑"Get Ready for the Beta! (Version )" &#; Minecraft: Education Edition Support.
  7. ↑"Ask Mojang # Coding to the Classics!" – Minecraft on YouTube, February 5,

External links[]

Sours: https://minecraft.fandom.com/wiki/Nether_Update
50 New things added in Minecraft 1.17 - 1.18 Caves \u0026 Cliffs Update

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