Moon and star skyrim

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Synopsis
A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar...

Disclaimer
Moon and Star is a quest mod that adds new content in the form of a main quest, a town, a dungeon, and five miscellaneous quests. The mod is designed so that the main quest can be completed just by stumbling upon certain locations. As such there is no one right way to proceed through the quests. It is recommended to use this walkthrough as a guide to help if you get stuck. Play the mod and enjoy it. This walkthrough will spoil everything. Read at your own peril.

Lastly
This guide is not written by the mod author. Everything in this guide was deduced through multiple playthroughs and the CK. If I've made a mistake please let me know. Thank you.

Mod Download Locations
Nexus Link: Moon and Star for Skyrim[www.nexusmods.com]
Nexus Link: Moon and Star for Skyrim Special Edition[www.nexusmods.com]
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=241926717
Walkthrough Quest Flowchart
Main Quest: Moon and Star, pt1
Quest Giver: Courier or Mandyn Hlaalu
Location(s): Sleeping Giant Inn in Riverwood, Little Vivec, Moss Creek Camp, Kagrenar
Reward: 500-2000 gold, Black Hands Dagger, Azura's Curse, and Ring of Sanguine Resistance or Access to One-Handed Master Trainer, and choice of Bow of Shadows, The Paladin's Blade or Mace of Aevar Stone-Singer
Quest ID: MASMainQuest

1. Travel to Sleeping Giant Inn, Riverwood
2. Path 1: Talk to Mandyn Hlaalu or Path 2: Pickpocket Mandyn Hlaalu
3. Travel to Little Vivec.
4. Kagrenar.
5. Talk to Mandyn Hlaalu.
6. Your choices matter.

Quest Notes
The quest can be started by fast traveling and receiving a courier from Mandyn Hlaalu or simply talking to Mandyn Hlaalu at the Sleeping Giant Inn in Riverwood. How you interact with Mandyn alters the various dialogue options as well as the potential rewards.

Path 1: Talk to Mandyn Hlaalu
A courier will deliver a letter. The letter is addressed to the Dragonborn as states the following:

“I hope this letter finds you well, for Skyrim, Morrowind and the great House Hlaalu all are in need of your strength. A grave threat from my homeland of Morrowind has migrated to Skyrim, and though I nip at its heels, I fear that I cannot bring it down alone. Please, if you care at all for this land and her peoples, meet me at the Sleeping Giant Inn in Riverwood as soon as you can.

- Mandyn Hlaalu"


Travel to the Sleeping Giant Inn and speak with Mandyn. He will ask for your help tracking down a dangerous criminal from Morrowind. Agree to help him and he will mark the location of Little Vivec on your map and will later reward you for ridding Skyrim of the criminal. Your reward is based on how you negotiate during the conversation.

Reward Negotiations
  • 500 gold – Except the task with no negotiating.
  • 1000 gold – Respond with “This hero comes with a fee.”
  • 2000 gold – Respond with “I'm a really, really good hero.”

Tell Mandyn you need to be going and he will give you the Ring of Sanguine Resistance (40% Fire Resistance).

Path 2: Pickpocket Mandyn Hlaalu
A courier will deliver a letter. The letter is addressed to the Dragonborn as states the following:

“I hope this letter finds you well, for Skyrim, Morrowind and the great House Hlaalu all are in need of your strength. A grave threat from my homeland of Morrowind has migrated to Skyrim, and though I nip at its heels, I fear that I cannot bring it down alone. Please, if you care at all for this land and her peoples, meet me at the Sleeping Giant Inn in Riverwood as soon as you can.

- Mandyn Hlaalu"


Travel to the Sleeping Giant Inn and pickpocket the Honorable Writ of Execution letter off Mandyn. Reading the letter reveals that Mandyn is a member of the Morag Tong Guild and he has been sanctioned to kill the Nerevarine. Speak with Mandyn and make reference to the fact that you know who he is and who he’s hunting. He will still ask for help but since you now know the target, he will sweeten the deal by also offering a relic of the Morag Tong, the Black Hands Dagger. Haggle to receive more gold for killing the Nerevarine. Agree to help him and he will mark the location of Little Vivec on your map. Tell Mandyn you need to be going and he will give you the Ring of Sanguine Resistance (40% Fire Resistance) to help in your fight.



Little Vivec is located south of Riverwood and is situated on four small islands in Lake Ilinalta. Talk to all of the villagers and seek information concerning a recent visitor to the village. It’s best to complete all five miscellaneous quests at this time. To learn the location of the criminal complete the miscellaneous quest, A Favor for Bal-Ran, or read Bal-Ran's Journal found in the chest inside his hut.

Main Quest: Moon and Star, pt2


Kagrenar is a Dwemer ruin located east of Shor’s Stone. Enter the ruin. There are three main rooms. In each room there is a chest with a book resting beside it on a pedestal. Each book contains a riddle, and the answer to each riddle is an item within the corresponding room. The player must find the correct item and place it in the chest to unlock the door blocking the path ahead. If they answer incorrectly, they will be attacked by an ambush of Dwemer spiders, spheres and centurions. After each ambush, the door will unlock.

First Room
Read the book The First Question found on the pedestal.

The First Question
“Powerful magic given form
Two souls it binds with an ancient force”

Look around the room for a Dwemer marriage pendant and place the pendant in the chest in the center of the room. Placing anything else in the check will cause an ambush of Dwemer spiders. The doors will unlock. Go to the second room.

Second Room
Read the book The Second Question found on the pedestal.

The Second Question
“The mightiest weapon in all creation
With it, mortals become gods
For only it can slay time”

Look around the room for a quill and place the quill in the chest in the center of the room. Placing anything else in the check will cause an ambush of Dwemer spheres. The doors will unlock. Go to the third room.

Third Room
Read the book The Third Question found on the pedestal.

The Third Question
“When cold it destroys
When hot it creates
Let it encase your heart for what lies ahead”

Look around the room for a steel ingot and place the ingot in the chest in the center of the room. Placing anything else in the chest will cause an ambush of a Dwemer centurion. The doors will unlock and you can now proceed. Just outside the third room is a door to your left. If you answered all three questions correctly this door will be unlocked. Enter the room and pick up the Kagrenar Tomb Key. If you answered any of the questions incorrectly this door will remain locked and cannot be opened. Proceed to the end of the hall and enter Kagrenar Depths.

In the first room is a similar setup to the previous areas. In this room is the book, The Final Trial.

The Final Trial
“Take the keys that rest within
You'll need them for the path ahead
But for those unworthy, they unlock only death”

There is nothing to place in the final chest however. Make your way down the hall and you will meet the criminal. The criminal will reveal himself to be the Nerevarine. At this point you either choose to help him or choose to kill him. There are consequences for either choice.

Help the Nerevarine
If you choose to help the Nerevarine he will unlock the doors and you will help fight the ancient centurion. The Ancient Centurion Titan cannot be harmed while all three power cores exist. There are four levers in the room. The lever to the left as you enter the final room resets the shields and does not need to be pulled. The three other levers control the power beams protecting the power cores. You can pull one lever at a time. Pulling a lever will turn the purple beams that protect the power cores to a red beam and allow you to destroy the power cores.

While the Nerevarine is engaging the Titan, pull the first lever on the pillar and destroy the unprotected power core. After destroying the power core and go to the next lever. Pull the lever and then destroy the next unprotected power core. After destroying the second power core and go to the next lever. Pull the lever and then destroy the last unprotected power core. With the last power core destroyed finish off the Ancient Centurion. Loot the Kagrenar Lift Key off the Titan.

Speak to the Nerevarine and he will offer you a choice of three rewards.
  • Bow of Shadows (Fortify Sneak 20pts)
  • The Paladin's Blade (Resist Fire 20pts, Resist Magic 20pts, Absorb Health 20pts)
  • Mace of Aevar Stone-Singer (Frost Damage 30pts)

After making your choice the Nerevarine will thank you and travel to the Shrine of Azura where he will remain.

Go to the locked door at the back of the Titan room. This door is unlocked with the Kagrenar Tomb Key found earlier. Inside the tomb will be Dorana's Hammer, a Dwemer Warhammer with fire damage, two leveled loot chests, and the book, Ancient Dwemer Tome written in Dwemer.

Exit Kagrenar Depths via the lift gate. Once outside on Kagrenar, pull the lever inside the gate house to unlock the door. As you leave the gate house Mandyn Hlaalu will approach you as ask for the Ring of Sanguine Resistance back. If you give him the ring, he will attack you. If you refuse he will attack you as well so it’s best to refuse since you will be unable to loot the ring off his dead body. After killing Mandyn, the quest is complete.

Kill the Nerevarine
If you choose to kill the Nerevarine prepare for a long fight. After killing the Nerevarine, loot his body for the key to unlock the doors as well as the Nerevarine’s weapons and ring. The Nerevarine carries one-handed swords Hopesfire (Shock Damage 30pts) and Trueflame (Fire Damage 30pts) plus the Moon-and-Star ring which will kill you instantly if you equip it. Note that the Neravarine’s armor is not lootable.

Unlock the door and proceed to the Titan’s room. The Titan will not be hostile and will remain locked up. Go to the locked door at the back of the Titan room. This door is unlocked with the Kagrenar Tomb Key found earlier. Inside the tomb will be Dorana's Hammer, a Dwemer Warhammer with fire damage, two leveled loot chests, and the book, Ancient Dwemer Tome written in Dwemer.

Exit Kagrenar Depths via the lift gate. Once outside on Kagrenar, pull the lever inside the gate house to unlock the door. As you leave the gate house Mandyn Hlaalu will approach you as ask for the Ring of Sanguine Resistance back. Give him the ring and he will reward you for your help and also declare you a member of the Morag Tong. The quest is now complete.
Main Quest: Moon and Star, pt3
The choices made during the quest have consequences. If you killed the Nerevarine, 24 in game hours later, the next time you go to sleep, he will appear in a dream and place a powerful curse on you. Check Active Effects and you’ll see the Curse of Azure. The curse reduces your health by 50 and your speech by 25. The curse is permanent and cannot be undone. You will also be visited by a courier with a letter and a gift from the Morag Tong. The courier will give you the letter and the Black Hands Dagger. Your actions also change how the villagers of Little Vivec interact with you. Selyse at the Tradehouse will no longer sell or buy items from you and Bal-Ran will no longer train or speak with you.

If you decided to help the Neravarine, you will be attacked by assassins the next time you enter any of the vanilla player homes in the game. In little Vivec, you will receive the Special Discount perk from Selyse that grants 20% better prices at the Tradehouse. At the Shrine of Azura, the Neravarine will be there. Take the Ancient Dwemer Tome you found in the tomb to him and he will translate it for you. The Neravarine is also a master one-handed trainer and will train you at the Shrine of Azura if asked.

Stage 10 Speak to Mandyn Hlaalu
Stage 20 Pick up the criminal's trail in Little Vivec
Stage 30 Search the ruins of Kagrenar
Stage 40 Defeat the Nerevarine
Stage 50 Defeat the Dwemer weapon
Stage 60 Speak to the Nerevarine
Stage 70 Speak to Mandyn Hlaalu
Stage 90 Quest Complete
Stage 92 Quest Complete
Misc Quest: A Favor for Bal-Ran
Quest Giver: Bal-Ran
Location(s): Bal-Ran’s Hut, Little Vivec, Moss Creek Camp
Reward: Criminal’s location
Quest ID: MASBalRanDialog

1. Talk to Bal-Ran.
2. Travel to Moss Creek Camp.
3. Kill the bandits of Moss Creek Camp.
4. Return to Bal-Ran with the bandit leader’s helm as proof.

Talk to Bal-Ran
Bal-Ran is an expert marksman trainer that hunts and fishes for the village of Little Vivec. He is the only citizen of Little Vivec that has relevant information related to the main quest. Ask Bal-Ran if he needs help and he will mention a group of bandits that have been harassing the village. Bring back the bandit leader’s helm as proof that the bandit threat has been removed. Moss Creek Camp will be added to your map if you haven’t already discovered the location.

Travel to Moss Creek Camp
Travel to Moss Creek Camp located southeast of Little Vivec.

Kill the bandits of Moss Creek Camp
Upon at arriving at the bandit camp you will find everyone is dead. The dead bandit leader can be found near the base of the waterfall. Retrieve the bandit leader’s helmet and return to Bal-Ran.


Return to Bal-Ran
Return to Bal-Ran and he will give you the location of the criminal from the main quest.

Stage 10 Claim the leader of Moss Creek Camp's helm
Stage 20 Return to Bal-Ran
Stage 30 Complete Quest
Misc Quest: A Favor for Belvadyr
Quest Giver: Belvadyr Rathvasi
Location(s): Rathvasi “Canton”, Little Vivec
Reward: 50 gold
Quest ID: MASBelvadyrFavor

1. Talk to Belvadyr.
2. Deliver proclamations.
3. Return to Belvadyr.

Talk to Belvadyr
Belvadyr Rathvasi is the leader and founder of Little Vivec and head of Rathvasi Canton. He can be found outside his house Rathvasi Canton with his wife Velyna. Belvadyr is full of information about Little Vivec and gladly shares the town’s history. If you ask him if he needs help he will ask you to deliver proclamations to three of Little Vivec’s citizens. Accepting the job will place three notes in your inventory: Bal-Ran's Proclamation, Selyse's Proclamation, and Toren's Proclamation.

Deliver proclamations
Deliver Belvadyr’s proclamations to Bal-Ran found outside of Bal-Ran’s hut, Toren Darrosa found chopping wood outside the Darrosa House, and Selyse Andrathil found tending shop inside Selyse’s Tradehouse.

Return to Belvadyr
Return to Belvadyr and receive 50 gold as payment.

Stage 10 Deliver Bal-Ran's proclamation
Stage 20 Deliver Selyse Andrathil's proclamation
Stage 30 Deliver Toren Darrosa's proclamation
Stage 40 Return to Belvadyr Rathvasi
Misc Quest: A Favor for Selyse
Quest Giver: Selyse Andrathil
Location(s): Selyse's Tradehouse, Little Vivec
Reward: 300 gold, Necklace of Brawn (Fortify Carry 45pts)
Quest ID: MASSelyseDialog

1. Talk to Selyse.
2. Gather supplies.
3. Return to Selyse.

Talk to Selyse
Selyse Andrathil runs the Tradehouse in Little Vivec and needs help restocking supplies. She needs the following supplies:
  • 5 Wolf Pelt
  • 5 Nirnroot
  • 10 Tundra Cotton
  • 10 Lavender
  • 5 Venison
Gather supplies
All supplies are easily found growing or roaming around Riverwood and Whiterun.

Return to Selyse
After gathering the needed supplies return to Selyse. She will pay you 300 gold for the supplies and also give you the Necklace of Brawn that increases your carrying capacity by 45.

10 Gather 5 Wolf Pelts for Selyse Andrathil
12 Gather 5 Nirnroot for Selyse Andrathil
14 Gather 10 Tundra Cotton for Selyse Andrathil
16 Gather 10 Lavender for Selyse Andrathil
18 Gather 5 Venison for Selyse Andrathil
20 Bring Selyse Andrathil her supplies
30 Complete Quest
Misc Quest: A Favor for Toren
Quest Giver: Toren Darrosa
Location(s): The Darrosa House, Little Vivec, Riverwood
Reward: 50-150 gold
Quest ID: MASTorenDialog

1. Talk to Toren.
2. Deliver Toren's order to the Riverwood Mill.
3. Return to Toren.

Talk to Toren
Toren Darrosa is the twin brother of Taren Darrosa. Toren can be found chopping wood outside the Darrosa House while his better looking twin brother sits in a chair gazing across Lake Ilinalta. Speak with Toren and ask if he needs any help. He will offer a job delivering an order letter to the Order Chest behind the Riverwood Mill. Accepting the quest will place Order: Little Vivec note in your inventory. The reward for completing the delivery depends on how you negotiate.

Reward Negotiations
  • 50 gold – Except the task with no negotiating.
  • 100 gold – Respond with “For the right price.”
  • 150 gold – Respond with “Sounds like you're cheap.”
Deliver Toren's Order
Travel to Riverwood and place the Order: Little Vivec in the Order Chest behind the Riverwood Mill.

Return to Toren
Return to Toren to receive 50, 100, or 150 gold as payment.

Stage 10 Deliver Toren's order to the Riverwood Mill
Stage 20 Return to Toren
Stage 30 Complete Quest
Misc Quest: One Dog Ain't Enough
Quest Giver: Albert
Location(s): Little Vivec
Reward: Lucky Coin, Luck of the Emperor ability
Quest ID: MASAlbertDialog

1. Talk to Albert.
2. Find Albert's three stuffed dogs.
3. Return to Albert.

Talk to Albert
Albert is a Nord child whose parents left him to join the Stormcloaks. Albert was found by Selyse Andrathil whom took him in and raises him as an adoptive son. Albert can be found playing near Selyse’s Tradehouse with his dog Meat.

Speak with Albert and he will ask if you want to help him and Meat stop the apocadypse from happening by finding his three stuffed dogs hidden around Little Vivec.

Find Albert's three stuffed dogs
Albert’s three stuffed dogs can be found in the following locations
  • On a dock post behind the Tradehouse.
  • By the planted leeks in Velyna Rathvasi’s garden
  • Next to the pile of logs by the Darrosa house


Return to Albert
Return to Albert and give him the three stuffed dogs. Albert will thank you for stopping the apocadypse and give you a Lucky Coin which will also grant you the Luck of the Emperor ability.

Notes:
Lucky Coin is just a miscellaneous object in your inventory.
Luck of the Emperor ability increases the chance that you'll find rare items for 30 minutes and can be cast once per day.

Stage 10 Find Albert's three stuffed dogs
Stage 20 Find two more stuffed dogs for Albert
Stage 30 Find Albert's last stuffed dog
Stage 40 Return to Albert
Bandit Leader's Helm
Location: Moss Creek Camp
Type: Orc Helmet
Value: 500
Weight: 8
Armor Rating: 20
Enchantment: None

Moon-And-Star
Location: On Neravarine
Type: Ring
Value: 350
Weight: 0.25
Armor Rating: 0
Enchantment: Kills the wearer instantly.

Necklace of Brawn
Location: Reward for Completing Miscellaneous Quest, A Favor for Selyse
Type: Amulet
Value: 150
Weight: 0.5
Armor Rating: 0
Enchantment: Fortify Carry 45pts

Ring of Sanguine Resistance
Location: Given by Mandyn in Riverwood
Type: Ring
Value: 150
Weight: 0
Armor Rating: 0
Enchantment: Resist Fire 40pts
Ashlander's Bow
Location: Carried by Bal-Ran
Type: Steel Bow
Value: 50
Weight: 7
Speed: 0.9375
Damage: 12
Enchantment: None

Black Hands Dagger
Location: Reward for killing the Neravarine
Type: Daedric Dagger
Value: 650
Weight: 6
Speed: 1.3
Damage: 11
Enchantment: Absorb Health 25pts

Bow of Shadows
Location: Reward for helping the Neravarine
Type: Bound Bow
Value: 1100
Weight: 7
Speed: 0.9375
Damage: 17
Enchantment: Fortify Sneak 20pts

Chrysamere
Location: Reward for helping the Neravarine
Type: Greatsword
Value: 1200
Weight: 18
Speed: 0.7
Damage: 28
Enchantment: Resist Fire 20pts, Resist Magic 20pts, Absorb Health 20pts

Dorana's Hammer
Location: Kagrenar Depths tomb
Type: Dwarven Hammer
Value: 350
Weight: 27
Speed: 0.6
Damage: 22
Enchantment: Fire Damage 10pts

Hopesfire
Location: On Neravarine
Type: One-handed Sword
Value: 1200
Weight: 16
Speed: 1.0
Damage: 16
Enchantment: Shock Damage 30pts

Mace of Aevar Stone-Singer
Location: Reward for helping the Neravarine
Type: Mace
Value: 1000
Weight: 19
Speed: 0.8
Damage: 18
Enchantment: Frost Damage 30pts

Trueflame
Location: On Neravarine
Type: One-handed Sword
Value: 1200
Weight: 16
Speed: 1.0
Damage: 16
Enchantment: Fire Damage 30pts
Appendix: Magic and Books
Curse of Azura
Received: Consequence for killing the Neravarine
Type: Active Effects
Effect: Health -50pts, Speechcraft -25pts

Luck of the Emperor
Received: Reward for completing miscellaneous quest, One Dog Ain't Enough
Type: Ability
Effect: Increase chance to find rare items, 30 minutes, once per day

  • To the Dragonborn – Given by Courier
  • Bal-Ran's Journal – Chest in Bal-Ran’s Hut
  • Bal-Ran's Proclamation – Given by Belvadyr Rathvasi
  • Selyse's Proclamation – Given by Belvadyr Rathvasi
  • Toren's Proclamation – Given by Belvadyr Rathvasi
  • Honorable Writ of Execution – On dead Mandyn Hlaalu
  • Honorable Writ of Execution – On living Mandyn Hlaalu
  • Order: Little Vivec – Given by Toren Darrosa
  • The First Question – Kagrenar
  • The Second Question – Kagrenar
  • The Third Question – Kagrenar
  • The Final Trial – Kagrenar Depths
  • Ancient Dwemer Tome – Kagrenar Depths
  • Memories of Dorana – Shrine of Azura
  • To the Slayer of Legends – Given by Courier after killing the Neravarine
Close
Sours: https://steamcommunity.com/sharedfiles/filedetails/?id=347340094

Over 350,000 unique downloads on
Steam, Skyrim Nexus and Bethesda.net

Named one of the best Skyrim mods by PC Gamer.

“Moon and Star is a lore-friendly addition to any Skyrim fanatic’s game.” – GamesRadar

“All in all, the quest will take you a few hours to complete, is nicely put together, and well worth your time to play through it.” – Brodual

Rated at #9 on Brodual’s list of the Top 10 Quest Mods of all time.

“This is a quality, quality quest mod on par if not better than vanilla content.” – MMOxReview

GameSpot’s Mod of the Week 2/28/2015

Winner of the Guildhall at SMU’s Level Design Honors Award, given to only one level designer in each graduating class. 

Development Info

Features

Game:The Elder Scrolls V: Skyrim / Skyrim: Special Edition
Genre: Open world role-playing game
Platform: PC, Xbox One
Players: 1
Team Size: 1
Development Time: 8 Weeks

  • A main quest with multiple starting and ending points that can be completed with skipped steps and even if every NPC associated with the quest has been killed
  • A new town with 4 side quests, 7 NPC inhabitants, a merchant and a trainer
  • A total of 9 fully voiced NPCs
  • New weapons and items, some of which feature custom meshes (used with permission)
  • Consequences for the player’s actions

General Design

“Moon and Star” is a single player mod for The Elder Scrolls V: Skyrim that adds new content in the form of a main quest, a town, a dungeon, and four side quests. The player is sent on the trail of a supposedly dangerous criminal, who turns out to be a legendary figure in the The Elder Scrolls universe – the Nerevarine. They track him to a village of Dark Elf refugees, and then to a Dwarven ruin. Once they meet him and learn his true identity, they can choose to help him destroy a powerful Dwarven weapon, or kill him outright. The choices they make on the quest have consequences that the player must face, however, sometimes when they least expect it. If they kill the Nerevarine, the next time they go to sleep, he will come to them in a dream and place a powerful curse on them. If they aid him, they will be attacked by assassins the next time they enter any of the player homes in the game.

Overview Map

MASOverviewA map of all the places players visit as part of “Moon and Star.” It should be noted that the Shrine of Azura is not essential, and only comes into play should the Nerevarine survive the quest. The following maps will cover the new or heavily modified areas used for this mod. They will not include areas that have only received slight modifications. Those areas are:

  • Riverwood: One NPC was added to the Sleeping Giant Inn and a chest related to a side quest was added to the town exterior.
  • The Shrine of Azura: An NPC and some clutter was added, depending on the player’s actions during the quest.
  • Player homes in Whiterun, Riften, Solitude, Windhelm and Markarth: Spawn points and scripts were added for assassins, depending on the player’s actions during the quest.

Little Vivec

MASLittleVivecVillagers:

  • Bal-Ran – Archery trainer and gives a quest related to the main quest. Usually found by his hut.
  • Selyse Andrathil – Merchant and side quest giver. Usually found in her tradehouse.
  • Albert – Side quest giver. Usually found playing near Selyse’s Tradehouse.
  • Belvadyr Rathvasi – Side quest giver. Usually found near Rathvasi “Canton.”
  • Toren Darrosa – Side quest giver. Usually found near the Darrosa House.
  • Taren Darrosa – Flavor NPC. Usually found near the Darrosa House.
  • Velyna Rathvasi – Flavor NPC Usually found near Rathvasi “Canton.”
  • Meat – Dog. Usually found near Selyse’s Tradehouse.

Moss Creek Camp

MASMossCreekCamp

Kagrenar Exterior

MASKagrenarExteriorThe lock in the bottom right of the map can only be undone from the inside, meaning the player must reach the Kagrenar Depths before unlocking it. This provides a shortcut out of the dungeon while preventing the player from skipping it. It also ensures the that the player will be there to face Mandyn Hlaalu – the initial quest giver from Riverwood – after they complete the dungeon. Depending on what they chose to do with the Nerevarine, they will be rewarded or have to fight Mandyn.

Kagrenar

MASKagrenarThough Kagrenar only has one primary path, there are multiple ways to complete it. At Riddles A, B, and C, there is a chest with a book resting beside it on a pedestal. Each book contains a riddle, and the answer to each riddle is an item within the corresponding room. The player must find the correct item and place it in the chest to unlock the door blocking the path ahead. If they answer incorrectly, they will be attacked by an ambush of Dwarven Spiders, Spheres and Centurions respectively. If they defeat the ambush, the door will unlock that way as well. However, the final locked door that hides the Tomb Key can only be unlocked if the player has answered all three riddles correctly.

Kagrenar Depths

MASKagrenarDepths

After meeting the Nerevarine, the player must choose to fight or help him as a locked door blocks the way and requires a key. The Nerevarine will unlock it if the player helps him or the player can loot it from his corpse (it cannot be pickpocketed). If the player kills the Nerevarine, they can skip the boss using a key he drops. If they help the Nerevarine, they must defeat the boss and loot a key from its corpse that unlocks the elevator to Skyrim.

The boss itself cannot be directly damaged at first, and is instead given life by three nearby power cores. The power cores are shielded, however, and each must have their shields lowered by a corresponding lever, labeled as A, B and C on the map. Only one shield can be lowered at a time, and using the lever labeled D resets the shields. Without its shield, the power core can be damaged and destroyed. When all three power cores are destroyed, the boss becomes vulnerable to attack, and can be finished off by conventional means.

If the player has the tomb key from earlier, they can unlock the tomb and explore it for some extra loot and a secret quest item.

Major Design Goals

Player Agency

In an open world game like Skyrim, it’s important that the player feels like their actions are making an impact and that they have an active role in the story. Therefore, the main quest in “Moon and Star” was designed with player agency in mind. In addition to the major choice of whether to kill the Nerevarine or help him, players have various smaller choices that affect how the quest plays out. For example, the mod starts with a courier providing the player with a letter to go talk to a man named Mandyn Hlaalu in Riverwood. The player can ignore the letter completely and wander into Little Vivec or Kagrenar entirely on their own, they can go to Riverwood and accept the quest from Mandyn, or they can obtain a Writ of Execution by pickpocketing or killing Mandyn that reveals his identity as a Morag Tong assassin. They can even show him the note after they pickpocket it and confront him about it.QuestScriptsIt took some work to test for all the different bugs and account for the many ways that players could go through the quest. The above screenshot shows all the potential stages for the main quest that I used to track player’s decisions, for example, and one of the many if statements that I had to use to gate scripted events. It was entirely worth the effort, though, as it lead to a more engaging quest that the player was more invested in. Whenever possible, I’ve found it is always best to present the player with more choice. If a player makes a choice that clearly has an effect on the story, they have something at stake. Just as an athlete will be more invested in the outcome of a game than a fan watching from the sidelines, so will players be more invested in a story if they are able to impact it significantly and consistently.

Seamless Integration Into Skyrim

MASintegrationMany Skyrim mods take place in their own world spaces, totally isolated from Skyrim proper. However, this can make the mod feel small and alien compared to quests that take place within Skyrim itself. So, one of my major goals with “Moon and Star” was to create a mod that was intertwined with Skyrim, not separate from it. That meant integrating Little Vivec, Moss Creek Camp and Kagrenar’s exterior into the Tamriel over world, giving NPCs quality voice acting, making sure that my quests and dialog were lore friendly, and adding all the little details that tie Skyrim together such as map markers, proper quest organization and crime tracking. It involved a lot of behind the scenes work that many players might take for granted, but ultimately kept the mod from breaking players’ immersion and gave it an extra coat of polish.

A Living, Breathing Village

aipackagesOne of the strengths of The Elder Scrolls series is its ability to create worlds that feel like they can exist and thrive without the player. The player feels like they are an actual inhabitant of the world they are playing in, rather than an actor moving through a set. The village of Little Vivec in “Moon and Star” was created to support this notion. Within the village, characters go about their daily routines eating, sleeping and working like actual people would, homes are cluttered with items that give insight into their purpose and the personality of their owners, and characters have dialog and quests that directly relate to other villagers. All this helps turn Little Vivec into a location that is organic and memorable, not just a pit stop on the way to the player’s next big pile of loot.

A Lean, Unique Dungeon

For the dungeon in “Moon and Star”, I focused on creating an efficiently sized but high quality dungeon that still offered players a sense of choice and provided a fresh experience to Skyrim‘s seasoned dungeon crawlers. Crucial to this was the introduction of a new type of puzzle to Skyrim in the form of the “What am I?” riddles outlined in the Kagrenar section above. These riddles offered micro-exploration to the player by having them search for the answer to the riddle in the three puzzle rooms, automatically offered a different path to players who dislike puzzles by giving them combat when they got the wrong answer, and provided more exploration and lore to more cerebral players who got all the answers right. So, even though Kagrenar is physically linear, the experience of Kagrenar is not.

MoonAndStar7The other big centerpiece of Kagrenar is its boss fight. Typical Skyrim battles are a matter of damage output, statistical superiority and reflexes. Such tactics will not work against the boss of Kagrenar – the Dwarven Centurion Titan. The Titan offers a unique challenge in that it is invulnerable to direct attack, but has weak points in the form of three power cores that reside in the boss chamber, as seen in the Kagrenar Depths section above. Therefore, the real challenge with the boss is outmaneuvering it entirely while figuring out how to expose and destroy its weak points. This helps make the Titan feel like an actual boss and not just a statistically powerful enemy. When combined with the flashy explosions and effects that accompany the fight, the Titan’s massive size and the optional presence of the Nerevarine, it makes for an epic encounter.

Sours: http://marcsoskin.com/moon-and-star-design/
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Originally uploaded for old Skyrim in March 2014, this is a relatively well-known mod. It’s a fairly small, but quite lovely little quest mod involving what happened to a certain character vital to Elder Scrolls lore. And when I say lore, I don’t just mean obscure books from the Imperial library, but crucial lore that Elder Scrolls players will know about and take an interest in. While there are some details that may not fit 100%, this is a really good idea and a story that Elder Scrolls veterans are likely to enjoy.

There are several paths to completing the quest and choices to be made that can have a very big impact on your character. These consequences may not be to everybody’s taste, but I for one applaud them. Even if there are always some people who would like to see certain others dead, wanton killing of NPCs in a game should have meaningful repercussions, in my opinion.

As for pacifist potential, despite how the mod begins by asking you to take out a powerful criminal, just play along with it and you’ll find that several times over, although the quest’s text sometimes appears to lead you towards violence, the mod in no way forces you to go through with that. Towards the end of the mod you will have to defeat or help defeat at least one Dwemer construct – but honestly, that really amounts to dismantling a few machines. And other than that, it’s actually 100% completable as a pacifist. Just be aware that not every NPC will appreciate that solution, either, considering your initial engagement – but as a real pacifist, you’ve got your Illusion and stealth skills ready, right?

Also, where the Forgotten City presented a really interesting mystery, this mod features a dungeon with a few really cool puzzles. Now, I’m not generally fond of puzzles, but for this mod, I’ll make an exception: It was really well done, involving putting things INTO a chest rather than the opposite. I totally screwed up the first puzzle . But that was alright, as it brought on a totally unnecessary and somewhat challenging fight, but didn’t stop me from advancing the quest; and the final puzzle was just easy enough that even I could figure it out without using the walkthrough, but challenging enough that it took some thinking and experimenting.

Speaking of rewards, you have a choice in that department too. Lilya Starblaze opted for a weapon, last seen in Morrowind, that gives her access to invisibility when sneaking. Together with a Muffle spell, this is an item that proved immensely beneficial in later quest mods that required stealth abilities and is what has allowed this character to test non-violent approaches in other mods for the sake of science and these reviews.

Pacifist potential: Excellent, 10/10

Final verdict: Short but sweet, though some players may take exception to one possible outcome, or even the basic premise of the mod, which I won’t spoil. 8/10.

You can find the mod at the Skyrim SE Nexus.

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Sours: https://icehair.wordpress.com/skyrim-stuff/skyrim-se-quest-mod-reviews/moon-and-star/
Skyrim Mods: Moon And Star - Part 1

My Rants: Skyrim: Moon And Star Mod

Literature Text

Hello everyone, NeonBlacklightTH here and today I will be reviewing a mod. A rather good yet rather bad mod. The reason why I'm reviewing this is because I play Skyrim a lot infact it's probably my most favorite games of all time. And I play with so many mods that I just want to review them, I wont review them all but I'll do my best to review as much as I can. So lets get this review started shall we?

Moon and Star, now this mod is an interesting one. Fully voice acted, rather interesting characters, new areas, and rememberable icons dating back to the days of Elder Scrolls III: Morrowind. Now in order to understand this mod you would have to either have studies, played, or know enough about Elder Scrolls III: Morrowind or otherwise you wont understand its lore. This mod is...kind of lore friendly but enough to keep things interesting.

Now in order to activate the mod you'll need to go to Riverwood aka the first village you go to in the game. Go to the inn and you'll see a Dark Elf in leather armor, he asks you to find the man that he was assigned to look for, and sends you out to a small Dunmer down called Little Vivec. Now this is where things get a bit tricky but keeps the whole RPG element in the game. For you see the villagers wont tell you a single thing about the man you're looking for unless you do something for them. I for one did the deed for the Hunter and helped him slay the bandits near Helgen. But the strange thing is that when I got to the bandit camp everyone was already dead.

Bandits were stuck on trees by arrows, corpses were bunt and frozen solid into blocks and ice, even the armor of the Bandit Chief was dent all to hell. I got the helmet and gave the Bandit Chief helmet to the Hunter and he told me where he was which was a Dwemer ruin near Riften. You go there and here you solve a very easy puzzle. This puzzle was not that challenging and really sucked the fun out of me. It was however cool that the creator of the mod was able to get the models of Sunder and Wraithguard into the game (even though they were pitiful replicas). As for the puzzle, it was easy. Basically all you do is place the correct replicas in the chests and the replicas are shown in a holographic model. Keening, Sunder, and Wraithguard in that order. Then once you place the item in the chest you'll be attacked by Dwemer automations from Spiders, Spheres, and Centurions.

Once you don't you get to meet the very man you've been looking for; the Nerevarine! THE Nerevarine, wielding the two swords Trueflame and Hopefire. Now this is freaking cool, meeting the Nerevarine himself, hearing what the Nerevarine got to say about his mysterious disappearance after the defeat of the Daedric Prince Hircine and the stopping of the second Numidium. However it doesn't quite explain how he lived for hundreds of years? Anyone care to explain? Any who the Nerevarine asks of you for help because he believes that there is a third Numidium somewhere and he's destined to find it.

So we go deeper into the ruins and find a automation simply called the Dwemer Centurion TITAN as in it's freaking huge and its health regeneration was freaking insane. Luckily for me I was a level 140 Battlemage/Necromancer who was a master of the Two Handed Arts and I had a Legendary Daedric Greatsword MEANING I slew the creature with ease. Not saying it was easy, I believe there was supposed to be a puzzle to defeating it but I said screw it and went head on with it.

After the slaying of the Dwemer Centurion Titan the Nerevarine offers you a gift of one out of the three items; The Bow of Shadows, the Chrysamere, or the Mace of Aevar-Stone Singer. Now both the mace and the Greatsword has been greatly been designed by great modders in the Skyrim Mod Community...the bow however...it's just a Bound Bow...why? I mean there's a mod that adds in the Bow of Shadows and its model is an exact replication of the bow; wooden limbs with carved linings on them, dark iron sights near the grip of the bow and everything. Yet here I am with a fucking Bound Bow! I mean he gotten all the other items like Chrysamere and even models that doesn't even exist in the Skyrim Mod Community. So how is it that this modder cant get the Bow of Shadows right?

Maybe he couldn't get the rights, maybe he didn't want to. I don't know, but this surely knocked it down a peg. Speaking of knocking down a peg, after you claim your reward you get out of the ruins and get attacked by the very man you first met in Riverwood and turns out he was part of the Morag Tong Assassins. And that was it, that was the end. It just ended right there, no continuation, no bonus quests, that's it. That was a let down. Because here I thought I get to fight the Third Numidium. Instead I get nothing but one relic and a Titan fight.

So what was the point of bringing up a THIRD Numidium in the first place if you weren't going to involve it, why the fuck you would bring it up? It's like making the Nerevarine say that he was going to slay the souls of the Tribunal yet all we get is the ghosts of their servants and not fighting the Tribunal at all! This is unacceptable! UNACCEPTABLE! But still, with all these errors, I guess this is a pretty good mod. It's rather lore friendly, the voice acting is good, it's great to get some good legendary items, and has that Morrowind feel to it. So I wouldn't really consider this as keepable since there are mods out there that gives you the items like the Bow of Shadows, Chrysamere and the Trueflame and Hopefire. So I give this mod a good 8/10 as playable but not keepable.

Sours: https://www.deviantart.com/neonblacklightth/art/My-Rants-Skyrim-Moon-And-Star-Mod-444839272

Skyrim star moon and

Moon and Star is a quest mod available for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition.

Description[]

A mysterious and infamous criminal from Morrowind is spotted in Skyrim and is hunted by the Great Houses of Morrowind. The Dragonborn is sent to find him on behalf of House Hlaalu. However, there may be more at stake than it seems, and this criminal may be familiar.

Quests[]

Main Quest

Side Quests

  • One Dog Ain't Enough
  • A Favor for Bal-Ran
  • A Favor for Belvadyr
  • A Favor for Selyse
  • A Favor for Toren

Features[]

  • 1 branching main quest along with 4 side quests.
  • 9 fully voiced NPCs.
  • A new town - Little Vivec.
  • 1 new merchant and 2 new trainers.
  • 7 new weapons and 1 new spell.
  • 1 new dungeon, featuring all new puzzles and a new kind of boss.
  • In game aftermath events that take place after the main quest has been completed. Your actions have consequences!

Compatibility[]

Incompatible[]

Sours: https://tes-mods.fandom.com/wiki/Moon_and_Star
Let's Play Skyrim: Moon and Star Quest Mod (Gameplay/Walkthrough) [Part 1] - Little Vivec \u0026 Kagrenar

Lore:Moon-and-Star

Moon-and-Star, or by its full name the great Ring of the Ancestors,[1]One-Clan-Under-Moon-and-Star,[2][3] is a Dwarven ring of the Chimer hero Nerevar. The artifact was forged by one of the smiths of Dwemer Sorcerer-priest Kagrenac and blessed by the Daedric Goddess Azura. The ring lent Nerevar supernatural powers of persuasion and indisputable proof of identity, since any other who tried to wear it would be killed instantly.[4] The Moon-and-Star helped Nerevar unite the warring Chimer clans, and form the First Council which included the Dwemer.[5]

Moon-and-Star played a role in the Nerevarine Prophecies,[2] and allowed the Nerevarine, the reincarnation of Nerevar, to again unite the Great Houses and Ashlander clans, this time in the battle against the forces of Dagoth Ur.[6]

See Also[edit]

References[edit]

  1. ^Nerevar dialogue option in Morrowind
  2. ^ abNerevar Moon-and-Star
  3. ^Nerevarine cult notes — Sharn gra-Muzgob
  4. ^"Moon-and-Star" generic dialogue in Morrowind
  5. ^"Nerevar" generic dialogue in Morrowind
  6. ^Events of the Main Quest in Morrowind
Sours: https://en.uesp.net/wiki/Lore:Moon-and-Star

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