Beginner guide to elite dangerous

Beginner guide to elite dangerous DEFAULT

Elite Dangerous is a game set in the Galaxy of definitive massive space surroundings, striving towards an open world adventure with a modern generation touch, evolving the tale of the Milky Way redesigned with its full galactic proportions.

However, the game can be a bit difficult at times, things can be a bit tough for a rookie pilot out there in the age of galactic interstellar war and superpowers,  as you proceed through the beginning, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative.

Don&#;t panic, though: the early days of Elite Dangerous can be a bit difficult, that&#;s why we are here to walk you through the fundamentals that will get you through the fast-paced gameplay of Elite Dangerous.

Explore your ship

In Elite Dangerous, most probably you are never going to leave your ship, so it is a vital task to familiarise yourself with your new lightspeed fast ride.  Check out your pre-flight checks to get a good idea of the controls then feel free to disable this from Functions panel. You bought the game to fly around outside of the station, take out your ride and get around the galaxy. The Sidewinder is a free replace so don&#;t panic about scuffing the paint job of your ride. You can always watch the tutorial videos under the training tab on the main menu. While they might get boring, you should at least watch the docking, basic flight, and travel ones.


Most of the UI is pretty easy to navigate through, but some aspects may cause some headache

  • Radar &#; This is a significant factor. It can take some time to adjust to how it shows the 3D space. Imagine it like a pane of glass with your icon implanted in the center. If you see lines moving upwards from the pane, it means the target is above you. Lines traveling downwards are below you. The primary square targets are ships, and the triangular targets are the weapons which are deployed by the square targets. Hollow targets are other players. The left side of the radar shows the heat gauge. Don&#;t fly too close to a star, relying on energy weapons can cause your ship to overheat. Ignore it at any cost.
  • Compass &#; During a super cruise, when a target is selected a compass will appear beside the heat gauge. If the dot is solid blue, the target should be in front of you. If the target is just a blue outline, then it should be behind you.
  • Mass Locked &#;Mass locked means you are being affected by a body&#;s gravity energy. It doesn&#;t matter if it&#;s a planet or even a large ship. You can&#;t jump over the hyperspace; you can&#;t even supercruise while you are mass locked, so you will need to clear that distance. Your ship&#;s speed will reduce until you get outside the influence of the gravity well, too.

Tip: Try to request docking whenever you are less than 7 kilometers away from a station. They aren&#;t fond of ships flying into their mail slots without permission. Loitering is a crime punishable by death.


Focusing on the missions is as obvious as it sounds. Some seasoned commanders will always have a place in their minds for the Sidewinder. However, it lacks firepower, range and cargo space. This puts a limit on what you will be able to do in the early game, so you will have to move on from it as soon as possible.

To make things work, you will have to establish a home base to work from where you can make some cold, hard space dosh. Keep in your mind that Elite Dangerous takes a lot of elements into account when calculating its missions payouts. You will start from zero when you are fresh, so start gaining your reputation with local factions and increase your system impact. Keep an extra eye out for these jobs, as these will get you the most boost through your early time in Elite Dangerous:

  1. Boom Data Delivery,
  2. Boom Time Deliveries,
  3. Passenger Missions
  4. Planetary Scans.

Tip: You can advance through the early game quite easily by investigating Elite Dangerous mods and installing them as you like.


Now that you&#;re ahead of the first steps of the game, you might have some errands to run, and for that, you will need to know how to get to your destination. You&#;re going to spend the most of your time traveling either within a system or between systems. This is only possible because of your ship&#;s Frame Shift Drive (FSD).


Supercruise is the element through which you travel around a system. A system will always contain at least one star, around which it will have any number of planets and moons, stations, and asteroid belts. Supercruise is technically your lighting fast travel point which will get you between these bodies.

Also, keep in mind that the distance between you and certain objects can be quite difficult to judge because the distance is measured in light seconds.

At default settings, you might face problems in shooting your target properly, so go ahead into your key bindings and find the flight throttle option, now go ahead and &#;Set the Speed To 75%&#; and map it however you like. If you hit this button when you&#;re about 8 seconds away from your target, it will bring you at the most optimal speed and distance every time.

The Galaxy Map

The galaxy map is your new best partner, as this will help you a lot. Go ahead and bind it to a comfortable hotkey and study it. The map has plenty of filters to check around, surrounding everything from trade to political alignment.

Always make sure when you&#;re planning a journey, plot the route and do not simply select your target destination. You can select and edit what kind of router you want under the jump data filter.

  • Economical Routes &#;Use less fuel overall but will take a greater number of jumps to complete.
  • Fastest Routes &#;Sacrifice more fuel for a quicker journey involving fewer jumps.

The plotted course will show up on the map as a solid orange line. If it becomes a dotted line this is the point where you will run out of fuel for your ship, so plan accordingly and avoid becoming stranded. Once you&#;ve got your route planned up and logged, you just need to fire up your FSD and reach your destination.

Battle and Outfitting

Outfitting your Sidewinder with new modules should be your next step after focusing on missions. There is a wide variety to choose from but always keep your power needs aren&#;t necessary, do not exceed your power plant&#;s capacity.

All of these items have letters and numbers associated with them, sizes are denoted by numbers as well. They also have letter grades that denote their utility.

  • E: Basic module. Nothing fancy.
  • D: The lightest modules. Good for improving speed and leaping range.
  • C: Middle of the road. Good balance between price and performance.
  • B: The bulkiest modules. Can take a lot of hits.
  • A: The best money can buy.

Outfitting Tip: You don&#;t need to upgrade your sensors or life-support systems past the D grade. Keep everything light and reduced. 

In Elite Dangerous, every player should get cozy with dogfighting. With that being said, the ship you should be swapping your Sidewinder for is the Eagle.  It is unbelievably agile, has good weapon locations, and remains one of the most enjoyable ships to fly.

Sales Tip: If you plan to sell your ship, expect a 10% loss of value at the sale price. This includes the modules. Sell your old modules separately before selling your ship to maximize your credit profit.

Now, from a beginner&#;s point of view, you need to focus on combat too, there are two types of weapons which can make you an effective fighter

  • Kinetic &#; Kinetic weapons are practically called cannons or multi-canons. They do direct damage to a ship’s hull. Ineffective against shields.
  • Thermal &#; Thermal weapons generate a lot of heat, Their damage characteristics are burst, pulse and beam lasers. They are usually used to break your target&#;s shield.

You should look to stick twin-burst lasers and a multi-cannon on your Eagle to start with. Next step is to find your prey, you will find the odd criminal around Nav Beacons. Go ahead, target and scan a ship, If it is flagged as wanted then you are free to engage.

Try to pick dogfights with mostly newbie or harmless targets at first to gain some experience of the game. When you&#;ll get enough combat experience, try heading to a Resource Extraction Site in the rocky rings around the planets. There are all sorts of troublemakers present in those areas, therefore, they give you a tougher challenge as well.

With all of the basic tips and guides we&#;ve provided, soon enough you will be ready for the next step up. The Adder is a fine purchase for pilots interested in dragging freight. The Imperial Eagle and Viper MK3 pack more firepower. Lastly, for the people looking for a good multipurpose ship and want to take their first steps as explorers, the Cobra MK3 will be perfect.

Get out there and fly dangerous, Master.


9 Elite Dangerous: Horizons Beginner Tips for Getting Started

Elite Dangerous: Horizons is among the best multiplayer space flight games for Windows and consoles. It’s a massive game set in the Milky Way galaxy, which also has a bit of a learning curve. So, Elite Dangerous can be a bit daunting for new players. Its introductory tutorial for basic navigation and combat merely scratches the service. Here are some Elite Dangerous: Horizons beginner tips for getting started in the Milky Way.

Read also:Elite Dangerous: Interesting Guides and Tutorials 

1. Don’t Leave the Pilots&#; Federation District too Soon

After the introductory tutorial, many players will fly to Mawson Dock, Dromi in the Pilots’ Federation District to complete a first mission. The Pilots’ Federation District is a collection of 10 star systems for new players to get started at in Elite Dangerous. There you can complete more basic missions to get started in the game.

Some players might not realize they’ll lose their Pilots’ Federation District permits when they dock at stations outside the PFD. You&#;ll receive a message from the PFD that tells you that, but players who don’t check their messages will miss it. Remember that you can’t fly back into PFD star systems when you dock at a station outside of the Pilots’ Federation District. It’s a good idea for new players to complete a few missions within the PFD before venturing out into the wider universe. So, don’t fly to a dock outside the PFD if you want to stick around in the Pilots’ Federation District.

The Pilots&#; Federation District

2. Stick to more straightforward (non-combat) missions

It’s better to stick to more straightforward missions that are easier to complete when you start playing Elite Dangerous. Trader data courier transport missions are among the most straightforward in the game for which you need to deliver data to another docking station. All you need to do for those missions is fly from one station and dock at another in a different star system, which is something covered within the game’s introductory tutorial. So, data transport missions are good ones to get started with interstellar flights between stations.

Cargo transport missions are similar to data courier ones, except that you also have to load and unload cargo at docking stations. Therefore, you might need to expand your ship’s cargo storage with an Outfitting service for some missions. You might also get intercepted and attacked by a dirty space pilot when transporting cargo. However, aside from that, a cargo mission is almost as straightforward as a data courier one. So, have a go at a few cargo transport missions before attempting tougher assignments.

Data delivery missions

Both cargo and data transport missions will enhance your Trader rank. I don’t recommend rookie pilots attempt riskier combat missions. Losing ships on combat missions will cost you credits. Stick to trading missions to amass credits and get more familiar with ship controls during your first few days in the Elite universe at least.

3. Save some credits for ship insurance

Spaceships come with 95 percent insurance in Elite Dangerous. Whenever you lose a ship, which will usually happen in combat, you can rebuy it at five percent of its original value. For example, you can rebuy a lost ship valued at , credits for 25,

If you can’t afford the insurance cost after losing a ship, however, you’ll have to take out a small loan to rebuy it or deselect modules. Deselected modules aren’t returned with the rest of the ship. Failing that, you’ll lose the ship and have to get a completely new one.

A ship&#;s rebuy cost shown on the Status tab.

Make sure you always have enough credits to meet your ship’s insurance cost. To check what your ship’s insurance cost is, press the Shift + D hotkey to open its right side panel. The Status tab on that panel displays the ship’s insurance value as a rebuy cost.

4. Upgrade your Frame Shift Drive 

Your ship’s jump range is how far it can Hyperspace jump, which is measured in light-years. With a longer jump range, your spaceship can reach more distant star systems in one Hyperspace jump. Thus, extending your ship’s jump range enables you to reach more distant stars with fewer jumps, which ultimately makes it quicker to travel across the galaxy.

Extending your jump range is one of the best ways to upgrade your ship. To do that, you’ll need to invest in better Frame Shift Drives at docking stations’ Outfitting services. Select Core Internal on a station’s Outfitting menu to see if there are any Frame Shift Drives available that will extend your spaceship’s jump range. When you find a Frame Shift Drive that will extend your spaceship’s jump range, snap it up ASAP. Although some FSDs might reduce your ship’s standard speed a bit, its jump range is what really gets you across the galaxy faster.

A Frame Shift Drive

5. Turn on Night Vision 

Night Vision is a handy mode all ships come equipped with that highlights both objects in space and planetary terrain. This tool makes small ships and objects in the distance of dark space much clearer, which can come in handy for spotting hostile spaceships and Nav Beacons. It’s also invaluable for landing your ship at land-based docking stations on the dark side of planets.

To turn on Night Vision, press the Shift + D hotkey to open your ship’s right panel. Select the Ship tab on the right panel. Then turn on the Night Vision mode option on that tab.

The Night Vision option

6. Become a Space Taxi 

When you’ve left the Pilots&#; Federation District behind, you’ll no doubt notice the Passenger Lounge section on docking stations’ Support Services menus. That’s where you can accept some passenger missions with a suitably equipped ship that includes cabins. It’s worth investing in some cabins for your ship sooner rather than later, as passenger missions will give you more options and can also be very lucrative.

To find somewhere you can buy passenger cabins, open the galaxy map. Select Map on the galaxy map. Then select the tourism filter to highlight star systems with tourist industries. There you’ll find docking stations with tourist industries where you can purchase passenger cabins for your spaceship. When you’ve added some cabins to your ship, you can start transporting passengers across the galaxy for more credits.

The tourism filter

7. Check out Elite & Dangerous Roguey

Alternatively, you can find docking stations that sell equipment you need at the Elite & Dangerous Roguey website. That site provides an invaluable search engine for commodities, equipment, ships, and more besides within the Elite Dangerous universe. It also includes a forum that incorporates an Elite Dangerous discussion board.

To find a docking station that supplies the spaceship gear you need, click the Equipment tab on the Elite & Dangerous website. Select a listed equipment type there, such as Cargo Rack, to open a list for it. Then click one of the Where to buy links for specific equipment to open a search box for it. Enter the star system you’re in within the search box, and select 20 ly in the Within drop-down menu. The search engine will then find all docking stations that sell the equipment you need within 20 light-years of your star system.

The Elite & Dangerous Roguey website

8. Complete more missions for minor factions aligned with superpowers

The Empire, Federation, and Alliance are the three major factions (superpowers) in Elite Dangerous, which each have 14 ranks for players to climb. Raising your rank with a major faction in Elite Dangerous will unlock its exclusive ships and restricted star system permits. So, try raising your rank with a major faction for extra bonuses.

To do so, you’ll need to accept missions from minor factions that are aligned with major ones. A minor faction is aligned with a superpower if it includes the major faction’s logo under its title on the mission board, like the one in the shot directly below. When you’ve got your major faction rank up to percent, you’ll be able to complete a promotion mission from an aligned minor factor you have a cordial standing with to rank up.

The Empire&#;s logo

9. Watch the game&#;s official video tutorials

There’s a series of official video tutorials for Elite Dangerous: Horizons. Those video tutorials can be enlightening for most players new to Elite Dangerous. You can watch all of them from the Help section of the official game site.

Sticking to those Elite Dangerous: Horizons beginner tips will get you off to a better start in the game. Aside from those tips, check out the game’s Codex Pilot’s Handbook guide, on your ship’s right hub panel, which provides more guidelines. The Elite Dangerous Wiki is also a great resource to check out for further details about the game.

Rate the game!

Matthew Adams

Matthew is a freelancer who has produced a variety of articles for various publications and websites such as Swing Golf Magazine, TripAdvisor, Naval History, Artilleryman, dotTech, Bright Hub, Coed Magazine the Washington Post and Vagabundo Travel. Matthew is also the author of Battles of the Pacific War – Check out the book’s blog at

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Elite Dangerous: Beginner Pilot&#;s Guide

By Harry Alston


Piloting your ship in Elite Dangerous can feel overwhelming. This guide will show you the basics of your HUD and taking to the skies.

Piloting a ship is what makes Elite Dangerous the game it is. The soaring recreation of the Milky Way is nothing unless you know how to navigate it. Even though flying your own spaceship is the foundation of the game, that doesn't mean it's easy. Flying, like everything else in Elite Dangerous, is pretty complicated.

RELATED: Elite Dangerous: The Best Exploration Ships

The principles we'll cover in this guide are relevant throughout your Elite Dangerous journey, from your fledgling Sidewinder to your four-hundred-hour maxed-out spaceship with enough guns to destroy a small planet. Here's a crash course in piloting.

To Clarify: What Is A Pilot In Elite Dangerous?

Describing a Pilot as just someone who flies a spaceship is not totally accurate in the case of Elite Dangerous. The term "pilot" is also used by players, and developers, to describe the various different tasks and jobs you can undertake in the game. That's stuff like mining, bounty hunting, and ferrying rich passengers from space wonder to space wonder.

This Pilot description makes sense: each role requires a different style of ship, ship outfit, and flying style. A Pilot who specializes in taking down valuable bounties is quite clearly going to have to spec their ship in a different way than one who prefers blasting apart rocks.

For the sake of this guide, we're going to focus on the basics of actually flying your ship. It's what you need to learn and master before embarking on what most of the game has to offer, anyway.

RELATED: Elite Dangerous: Best Passenger Ships

How To Actually Fly Your Ship In Elite Dangerous

Here's a simple rundown of the several key areas of your ship you need to be aware of as you begin practicing.


This obviously depends on which platform you're playing Elite Dangerous on. The keyboard and mouse and key combo and controller are both quite different for this game, especially considering the technicalities of running your ship and the mix of controls available on the HUD.

There is one key thing to remember that carries over between both controller and Mouse and Key players. Elite Dangerous is very unique in its field: you have "six degrees of motion", an idea that was a big USP of the title when it launched. This means you not only move forward, backward, and up and down, you can also move in circular motions on each axis. This is disorientating at first, but it's a crucial part of mastering flight in the game.

RELATED: Elite Dangerous: Everything You Need To Know About Bounty Hunting

Understanding The HUD In Elite Dangerous

There are four screens available to you in the ship's HUD: the center console, the right, and left console, and the down console. Each features unique information about your ship's trajectory, speed, weapons, power, etc.

  • The Center Console - This shows you some of the most important information about your ship, including your fuel levels, the power distribution to each area of your ship, as well as the main navigation scanner. It acts the most like a heads-up display in a car out of the four consoles in your ship.
  • Right Console - Your Right Console provides information about your character, such as rank, your overall credits, and any quests you might have tracked. This is also where you can access other parts of your ship, like the Inventory, and list of Modules.
  • Left Console - This is primarily focused on Navigation. At the very beginning of the game, this will likely be quite empty. Here you can scour the galaxy for useful POIs and quest targets, as well as selected jump locations. You can also access your recent Transactions and in-game contacts.
  • Down Console - This displays some basic information about your ship, such as its stock description. Later in the game, you will also be able to access any SRVs loaded onto your vessel. Those are Surface Recon Vehicles you use to explore planets.

Your HUD will become more important when you specialize in a certain role, and you'll need to use the HUD to manage your ship's upgrades.

RELATED: Elite Dangerous: The Best Mining Ships

Simple Tips To Practice Piloting In Elite Dangerous

The biggest flight challenge in Elite Dangerous is combat. Here are a few simple tips to help you improve your flight game, and give you a better chance of acing those early dogfights.

  • Balance Your Throttle - Each ship has a throttle gauge that helps you determine how much throttle you're exerting. As a general rule of thumb, you want to keep this throttle within the "blue zone", as demarcated on your ship's HUD.
  • Flight Assist Is Your Friend Unless You're In Combat - Flight Assist is the TESLA Autopilot function of Elite Dangerous and is turned on by default. It is a useful tool for those long-range missions (like Trading or Exploration) that will require little input from the player. However, during Combat (even as a beginner) it's a good idea to turn it off. The sooner you start practicing without the FA in combat, the better.
  • Use Your Directional Boosts To Turn Faster - A simple tip, and one that is most effective during combat, is to use the directional boosters on your ship to assist with turning speed. Turning to the left? Activate the right booster. It's a simple premise that is easy to get to grips with.

For more information on combat in Elite Dangerous, check out our guide to the best Combat ships in the game.

How To Hyperspace Jump In Elite Dangerous

Jumps are an important part of Elite Dangerous, especially for some of the Piloting roles that involve huge distances. Jumps can also be used to get in, or out, of hot situations with opposing ships. Here's a short guide on how to jump:

  • Open your left-hand navigation panel and select the star you want to jump to.
  • There should be a white dot now honed in on the star.
  • Activate your Frameshift Drive, it should take a moment to charge up (you need a Frameshift Drive installed on your ship for this to work, of course)
  • Once you enter a new system you'll be aimed directly at the star. This is quite dangerous. You need to level off your ship and aim at a nearby station or other POI you want to visit.

Now all that's left to do is explore.

NEXT: Elite Dangerous: Guide To Mining


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About The Author
Harry Alston ( Articles Published)

Harry Alston is a writer based in the UK. He was once number one in the world on Call of Duty: Black Ops and now spends his days chasing that past glory.

More From Harry Alston
Elite Dangerous First Steps Guide for Beginners 2020

10 Pro Tips For Starting Elite Dangerous In

Elite Dangerous is an open-world space flight simulation game that fans spend more time on than they care to admit. It's truly addicting game, and despite it being introduced to Microsoft Windows in , this massive game has remained widely popular to this day. It's the fourth game in the Elite franchise, which is one of the longest-running video game franchises, having released its first installment in

RELATED: 10 Open-World Xbox One Games With The Best Exploration

The game takes place in the year Players start with a spaceship and a small amount of money, and the goal is to survive and grow. They can accomplish this through activities like mining, exploring, trading, transportation, bounty-hunting, and more. Elite Dangerous is the first game in the franchise to introduce a multiplayer mode next to the single-player version. But people are often lost in the first few hours of the game, not knowing how to reach a higher status quickly.

10 Don't Skip The Tutorials

A lot of gamers choose to avoid the tutorials and jump right in. They know the controls, they'll figure it out. But in Elite Dangerous, this is not a smart move. Players will have to know and learn a lot of information in order to start the game.

This is a game where the tutorials are key to becoming successful because, after that, players will be left completely alone. The game is unforgiving, and will not lend a helping hand as players progress. So taking a step back and going through all tutorials is key to this complex game because, without them, it will take a lot of time to get back on track.

9 Practice Before Jumping Into Multiplayer

The multiplayer mode is a new thing in the Elite franchise. For fans, it's the most exciting and intriguing part of the game, but that doesn't mean they can jump right in. After finishing the tutorials, players have the opportunity to start playing in multiplayer mode. However, for those who don't want to die every 5 seconds, or for those who want to be successful in the game, it's not recommended to start there.

Space in this game is highly dangerous and unforgiving. Players will not get any mercy after failing, they will have to face the financial and other consequences. It's better to practice basic maneuvers and combat strategies in solo mode to really get the hang of it before going into the "arena".

8 Learn To Dock Properly

Docking is something players are going to do hundreds, if not thousands, of times throughout the game. Furthermore, there are penalties for a bad dock, and they can be very high. One of the first things players should do after diving into the game is to learn how to dock properly.

Some people actually enjoy it, most hate it with a passion. But once a player becomes a master of docking, they can rule the world, so no matter their feelings towards this exercise, they must get it over with and do it well.

7 Take Notes Along The Way

This game doesn't help out the player at all. Space is massive and complex, and the gameplay is too. It's important to store all important information, and take notes when needed. A lot of people don't do this at first, but quickly get the hang of it, after forgetting which planet those resources were on.

While jumping from planet to planet, from one solar system to the next, players come by a lot of very important information that is impossible to store in a short amount of time. It's best to keep a phone, a tablet, or a notepad close, to scribble up some valuable information. This information can be which solar system a planet is in, the name of the planet where the player found valuable resources, et cetera.

6 Find A Group

Elite Dangerous is a massive game, and it has many challenges and threats. An easy way to grow as an individual is by joining a group. There are plenty of active groups in the game, all useful for different things. The first step is figuring out what type of character the player wants to be, and what their priorities.

RELATED: Over 20, Elite Dangerous Players Organize to Combat Bot Abusers

Groups like the Fuel Rats gather fuel all around the galaxy and deliver it to stranded pilots. The Code group is filled with pirates and various explorers who run mission after mission throughout the galaxy, be it good or bad. The First Great Expedition group is best in travel and exploration. Groups are easy to find in Elite Dangerous forums.

5 Remove Upgrades Before Selling Old Spaceships

When players get to the point of switching to a different, bigger, better ship, they will most likely sell the one they used. But chances are that throughout the gameplay, they added valuable upgrades to that ship.

RELATED: Elite Dangerous: 10 Best Medium Ships (& How Much They Cost)

To ensure a quicker and better sell, players will have to remove these upgrades by taking the ship to the nearest Outfitter. Here, they can exchange these upgrades for parts that they can either use in the future, or sell with the ship.

4 Trading Is The Best Way To Earn Money Quickly

Being good at trading is the most efficient way to earn money quickly in Elite Dangerous. Most players value money in this game more than anything else. After doing a few missions, players will be aware of the nearest planets and solar systems they can jump around in. They will also see that each planet has different resources.

When visiting a planet, the smart thing to do is stock up on anything that the player can sell for the cheapest price. They should then find a planet that has less of that resource. This way, players can quickly turn a profit. Trading can also be connected directly to exploring, so if a player chooses to be more of an explorer, this is the easiest way to earn money.

3 Become A Taxi

Get a cabin ASAP, and become a taxi. This is true for any type of player, but especially for the explorers and traders who spend most of their time jumping from spaceport to spaceport. Players will have to free up some space in their ship, but it's worth it in the long run.

RELATED: Elite Dangerous: 10 Best Ships For Exploration, Ranked

After getting a cabin, the mission board will offer contracts so players can start picking up people and become a space-taxi. This is easily connectable to being an explorer or trading, so why not kill two birds with one stone? Furthermore, if there's enough storage in the ship, there's nothing standing in the way of transporting a person alongside some tradable resources.

2 Plan Out Expeditions And Adventures

After starting to actively get into the game, players will most likely do a lot of things at once. They'll get lost in exploration, do missions, start trading, and transport people from point A to point B. It can all get too much very fast.

Players should quickly start planning ahead, to make their time spent in the game as efficient as possible. If they start transporting people, they should check the resources on those planets. If they go exploring, it's smart to check missions, resources, and taxi contacts as well. Be efficient and plan ahead.

1 Put On Some Music

Creating a playlist for playing Elite Dangerous could be a life-saver. This game can become monotonous, and traveling from one place to another, or going exploring and not finding anything can get on a person's nerves fast.

To avoid this, it's good to have a playlist or a podcast ready to entertain players while flying around in space. If players add great music to the game, it becomes even more addictive and fun.

NEXT: 10 Scariest Video Game Aliens


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To beginner dangerous guide elite

Elite: Dangerous, the spacefaring game from Frontier Developments, is disgustingly big. It’s a massively multiplayer online game that takes place in a realistic model of our Milky Way galaxy. It contains more than billion star systems, many with dozens of planets to explore. But what tends to bewilder and befuddle players more than the sheer size of the thing is figuring out how to spend your time once you get in there. Here’s my step-by-step guide to getting started, and tips on what to do once you’ve got the basics down pat.

Know your controller

The biggest barrier to entry in Elite: Dangerous is just getting your mind around the interface. There’s a lot of buttons and a lot of vocabulary. At first, focus on simply learning to take off and land without bashing yourself to bits. Here’s the button maps for the four most popular controllers to get you started. The two joysticks I’ve selected here, the Saitek X52 and the Thrustmaster TM, are supported natively on PC. Just plug them in, find the right listing via the in-game Options > Controls menu and you’re off to the races.

Print these maps out, put one on your iPad or just tape it to the bottom of the TV. You’re going to want it around for the first few weeks while you get your wits about you. After that, it should become muscle memory.

Charlie Hall/Polygon

Do these tutorials first

When Elite: Dangerous launched way back in there wasn’t much in the way of an on-ramp. That’s all changed thanks to a brisk set of handy tutorials. They won’t take up all that much of your time, but they will help you understand the basics of how to move around in the game.

Elite is very much about the joy of maneuvering. First things first, do the Basic Flight Training tutorial. Then move on to Docking and Travel Training. Try out the Combat Training just to get the basic concepts, but don’t sweat it right away. You’re still quite a ways out from mixing it up with the AI let alone other human pilots. Your goal should be to get faster and faster at moving to and from landing platforms in different star systems.

Come back to finish up the Advanced Combat Training, Mining Training, SRV Training and Ship Launched Fighter Training when you need them.

Make some money

Everyone starts out in Elite with the same ship, called the Sidewinder MkI. It’s a perfectly capable vessel for tooling around, but job one is going to be to upgrade it to something larger and more capable.

One easy way to do that is to start trading goods. Reddit user Commander Masark put together a fantastic guide that is best described as a speedrun from the Sidewinder all the way to the Anaconda, one of the biggest ships in the game. If you simply want to build wealth above all else I would follow it line and verse.

Taking Masark’s advice then, as a solo player you’ve got two options right off the bat: You can either park yourself close to a nearby star and start blowing up wanted ships, or you can start taking passengers between stations. The goal is to get to , credits, and it shouldn’t take that long at all.

Be a vigilante

When you jump to a new star system you’ll find that the star has a Nav Beacon nearby. If you’re just starting the game, leave the station, enter supercruise and target the system’s central star. As you get closer there will be a circle on your HUD very close to the star that you can target called a Nav Beacon. Get within one million meters and you’ll be able to drop out of supercruise.

If you did the tutorials this should all be a piece of cake.

There will be a few other ships in the area. Target them one at a time and bring the nose of your ship to point toward them. On the left side of your HUD a scan will begin, indicating that one or more of them are wanted by the authorities. Deploy your hardpoints and get to work blasting them to bits. There’s no fine for shooting down wanted ships. In fact, you’ll earn a bounty that you can turn in under Starport Services > Contacts.

With a Sidewinder, you’ll want to make sure that you’re not biting off more than you can chew. Only go after ships of similar size like other Sidewinders, Haulers, Eagles and Adders. Likewise, you’ll want to make sure that the AI isn’t too formidable, so only attack Harmless, Mostly Harmless or Novice pilots.

Be a bus driver

Ferrying passengers around the populated part of the Milky Way, otherwise known as The Bubble, is a great way to familiarize yourself with your starting star system’s closest neighbors. It’s also a great way to get some practice with navigation and docking.

As you fly around, I recommend keeping a physical log. Write down the names of the systems you travel to and make notes about what you find there. Learning which systems produce agricultural goods and which ones produce tech will go a long way to jumpstarting your trading career down the road, and finding a bunch of Imperial or Federation contacts is the first step in grinding faction credit later on.

To be able to accept passenger missions you’ll need a cabin. Thankfully they’re not too expensive. Once docked, open up Starport Services > Outfitting. Cabins will be listed under Optional Internal. Once you’ve got one installed, you can find fares on the Starport Service menu along the left-hand side in the Passenger Lounge.

Passenger hauling is a basic kind of mission, and missions do expire. Once you take on a mission you can find details on it later by going to your Target > Transactions panel on the left-hand side of the cockpit. Read all mission descriptions carefully as some passengers have different needs than others.

Simon Janich

Upgrade your ship

You should be able to get , credits banked through bounties or passenger missions pretty easily. Once you have it, it’s time to purchase an Adder. Hopefully you’ve found a star system that sells them and made a note of it in your log.

The Elite community has a whole ecosystem of helpful tools out there that feed off of Frontier’s data feeds, and the first one we’ll introduce you to in this guide is called Coriolis.

Ships and ship components are somewhat randomly distributed throughout the Elite universe. You won’t be able to buy everything at every starport. Coriolis allows you to create optimal builds and work backward to the components you have available to you. It’s a good way to try before you buy, so to speak. But know that there’s no depreciation with ship modules, and buying and returning them in-game is unlikely to lose you any money. Coriolis is just a lot more convenient.

Here’s a good baseline for an Adder, but depending on what you have available you may have something slightly different when it’s all said and done. As you travel, keep checking in on the Starport Services screen to see what other modules are available and upgrade as you’re able.

Managing power


There are two things to keep in mind as you build out your Adder. First, power is limited by your ship’s Power Plant. When your weapons and modules are active and deployed, they draw power. If you don’t have enough power, systems will begin to shut down.

When you add weapons to this baseline build know that there’s plenty of overhead with percent more power available. Add a few Burst Lasers to the small hardpoints and you’re good to go, but if you decide to mount a medium weapon as well it’s possible that you could go over. If that happens, you’ll need to deactivate and/or prioritize your systems to shut down in a graceful manner when you open your hardpoints for combat.

Charlie Hall/Polygon

As an example, let’s look at the Systems Panel > Modules tab on my Asp Explorer, the Evelynne Christine. Life Support is a priority, so I’ve made that a Priority One system along with my Heat Sink Launchers. I don’t do a lot of combat, so I’ve made my Beam Lasers and my Ballistic Cannons Priority Two. Finally, I’ve made my Cargo Hatch a Priority Three system. All of this is adjustable from inside the cockpit.

What will happen if I go over my Power Plant’s output is this: Life Support and Heat Sink Launchers will always stay active. My Cargo Hatch will be the first system to shut down, followed by my weapons systems. I’ll be able to manage heat and keep breathing while I make a run for it, without any weapons to protect myself with and dumping cargo as I go to make myself lighter and hopefully distract anyone shooting at me.

Modules can be loaded onto your ship and then deactivated. In this way, you can fill a larger ship with tons of weapons as well as all the gear you might need to do mining and exploration and then switch between all three configurations on the fly. To activate or deactivate a module, select it on the Systems Panel > Modules tab and then hit the fire button to open a pop-up menu.

In the image above you can see that I have two Heat Sink Launcher modules on board the Evelynne Christine. When I’m out exploring I sometimes get too close to a star and have to pop a Heat Sink to keep from burning up. Once I’ve emptied the first launcher I deactivate it, activate my secondary and start plotting a course for home to restock the ship.

Managing jump range

The biggest improvement to your quality of life in Elite will be to increase your jump range. Jumping farther means jumping less, getting you where you want to go faster and with less down time.

The best way to get a higher jump range is to purchase a better Frame Shift Drive. Ship modules are rated by their class, with higher numbers indicating more capable modules. A Frame Shift Drive rated 5A will take you farther than one rated 1F.

Charlie Hall/Polygon

Another way to go farther with each jump is to strip your ship down to the bare minimum. Since I have a lot invested in my ship I run with very strong, very heavy bulkheads to protect me. But if you’re running your first Adder, who cares if it blows up. They’re cheap, and you can just buy another one.

Take off all your weapons, remove your scanners and sensors and fill the ship with empty cargo space and passenger cabins and you might be surprised how far you can go. But remember that cargo counts against you. Take that into account before you start making long distance hauls.

Also, make sure that you have enough money in the bank before you do something stupid. New ships aren’t free, and it’s actually possible to go into debt in Elite. On the screen above you can see my credit balance in white, and below that is the “rebuy cost” to replace my ship and everything in it. For your first Adder, it’s unlikely that you’ll need to shell out anything over five digits to get another one.

Image: Frontier Developments


Outside of taking down wanted criminals and running passengers and cargo around per Commander Masark’s instructions, one of the most enjoyable things to do in Elite’s early game is exploration. It’s something you can do with a Sidewinder MkI, an Adder or any other starting ship.

Start by setting yourself a goal. Over Christmas last year, I decided that I was going to get 1, light years outside The Bubble and see how many Earth-like planets I could find along the way. Playing casually, I made it back to my home system just after the new year with several million credits worth of discoveries to cash in and three new Earth-like worlds to my name. If you ever stop by Wregoe EG-Y D30, you’ll find Commander TheWanderer’s name on the fourth and seventh planets, one of which has ammonia-based life. That star and those planets will always have my in-game name attached to them and it will be shared between all platforms.

But you can also earn credits, and plenty of them, by scanning stars, planets, moons and asteroid belts that other commanders have already visited. Since the most recent round of updates it’s actually quite lucrative. To get started you’ll need a Discovery Scanner, a Fuel Scoop and a Detailed Surface Scanner. All three can be added to your ship through Starport Services > Outfitting > Optional Internal menu.

Scanning planets

Once you’re in a new system, you’ll fire off the Discovery Scanner like a weapon from a hardpoint from within supercruise. It will detect, within a certain range, all of the nearby planetary bodies. The better the scanner, the farther out into the system you’ll be able to detect planets. This will add a bunch of new contacts to your Target Panel > Navigation tab (the left-hand display inside the cockpit). Select one and fly toward it. Once you’re close enough, your ship will automatically conduct a detailed surface scan.

When you return to The Bubble you can cash those scans in for money under the Starport Services > Universal Cartographics tab. Discovery data can only be sold once you land somewhere at least three star systems away from the discovered system, and the farther out you go the more your discoveries are worth.

How to scoop fuel

Fuel Scoops will allow you to skim the corona of a star and gather fuel for the next few jumps. But be aware that not every star can be scooped.

Remember that a star is a mass of incandescent gas, a gigantic nuclear furnace where hydrogen is built into helium at a temperature of millions of degrees. Stars come in different sizes, have different temperatures and different gravitational pulls. You can only realistically scoop at classes O, B, A, F, G, K and M. You can remember that with the graphic below, or with the acronym “Oh Be A Fine Girl And Kiss Me.”

To scoop fuel, you should be in supercruise. Fly around a star at a shallow angle. Once you’re within range a temperature gauge will show up in the middle of your screen. Try to keep the ship’s temp below 80 percent of maximum and once you’re at the right distance pull all the way back on the throttle. Your ship will give you an audio cue once your tanks are full.

You can’t ever slow down to zero when in supercruise since the minimum speed is still a significant fraction of the speed of light, but given the relativistic distances we’re dealing with, once you have the throttle pulled back you may as well be parked. Once you’re topped off turn away from the star and throttle back up.

Using the Galaxy Map you can easily plot a course from one place in the Milky Way to another. Just be aware that once you leave The Bubble you’re by and large on your own. Choose fast routes or economical routes, but always make sure that you’ve got enough fuel in the tank to reach a scoopable star.

If you find yourself way out on the fringe without enough gas to reach the next scoopable star you’ve only got two options. The fastest thing to do is self-destruct, which is an option on the Systems Panel > Functions tab down at the very bottom. Once blown up, you’ll find yourself back at the last station that you docked at and in need of a new ship.

Alternately, you could call the Fuel Rats, an in-game group of seasoned Elite veterans who will show up and help you out of a jam. Their website has complete instructions on how to call for help on every platform, including consoles, and how to comport yourself from start to finish.

You can’t actually tip the Fuel Rats for the help, so the least you can do is have good manners when they show up to bail you out.

o7 and good luck out there, commanders. Fly safe.

🔥 2021 Elite Dangerous New Players Beginners Guide - How to Have the Best Start Making Money Fast!

Elite Dangerous gets a bad rap. As with Eve Online, lots of folks like to dunk on the spacefaring simulation by saying how they love reading about it but would never spend time playing it. Yes, a game with billion star systems and a player base known for pulling some next-level stunts can be intimidating. But for my money, there is no game more beautiful or low-key chill than Elite.

Following a promotion on the Epic Games Store, chances are you might be sitting on a free copy for Windows PC right now. If not, Elite Dangerous is now part of the Xbox Game Pass program. There’s never been a better time to start flying — especially with a big upgrade on the way in the form of first-person shooter mechanics and much more with Elite Dangerous: Odyssey.

Here’s how to get started in Elite Dangerous.

The new tutorials are actually good

First things first: Many moons ago, I wrote a big, long getting-started guide. Much of what I wrote in there is still useful, but the good news is that Elite now features a perfectly acceptable series of tutorials. It also starts players out in a tiny little estuary of star systems, a safe place to get your bearings that keeps high-level players from messing with you. Plus, every ship now comes standard with an autopilot system for both takeoff and landing. Everything else is gravy.

Listen, I sat my kids down in front of the PlayStation late last year and guided them both — aged 10 and 7 at the time — through the first few hours of Elite. If they can get a handle on how to fly a spaceship in the 34th century, then you can too. And if you’re worried about griefers, you can always launch into a private version of the massively multiplayer game all by yourself.

Keep the controller map handy

There have been tons of quality-of-life improvements made to the game since I wrote that guide in , not least of which are the increased resolution and frame rate available on the Xbox Series X. The game looks absolutely stunning.

Image: Frontier Developments
Image: Frontier Developments

Unfortunately, the controller integration is still a nightmare. Keep the button mappings included in this article handy. You’ll thank me later when you’re careening into a T Tauri star and need to pop a heat sink. For PlayStation and some commonly used joysticks, check out my original guide.

Can you play the game with a joystick? Absolutely! Pedals and a throttle help as well. But thanks to the popularity of Microsoft Flight Simulator and, I’m sure, the current semiconductor shortage, finding a joystick for a reasonable price — especially for Xbox — is practically impossible.

Learn from experienced players on YouTube

Do you you learn better with a YouTube video? Frontier has its own series of tutorial videos that can get you started, but even the studio itself admits they’re a little dated. Might I recommend the Psyche Plays YouTube channel, which has a very palatable set of how-to videos? (As an aside, her in-game HUD is purple and also amazing. Here’s an easy way to change your own HUD colors if you’re on PC.)

Join a community for new players

Finally — and I really cannot stress this enough — understand that the community of other players inside Elite Dangerous is its single greatest resource.

Griefers are a vanishingly small minority of players and, with luck, you’ll never run into them in open play. Instead, you’re likely to find bumping into other players as a cause for celebration — two ships meeting in a massive game, hailing each other, and just saying hello.

There are plenty of in-game groups you could join, but know that the major point of interaction with other players will be outside the game in Discord. Maybe you’ve heard about the Fuel Rats, who bring fuel to players who get stranded in the black. You might even know about the Hull Seals, a daring group that performs even more high-risk rescues than that. But while you’re just getting started, allow me to introduce you to the New Pilots Initiative, or the NPI for short.

Image: Commander Mgram

The NPI is a relatively new organization that got stood up over just the last few years. It’s a dedicated group spread across all the major platforms where Elite Dangerous is played. There is a core group of mentors and coaches who will take you under their wing as able, but the NPI Discord channel itself is a tremendous resource. Hop on in, and you’ll be able to drop into the Ask n Answer channel anytime to quickly get answers to questions as they crop up. Fleet Carriers will be of use once you decide to make a longer trip, or just want to learn about the biggest ships in the game. And the SOS Help channel does exactly what it says on the tin.

Here’s hoping you have fun with Elite Dangerous. It’s one of my very favorite games to play and to cover here at Polygon. If you’re still not up for it and would rather read about this fascinating game instead, there’s a storystream I’m fond of about my 65,light-year trip across the Milky Way with the Distant Worlds 2 expedition.


You will also like:

You may well know that I have a huge amount of love for Elite Dangerous. As an ambassador for Elite with nearly 3, hours in the chair, I&#;ve had beautiful experiences in-game and IRL. One thing I noticed lately is that most of the beginners&#; guides for Elite are videos. These can be amazingly helpful, but sometimes (if you&#;re anything like me) you just want to have a read. In no particular order, here are my top tips to starting in (and sticking with) my favourite game. If you need any additional Elite Dangerous help or recommendations, just get a message over on Facebook or tweet over on Twitter.

Tutorials are your friend

It may seem like common sense, but the tutorials really are the best place to start in Elite. There are a number of training simulations, challenges and videos available from the main menu when you load up. These will offer guidance, but more importantly they provide a space for you to get things wrong with no consequences. Elite has 8 training simulations, 9 challenge scenarios and 26 videos available at the time of writing. I do heavily suggest that you spend some time here, especially with the initial simulations.

Join a Squadron

Squadrons within Elite are the best place to find folks to help you get started. As well as this, a good squadron will also provide short and long term goals. Squadrons are player groups, and are these days available directly in game. You&#;ll also often find that they communicate using Discord, Facebook, WhatsApp and other real world solutions. You&#;ll also often find real world connections, as well as people to play with just within Elite.

Of course, I&#;d recommend our own Pixel Bandits Squadron, the PBSF. We&#;ve been in game for a number of years and operate over all Elite platforms. However we&#;re not the only ones out there. For a friendly and welcoming group who provide support and friendship, I&#;d also highly recommend

Don&#;t be afraid to ask

Outside Squadrons, there are some pretty epic groups on Facebook and Discord which can offer help for new players. Places like the Elite Dangerous Community on Facebook have thousands of experienced commanders to give advice on your journey, ships, projects and more. These are also brilliant places to share your adventure, throw up some screenshots and share news and opinions on Elite.

Don&#;t fly without a rebuy

This is a hugely important part of Elite, and probably what I&#;d say is the most important. If you don&#;t have the credits to cover your current insurance premium, ships are gone forever if they are destroyed. The cost, referred to by most as &#;your rebuy&#; is based on the cost of the ship and modifications made to it. The rebuy cost is listed on your right hand &#;systems&#; panel home screen, right next to your credit balance. If your ship is destroyed (by other commanders, NPCs or often yourself) you will need to pay this insurance premium, and your ship and all modules will be returned to you, at the nearest starport to your unfortunate termination.

If your current bank balance is less than the rebuy cost you have a couple of options. Firstly, you are able to take out a small loan to cover the cost, which is then taken automatically out of future profit until paid off. Secondly, you can deselect modules in order to lower the rebuy cost. This means that the modules you&#;ve deselected will not be returned with the rest of the ship, and must be repurchased (and re-engineered if you have modified them). The last option, sadly, is to simply lose the ship, and purchase it again at full price.

It is of course easier to just ensure that your credit balance remains above your current rebuy costs.

Pick up a HOTAS

On both PS4 and Xbox we are a little limited here (though the Thrustmaster T.Flight is still a great option) but on PC there is a huge selection of HOTAS&#; available. HOTAS stands for Hands on Throttle and Stick, and it is simply the most immersive way to control your ship in Elite. I would definitely say it&#;s worth hanging on a little while before purchasing one, just to ensure that your investment is well served and that you don&#;t spend a fair whack of cash on a game which you may find isn&#;t for you. However if Elite has pulled you into it&#;s loving arms as it does with so many, HOTAS controls bring so much to the title over and above a controller or keyboard and mouse setup.

Don&#;t forget the codex

The Codex is available on your right hand &#;systems&#; homescreen, and is a great window into the galaxy. As well as holding your own in depth statistics the Codex also contains a huge amount of game lore, and information on interesting things to see in game. In the codex you can read up on a host of different topics, to properly understand the background of Elite and the story which has been woven so far. You can also listen to this as you are playing, by adding to your playlist which will accompany you as you go about whatever it is you love doing in the game.

The Discoveries section is also a great way to find interesting things within the absolutely huge playing area. Whether you are looking for alien ruins, life forms, geological structure and galactic phenomena, it&#;ll be listed in here. Viewing on a per galactic sector basis, this makes it really easy to find these exciting areas within the galaxy, which are otherwise very easy to miss.

Bigger is not always better

We all start the game in the same ship. The exotic, the tantalising, the somewhat broken but holding well enough together with duct tape Sidewinder. It&#;s easy to set your sights on larger ships such as the Anaconda, Beluga or Cutter, but I would stress that it&#;s important to enjoy the smaller ships in themselves rather than using them as a stop gap. As well as having much less financial cost if you lose them there&#;s a lot to be said for small and medium sized vessels. I would definitely recommend taking the time to explore the different options available rather than simply grinding away to get the largest ship you can.

Engineering can be vital

Whether you are taking part in PvP, exploring the furthest regions of space, or simply want to make your ships straighten up and fly right, engineering can be a worthwhile step in game. In order to take advantage of engineers (always located on a planet&#;s surface) you&#;ll need the Horizons expansion. However as mentioned already, this is definitely a recommended purchase. Engineering can be thought of in the same way that you may think of tuning in titles such as Need for Speed or Forza. It&#;s all well and good buying bigger and better weapons and modules, but you won&#;t reach peak performance until they are fully engineered.

You&#;ll unlock Engineers in various ways, and each will specialise in different areas. As well as making modules better overall, they can often also add experimental effects, to further benefit your play style.

Follow the community greats

As well as Frontier&#;s own social channels for Elite and overall, it&#;s worth keeping an eye on the influencers. Content creators over on the various platforms can act as a great source of news for the title, broken into bite size chunks. It also of course comes with a heavy smattering of opinion, both negative and positive. I don&#;t always agree with their opinions myself, but am able to make some great recommendations. If you&#;re looking for some independent factual, helpful and constructively critical voices, have a look at;

Don&#;t buy the Asp Scout

Seriously. Just don&#;t.

Keep your needle in the blue

Having your throttle in the blue zone brings you to the most maneuverable speed. As well as being great for throwing your kite around the place, if you keep it in the blue during supercruise you are much less likely to overshoot your target destination. If you really have to get somewhere fast, stay at full throttle until your timer reaches around 7 seconds, and then pull it down into the lower half of the blue zone to avoid the Loop of Shame.

Follow your Navball

It took me quite a while to fully decipher the Navball, but it&#;s a great little piece of kit. This little globe compass reminds me of those floating compasses you used to get in 90s cars, only it&#;s actually useful. Most will already know that when searching for your targeted system or planet the navball reads with solid in front and hollow behind. Even with just this in mind it&#;s well worth keeping an eye on. It took me over 2, hours in game to realise (because another commander pointed it out) that it also points to your landing pad while docking! What a nifty bit of kit!

Slow down

When flying around crowded space stations, ensure you keep your speed below m/s. This is the speed limit within the station and in the immediate vicinity. If you crash into any ships going above this speed, then you incur fines and possibly worse. If a collision with your ship destroys the other vessel, you&#;ll be wanted for murder no matter how accidental it was.

Practice Docking

Docking is difficult. Really! There&#;s literally a book dedicated to it. It can be tempting to throw on a docking computer, god knows I take full advantage on my Beluga, but I would absolutely suggest getting practice on manual docking while you&#;re fresh to the game. Everybody does it their own way, using controls which suit them. Whichever way you do it, learning to smoothly dock and depart manually gives muscle memory which can help out in many different situations too. It&#;s definitely worth trying to get to grips with this while you still have your sidewinder. While every ship is a little different, having the minimal rebuy cost means you can perfect things with little to no risk.

Supercruise Assist is beautiful

This is especially true if you, like me, love a bit of exploration. The supercruise assist module is a great asset for ensuring that you don&#;t fly past your intended targets. For exploration however, it really comes into its own and provides valuable benefit. Namely, you are able to use the detailed surface scanner module while orbiting bodies using SC assist. For larger gas giants, sometimes you will be unable to due to the speed required for orbit, however 99% of the time SC assist will fly you around the body while you map it.

Don&#;t eject all cargo

If you are playing on PC then you will have a default keyboard mapping for the Eject All Cargo function. Needless to say this is very very silly, and you should unmap this at once. With the times you would have use for it being very few and increasingly far between, the danger of accidentally relieving yourself of precious cargo is simply not worth it. Unmap this as soon as you get in game, to make sure you don&#;t accidentally pirate yourself.

Third party sites

Elite is a beautiful game and god knows I love it, but I will fully admit that it doesn&#;t contain all the info for commanders. With this in mind, there are a number of third party sites which can help you get more out of the title. These sites can help track your progress, build ships, find items in game, share your adventure and more. some of them such as Inara and EDSM can even pull your data directly out of the game on both PC and console. For third party sites, I&#;d heartily recommend;

Don&#;t flip out if you get killed

If you play in Open, you will likely experience the best and worst which the galaxy has to offer. Elite is a game where as long as you&#;re playing within the rules, anything goes. This includes attacking and destroying other commanders for any reason or no reason at all. There are Solo or Private Group modes where your dangers in game can be minimised or eliminated entirely, but I do think Open play is worth dipping into.

The biggest tip I can give if you get blown up by another commander, is not to post about it online. Typically, the type of commander who is whaling on newer or weaker players is one who is looking to upset folks. Salt Miners such as this only get more kicks out of seeing their victims post online to complain about getting wasted in game. The best thing to do to minimize your upset (and believe me on this, I&#;ve faced a fair amount of this sort of thing over the years) is ignoring it and getting on with your day.

Dealing with Interdiction

One thing which you can do to help minimise your danger in game is learning to properly handle interdictions. When you are being interdicted there are a few things you can do to better your chances to escape. When you are being interdicted, I recommend the following steps;

  • 1 &#; Check the Radar: If it&#;s solid it&#;s an NPC and you can fight or run as you like. If it&#;s hollow, it&#;s a commander. You best bet is to follow the next steps
  • 2 &#; Submit: Lower speed to zero (submit to the interdiction)
  • 3 &#; Power Distributor: Set 4 pips to shields, and 2 to Engines
  • 4 &#; Evade: When dropped, turn , boost and set throttle to max
  • 5 &#; Plot a system: In the Navigation menu, get to the first in range system you can, select it and engage hyperdrive
  • 6 &#; Fly right: Make sure you are pointed at the system, fire chaff or heat sinks if you have them, and hope for the best

These steps can help in a few ways. Step 2, submitting to the interdiction, means that your FSD cooldown is much shorter when you drop. Following step 3 will mean your shields have the best regenerative power they can. Step 4 means that when your attacker is coming for you, they have to perform a sharp turn which they are likely not expecting and which will take time. Step 5 may actually be the most important. If you jump back up to local space there are two major problems. Firstly you can be mass locked by large ships when jumping locally, but as a high wake you don&#;t suffer the same penalty. Secondly if you jump to another system, it would take the commander much longer, or maybe make it impossible for them to track you.

Follow the socials

Frontier&#;s social media accounts for Elite and overall development are definitely worth following. Keeping up to date with these will ensure that you don&#;t miss any official Elite news. You&#;ll also find information on their other games, giveaways and more here. With all this in mind, it&#;s always worth keeping in touch in this way wherever possible.

Use the right tools

With thanks to CMDR ApexMutilation

As a beginner, the weapons to select for your loadout can be a little confusing. It&#;s worth taking some time to plan this if you&#;re looking at a combat oriented ship. While there are a lot of variables between weapons, there are some basics to consider when putting your ship together. Firstly, having a good mix of thermal and kinetic weapons is essential. Thermal Weapons have a distinctly better damage rate for shields, while kinetic weapons produce better hull damage. With this in mind, it&#;s a good idea to get a mix of both for your first unengineered combat vessel. Separating them between triggers and fire groups is also a great start.

As well as this, if you are anything like me, you&#;ll struggle to hit any target in your first days. Fixed weapons suck for aiming with, and even after a little practise and many hours in game I still don&#;t like them. Gimballed weapons will increase your chances greatly, as they automatically track your target to a large extent. Fitting gimballed weapons to your hardpoints, where they are available, is a great first step at increasing your accuracy in battle.

That said, it&#;s definitely worth practising when you can, to get better at hitting with fixed munitions. While gimballed or turreted weapons will do a lot to help you aim, they both come with damage penalties. Essentially, the easier it is to target your foe, the less damage you&#;ll do. It&#;s not hugely noticeable, especially when the hard hitting weapons don&#;t hit at all, but worth considering as your skills improve.

Avoid VR

If you are on console this is easy as Elite has no VR capability. If you&#;re on PC though this becomes a little trickier. I definitely recommend that you avoid VR on PC. If you fail to do this, you may lose all contact with your family and friends. You will also almost certainly lose many hundreds of pounds from your bank and every waking hour from your days. Elite is an absolute flagship VR title and immersive beyond what you could imagine. You will lose everything. It would be worth it.

Switch out the boost button

Especially prevalent when playing on console where Boost and Landing Gear functions are very similar. I have lost count of the number of commanders I have seen accidentally use boost instead of lowering their landing gear. Remap the boost function as soon as possible to ensure it&#;s something you can&#;t hit accidentally. This is of course something I have never ever done myself, no sir. Not me. Nuh-uh.

Explore Efficiently

With thanks to CMDR hood

If like me you are heading into exploration, there are a couple of things you can do to make your life easier. The first thing is ensure you have a button mapped for &#;target next system in route&#;. This means that while you&#;re following a programmed route, you have a tether to pull back to when you (inevitably) get sidetracked by something shiny. With this mapped, you are able to target bodies or points of interest in the system, visit, and then instantly flick your target back to the next jump.

Another step for explorers is to fit the Supercruise Assist module. This is so great it has its own separate section which you should already have ready through above

Watch your fuel

Elite is a very simmy sim, and if you don&#;t keep an eye on your fuel levels you could be truly stuck. Without fuel you can&#;t jump, and eventually even life support will run out. there are a few different aspects to keep on your mind here. Firstly, when plotting a route on the Galaxy Map a solid line indicates a journey which you can complete with the current fuel load. A dashed line indicates a plotted route which you do not have enough fuel for.

Fuel Scooping

Secondly, it&#;s worth having a fuel scoop for any journey of a decent length, or which takes you outside the bubble (human inhabited space). Where you don&#;t get humans, you don&#;t get space stations (or the other way around) and so you&#;ll have to siphon fuel from the stars themselves. Even if you do have a fuel scoop, only certain stars can help to recharge your tanks. These stars are all of class KGB FOAM. When viewing a route on the Galaxy Map it will point out your &#;fuel star&#; this is the last KGB FOAM star which is within your current range of fuel.

Fuel Rats

Lastly, if all else fails and you are sat there with no fuel waiting for your CMDR to die, the Fuel Rats. This is a group which formed early in the history of Elite Dangerous, dedicated to helping stranded commanders. If you have run out of fuel, head over here to request help. They will dispatch a pilot as soon as possible to come and refuel you and let you get about your journey.

It&#;s hard to speak about them without enthusing about how great they are. The Fuel Rats have been in gaming news, and saved thousands of commanders both near and far. I&#;ve performed one rescue with them myself, and having seen the inside of the machine (sadly don&#;t have the time to dedicate at the moment) I can personally vouch that these commanders are truly dedicated and caring.

Don&#;t chase money

It&#;s always easy to go for the next bigger thing, and chasing credits is a part of that. I would definitely suggest avoiding things like mining and other cash heavy pursuits until at least a little way into your game. These days it&#;s fairly easy to work as a new player, and earn enough to purchase the largest ship in the game within a couple of days. However I believe that this does detract from overall enjoyment of the title, and is a bad step for new players to take.

I have approaching 3, hours in the game at the time of writing. It&#;s more than a few, and also less than a few so I am not saying that I&#;m a true Elite authority. However I do think one thing which has led to having so many hours in game is simply doing what I&#;ve felt like instead of chasing after funds. Enjoy the smaller ships, enjoy the sights and the gameplay. Elite has a lot to offer you, and in my opinion very little of it is based on the balance of your bank.

That&#;s about it!

That just about covers all the tips I can think of for new players. It&#;s definitely worth checking out the content creators listed above, as they will have many more of their own. As well as that, they&#;ll be able to show you the more nuanced aspects where little actions can help improve your game. I hope this has been helpful, but if you think I&#;ve missed a great tip, make sure you get it in a comment over on facebook or twitter.



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