Hollow knight speed completion guide

Hollow knight speed completion guide DEFAULT
Hollow Knight Speed Run 2 Achievement Guide in Hollow + Strategy 1 - steamsplay.com

This guide is for those wishing to obtain the Speedrun 2 achievement, but don&#;t want to use an overcomplicated guide like fireb0rn&#;s. While his is super in depth, it&#;s hard to read and carry out, so I took it into my own hands to make a super simple guide that can be understood and executed by anyone, without any super hard skips or overcomplicated routing. I included a video of my speedrun (with timestamps), pictures, and lots of text for easy reading.

 

Introduction / Tips

Welcome to my simple speedrun guide! I wanted to make something that was specific enough to not leave anyone lost, but also wasn&#;t too hand-holdy and complicated. After a few hours of work, I can finally publish this and hopefully help you understand how to speedrun the game.

I came up with this route myself, having never speedrun any other game or been in any speedrunning community, so it should be understandable by the average player whether or not they have speedrunning experience. I split this guide into a bunch of segments that travel through one or multiple marked points on the map (below), with a total of 20 marked points. I&#;m not going to give you super specific routing so that you don&#;t have to look at the map every second, but I made marks frequent enough that nobody should get lost. There&#;s also a video of my run, with timestamps, so if you do get lost you can just check it out. Good luck!

TIPS
Have the guide open in another tab on your computer at all times. Hitting ESC stops the run timer, so you can check back as much as you want.

Practice bosses in Godhome so you don&#;t lose too much time retrying them. We&#;ll be fighting False Knight, Hornet Protector, Mantis Lords, Soul Master, Watcher Knights, Dung Defender, Uumuu and THK.

Also be aware that five hours isn&#;t that tight of a speedrun. Unless you&#;re going for a better time than that or for a personal best, don&#;t be discouraged if you screw up or even die a couple times. You can make up time pretty easily in such a loose time limit.

Finally, make sure you&#;ve played through the game at least twice before even attempting this. You should recognize the rooms and should be able to navigate decently well without an in-game map with wayward compass. That being said, if you forget an area, go to the Video section of the guide and skip to that part of my run.

Use this map to navigate Hallownest.Hollow Knight Speed Run 2 Achievement Guide in Hollow + Strategy

1: King&#;s Pass / Forgotten Crossroads

The beginning of the game is about the same as any other playthrough. You go through the King&#;s Pass as quickly as possible and drop right down into the Old Well (after talking to Elderbug, of course). Since the gate on the far right it locked off, you&#;ll need to go left to the tall room and drop down. Then go past Cornifer, to the bottom of that room and then right. Keep heading right until you hit the sign going up to the stag station (You&#;ll need to collect at least 50 geo on your journey there!) and unlock the stag station. Then go up and left, above the stag station (kill the guard for extra cash) and then fight False Knight at point 1 on the map. Don&#;t go through the breakable wall, FK is quick and we need the city crest. Once he is defeated, open the geo chest and go get Vengeful Spirit. Then kill the baldur in the entrance to greenpath and make your way inside.

2: Greenpath

Greenpath is needed for one thing in this speedrun &#; the Mothwing Cloak (dash) ability. To get this, we need to defeat Hornet Protector. Once you first see Hornet, perform the mosquito skip (my video, timestamp is ) to pogo onto the ledge. In addition to making your way through Greenpath as fast as possible, you&#;re going to need to collect geo. Make sure you get as many geo caches as you can find. We&#;ll need 1, geo by the time we get out of the City of Tears, so that we can afford the Lumafly Lantern. Don&#;t spend any geo on anything else (other than stag stations), we need as much as we can get. When you get to the room by the Moss Knight, go in and kill it for extra cash, then kill the Vengefly King. Also defeat the two Moss Knights that are guarding the triple geo cache for a lot of money. Then head to the stag station beneath point 2 and rest, and also unlock the station. Once you&#;ve done that, fight Hornet at point 2 and obtain the dash ability.

Fungal Wastes

Once you&#;ve defeated Hornet and picked up the Mothwing Cloak, head to the stag station and ride to the Forgotten Crossroads. Then head down and left to point 3. Go down and collect the triple geo cache, and then dash onto the ledge and go down into the Fungal Wastes. From here, you can pass everything and go straight to the Mantis Village, where we will collect the Mantis Claw and some geo. Go to point 4, the central point of the Mantis Village. Here, collect the Mantis Claw and go through the platforming in order to flip the switch. Then go into the pit and fight Mantis Lords. This will unlock an entrance to Deepnest (for later) and give you a LOT of geo. Once you&#;ve defeated them, go collect that geo by going to the Mantis Village bench and opening two chests &#; one containing plain geo, and one containing a Hallownest Seal (which we will sell later). Once you collect this, go to the Hegemol statue at point 5, insert the city crest, and advance to the City of Tears.

City of Tears

The City of Tears is actually a pretty optional area (until later), so if you want to skip it you can &#; however, you&#;re going to get a lot of your geo from here and you&#;ll also be getting two upgrades that will seriously help you in the long run &#; so I don&#;t recommend it. Skipping City of Tears will completely change the course of your run, so I won&#;t be covering it here. Anyways, once you enter the city, it&#;s an instant mad dash to the bottom &#; first you&#;ll want to go to the Nailsmith&#;s hut (marked on the map as point 6) and purchase the first nail upgrade. It does take some extra geo, but it&#;s definitely worth it. It&#;s the only nail upgrade we&#;re getting in this run, and it almost doubles your nail damage. After obtaining the upgrade (or skipping it, but good luck with Watcher Knights and THK if you do), you need to head up the elevator and jump off to the right &#; then unlock Lemm&#;s shop and sell that Hallownest seal you got earlier. Then head up and go to the Soul Sanctum. Rush to the Soul Master, who is placed at point 7 on the map (we need DDive for this run to work), and kill him. Once you&#;ve done that, make your way to the room below the Stag Station and get the Simple Key. Then unlock the station.

Crystal Peak

The crystal peak is a complicated area of the game, and you might need to view the video in the Conclusion section to see my routing. Before you enter the crystal peak, you&#;ll need the Lumafly Lantern. Go to the stag station in the Forgotten Crossroads and head down to fight Gruz Mother, at point 8 on the map. Then unlock sly. If you have at least 2, geo ( more than the 1, required for the lantern), go to Salubra&#;s shop and buy Shaman&#;s Stone &#; then equip it. If you don&#;t have 2, geo yet, come back later when you have enough to buy it. It&#;s gonna help you out big time. Once you buy / don&#;t buy Shaman&#;s, go to Sly&#;s hut and save him, and then take the stag station up to Dirtmouth, which is at point 9. Go to Sly and buy the lantern. Then go back to the Forgotten Crossroads station, and go into Crystal Peaks. You can save 50 geo by going through Myla&#;s cave (marked as point 10) and using DDive instead of paying to open the gate. Now you may need to use the video guide, since the routing in Crystal Peaks is a bit tricky. Eventually, you&#;ll make it to point 11 and obtain the Crystal Heart. Then you&#;ll use this ability to make it to point 12 and unlock DDark, which will only take a minute and will make the upcoming bosses much easier. Once you get that, drop down into the Resting Grounds and go to point 13 to unlock the Dream Nail.

The Three Dreamers

The Three Dreamers are one of the last parts of the speedrun. All you need to do before you can finish all of them is obtain Double Jump, so you can reach Lurien, and Isma&#;s Tear, so you can reach Monomon. First, you&#;ll need to use DDark to get into the area below the Resting Grounds, and go left and down the elevator to point 14 &#; King&#;s Station. You will need to unlock the Stag here, and then drop down. If you don&#;t have Shaman&#;s Stone yet, now is the time to get it! Kill the Gorgeous Husk for geo (nice) and then head back to the Crossroads and to Salubra. Once you have Shaman&#;s, go down into the Ancient Basin, head towards point 15, and get the Double Jump. I know about the Watcher Knights pogo skip, but it will save time in Deepnest and also makes Uumuu&#;s and THK&#;s fights significantly easier. Once you have it, go back up and then fight the Watcher Knights. Then destroy Lurien and leave the tower, left into the City of Tears.

Now we will go into the Royal Waterways. Remember that key we got earlier? It&#;s going to come in handy here. Unlock the entrance, and full rush to Dung Defender. Then hit the switch to the right, but don&#;t go into the next room. From here, shimmy your speedy little bum over to point 17 and get Isma&#;s Tear. Now you can go to King&#;s Station and fast travel to Dirtmouth (normally the Crossroads station would be faster, but the infection had to cut off the most convenient shortcut in the game&#;). Now go left and into the room with the acid pool and the grub. Go through the acid and to point 18. Now fight Uumuu, and destroy Monomon.

Finally, you have to take out Herrah, (*audible sigh*), which means Deepnest. This area is like a kitchen knife in your rear end. Unless you are a god of memory, you might need to check out the video of my speedrun. Anyway, go straight from the Teacher&#;s Archives and go to the Mantis Lords arena. Then enter Deepnest. Make your way through here and to point 19. Now, since you have Crystal Dash and Double Jump, you can skip Beast&#;s Den entirely (just climb the left wall, superdash right, and jump into the hole in the ceiling). Then destroy Herrah (feels good) and unlock the Stag. Then prepare yourself for the final battle.

THE HOLLOW KNIGHT

The king&#;s vessels don&#;t have genders, so I&#;m just going to refer to THK as &#;it&#;.

Once you&#;ve destroyed Herrah and made your way out of the pits of hell Deepnest, fast-travel to Dirtmouth. Now head down and to the right and reach point 20 out of 20&#; the Temple of the Black Egg. Here you&#;ll fight the Hollow Knight and finish the speedrun. This might take a few attempts, but that&#;s ok. If you want to get good at it, practice Pure Vessel in Godhome. Just keep reminding yourself that you DON&#;T have shade dash and dashing straight up THK&#;s a*s is NOT a good idea.

TIPS
-Use your double jump a lot, since you can&#;t rely on shade dash.
-Stay far from THK so that you aren&#;t taken by surprise when it does a dash or slash attack.
-Use DDark a TON. It does huge damage compared to your nail, and gives you INV frames.
-Once THK starts to stab itself, you should take the opportunity to heal &#; since each nail strike while it&#;s stabbing itself only does one damage. After that phase starts, you&#;ve pretty much won.

My Speedrun Video

YouTube player

This video is my footage of a speedrun guide.
Entering Greenpath
Entering the Fungal Wastes
Entering City of Tears
Lantern / Crystal Peaks
The Dreamers (and Isma) in order Lurien > Monomon > Herrah
THK

Conclusion

So that&#;s it! You&#;ve finished your speedrun of Hollow Knight, hopefully reached the time you were going for, and most importantly had fun doing it. Thank you so much for using this guide, I spent a lot of time on it and really hope it helped you out. If you have any questions or if I got anything wrong, let me know in the comments and I&#;ll edit the guide ASAP. Thanks again for reading, and good luck with your future runs!

Written by Spaghettus

Hope you enjoy the post for Hollow Knight Speed Run 2 Achievement Guide in Hollow + Strategy, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!


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I am fairly new to the speedrunning scene and I know it can seem hard or even impossible without months of practice at times, so I thought I should devise a casual, beginner-friendly route to help other newbies such as myself get the SPEED COMPLETION achievement easily. Our goal here is to achieve % game completion in under 20 hours, sounds difficult, but trust me, it's not. In fact, 20 hours is way more time than you need.

It must be noted that the maximum completion percentage for Hollow Knight is at %, % game completion does not mean you have to do everything there is to do in the game, you'll actually have the freedom to choose which objectives you are going for, and which ones to ignore. As long as the total completion percentage adds up to , the achievement is unlocked. Thanks to this lovely guide, we have the completion percentage list to plan our route.
Completion Percentage List


  1. You do not have to fight Nightmare King (NKG), banishing the troupe will award you with 1%. completion as well. (Talk to the NPC outside Distant Village Stag Station then talk to him again at the edge of Howling Cliffs where you summoned the Troupe in the first place.)

  2. Saving Zote does not contribute to game completion percentage, the same goes for Vengefly King. However, Vengefly King does reward 65 Geo and is fairly easy to kill, the reward Geo would be quite crucial in the early game.
  3. Dream Bosses (Lost Kin, Soul Tyrant and Failed Champion, etc.) do not contribute to game completion percentage, but are essential for Seer Ascension (1%).
  4. Both Hollow Knight and Radiance do not contribute to game completion percentage, but you'll have to actually get to the end credits scene to receive the achievement. If you wish to avoid fighting Radiance, simply go for the Sealed Siblings Ending, in which you refuse to dream nail Hollow Knight after Hornet's "git gud" intervention at the end of the fight and continue hitting the final boss with your normal attack.
  5. Broken fragile charms will still be counted in the game completion percentage, you do not have to fix them. Tested and confirmed by yours truly.



One mask shard. (piece required to complete one mask 1%)
Pale Ore (needed for nail upgrade 1%)
Grubberfly's Elegy charm (1%)

Dream Essence Rewards(6%)
Pale Ore (needed for nail upgrade 1%)

Now that we have the checklist laid down, we can proceed to the planning stage. Starting off with expenses.




Saving all 46 grubs just to complete 4% of the game might sound like a pain in the a♥♥, but keep in mind the geo rewards (total geo including one Hallownest seal and one King's Idol) are just as important too.

In Sly's shop, you'd need:
  • Geo for the Lumafly lantern to access certain areas of the map safely.
  • Geo for the Elegant Key which unlocks Shade Soul for 1%.
  • Geo for 4 mask shards which adds to one mask (1%).
  • Geo for 2 vessel fragments (3 pieces required to complete one soul vessel for 1%).
  • Geo to buy all 4 charms for sale (Gathering Swarm, Stalwart Shell, Heavy Blow, Sprintmaster for 4%)
In Salubra's Shop,
  • Geo to buy all 5 charms for sale (Lifeblood Heart, Longnail, Steady Body, Shaman Stone, Quick Focus for 5%)
  • Geo to buy all 4 charm notches.
    *** Charm notches do not contribute to game completion percentage, but it is advised that you get them anyway to make your life easier.

In Leg Eater's Shop, you'd need
  • Geo with Defender's Crest equipped for all 3 fragile charms (3%)
    *** Geo without Defender's Crest

For Nail Upgrades,
  • Geo to get Sharpened Nail (1%)
  • Geo to get Channeled Nail (1%)
  • Geo to get Coiled Nail (1%)
  • Geo to get Pure Nail (1%)


  • Geo at the Ancient Basin Fountain to receive one vessel fragment (%)
  • Geo to unlock all Stag Stations, unlocks one vessel fragment (%)
  • Geo to learn Dash Slash from Nailmaster Oro (1%)
  • Approx. Geo for all toll fees, include gates, benches and lifts.








The main idea behind speedrunning is that you'd be dashing through every mob that you meet along your way, stopping to kill each and every crawlid you encounter is a huge waste of time, I'd advise against farming mobs for geos.

One of your two main sources of income, as mentioned in the previous section, would be by rescuing grubs. By the time you've saved all 46 grubs, you will have accumulated a total sum of geos, that's nearly 30% of the total expenses.

The second one via Relicseeker Lemm in City of Tears. Exluding the ones rewarded by Grubfather because we've already covered that, there are a total of

  • 7 King's Idol - Selling at Geo each (Total = Geo)
  • 4 Arcane Eggs - Selling at Geo each (Total = Geo)
  • 16 Hallownest Seals - Selling at Geo (Total = Geo)

That's only 1, shy to cover the total expenses! Now all you need to do is hit a few Geo caches here and there, and pick up any Wanderer's Journal ( Geos each) you come across and you're good to go.
Financial problem is now solved, next we have to choose our objectives. It is important to know that objectives are often linked to each other, for example, skipping Brooding Mawlek does not mean you are simply giving up 1% of game completion, but you're also giving up one mask shard, which leads to one missing mask -- a total of 2% loss. A thorough planning is required, so here's some tips that might help.

Generally you'd want to avoid the Pantheons (total 5%), unless you're a masochist heh heh. Pantheons provide no rewards and is the most difficult section of the game. It's only 1% for each pantheon you complete so my advise is that it's really not worth your time. However if you do insist on trying the pantheon out no one can stop you, getting the Godtuner already counts as 1% completion by itself and all you need is a Simple Key, the first two pantheons (Master and Artist) are relatively easy anyway and most players can complete it within one or two tries, plus you can always load up an old save file to practice.


Three trials = 3%, plus one charm notch and one Pale Ore and loads and loads of Geo. First two trials are easy but takes up to 10 minutes to complete. The hardest trial -- Trial of the Fool does not provide any other reward other than money.

If you don't like the Colosseum Trials, and wish to forfeit collecting the last pale ore for Pure Nail upgrade, my suggestion for the other 2 pale ore to ignore would be:
  • The one that requires a detour at Ancient Basin, right under where you rescue Cloth.
  • The one found in Hallownest Crown, the upper most part of the map that's accessed through Crystal Peak.



With the exception of Pantheons and the Colosseum Trials, the delicate flower quest is the most time-consuming task in the entire game. The reward? Only one mask shard. Unless you are absolutely confident that you can complete the quest in one try, it would be a rational decision to skip it. By giving up one mask, you're also allowed to choose 3 other mask shards to give up as well. You can compensate this 1% by going to the Colosseum of Fools or defeating Grimm anyway.

If you wish to forfeit one mask, my suggestion for the other 3 shards to ignore would be:
  • The one guarded by Enraged Crystal Guardian. **Both encounters with crystal Guardian do not contribute to the game completion percentage.
  • The last shard from Sly's shop so you can save 1, geo.
  • The one in The Hive, because you'd have to lure a Hive Guardian to break the wall for you, which is troublesome, but that's just my opinion.



Grimm rewards include one charm notch and one charm plus subsequent upgrades. Fighting Grimm and then banishing the troupe (or if you're up to a challenge, go for NKG) would reward 2% game completion. Circling around Hallownest to kill all Grimmkins is time wasting, you can obtain the Grimmchild charm by simply summoning the Troupe anyway; plus it's not that big of a detour, because the summoning location is directly under the entrance to get the Joni's Blessing charm at Howling Cliffs. There's really no reason to NOT get this free charm, but if you insist on skipping it, the total percentage loss would be:



The Hive is an optional location you can go to in the game. It features one boss (Hive Knight, 1%) which unlocks one charm (Hiveblood, 1%), one mask shard, and three grubs. If you are struggling to decide whether you should skip the location entirely or not, here are some pros and cons.

  • Pro #1: You don't have to run all the way into Deepnest to get the Tram Pass!
  • Pro #2: You don't have to fight Hive Knight!
  • Pro #3: You save about 10 - 15 minutes! (Assuming you get in and get out as quick as possible, no deaths)
=====
  • Con #1: Your total grub rescue count is 43, no Gubberfly's Elegy! (1%)
  • Con #2: One missing mask! (But if you're going to forfeit the delicate flower's quest anyway, why not?)
  • Con #3: No Tram Pass = no shortcut from Ancient Basin to Deepnest!
  • Con #4: No Hiveblood Charm!



- (1%)
- (1%)
- (1%)
- (1%)
Greenpath
(Stone Sanctuary)
- (1%)
- (1%)
- (1%)

Dirtmouth
(Bretta's House)
City of Tears
(Soul Sanctum)

Total Dream Essence that can be collected through dream bosses=

Dream Essence Required for Seer Ascension =

*Usually Grey Prince Zote is avoided when going for Ascension, or maybe that's just me.

Notes
  1. You should only bother with dream nailing Whispering Roots to collect enough essence to compensate for using Dream Gate (one essence per use). One root should be enough to cover for the entire run.
  2. White Defender can only be accessed only after all three Dreamers (Monomon, Lurien and Herrah) are killed.
  3. Going for Grey Prince Zote (why would you?) requires the player to save Zote at Forgotten Crossroads, then at Deepnest, and lastly defeat him in the Colosseum of Fools.
  4. Without the Awoken Dream Nail ( Essence, 1%), you will not be able to access White Palace, thus locking you out of getting the Kingsoul/Void Heart charm (1%).

    Total forfeited percentage depends on how much you're planning to skip for this objective.
Channelled Nail ( Geo + 1 Pale Ore)
Coiled Nail ( Geo + 2 Pale Ores)
Pure Nail ( Geo + 3 Pale Ores)

Damage (with Shaman Stone)

For comparison:
Broken Vessel has health
Lost Kin has health

The lesson here is:


That's right! With the Shaman Stone, you can achieve anything. More damage output means less time you have to dwell in the boss room means less likely you will die means more time you will save. With bosses like Flukemarm ( health) all you have to do is enter, perform at least 3 abyss shrieks , and exit.

Throughout the run, you will not have much chance to upgrade your nail. One, because you won't have enough Geo. Two, you have a make a large detour to the nailsmith's hut. The good news is, you don't really need to! The only time you will be hitting something is to charge up your soul meter, and the only time you will stop to hit a mob is so you can enter a boss fight will full soul meter. Nail damage is irrelevant, your main damage output should always be your spells.


So use. your. spells. Abyss Shriek helps you shred through floating bosses like Galien and Xero. Desolate Dive gives you one second of immunity after use, so you can spam it on bosses like Broken Vessel, and Traitor Lord. P.S. if you don't already know this, Dung Defender is especially weak against Desolate Dive, use it when he's hiding under the ground; but keep in mind this doesn't work on White Defender.

It is mostly intuitive for anyone who had played the game but it's worth mentioning anyway. Since every time you reload a save file the game spawns you at the last bench you sat on, you can use this mechanic as a pseudo fast travel method, this is especially useful during early stages of the game.

1. Identify all your objectives before you begin the run. While you're running from objective to objective, you should be picking up any grubs that you see along the way. Make sure all your objectives add up to % (I'd personally recommend going for % since I had a bug before where only 99% completion was registered in-game even though I was sure I did %).

2. Sequence your objectives in such a way that you minimize the number of times you have to run through the same path, try to avoid areas that require large detours until after you have obtained the dream gate ability. For example, you can use dream gate to escape the abyss or Joni's cave where Joni's Blessing is located with a chunk of time saved.

3. Start running.


For reference, here is my (glitchless) run. I finished it just a little above four hours (my PB! hooray!) because I got a little bit too excited at the end and died to the hollow knight, aha. I also forgot to claim the Grimmchild charm because I'm dumb.

Run completion percentage:
  1. 3 mask shards = 3%
  2. 3 Soul vessels = 3%
  3. 4 Nail Upgrades = 4%
  4. 3 Nail Arts = 3%
  5. 7 Warrior's Grave = 7%
  6. 3 Dreamers = 3%
  7. All charms except Grimmchild: 39%
  8. 3 Abilities with upgrades = 6%
  9. Dream Nail and Awoken = 2%
  10. Mothwing Cloak = 2%
  11. Mantis Claw = 2%
  12. Crystal Heart = 2%
  13. Isma's Tear = 2%
  14. Monarch Wings = 2%
  15. King's Brand = 2%
  16. Shade Cloak = 2%
  17. 2 Colosseum Trials = 2%
  18. All Bosses except Grimm = 15%



The run can be separated into 6 parts.



The sequence can be summarized as follows:

  1. False Knight --/ Vengeful Spirit --/ Greenpath --/ Hornet --/ Mothwing Cloak

  2. Fungal Wastes --/ Mantis Claw --/ City of Tears --/ Soul Master --/ Desolate Dive

  3. Forgotten Crossroads --/ Gruz Mother --/ Shaman Stone

  4. Crystal Peak --/ Crystal Heart and Shopkeeper's Key --/ Dirtmouth --/ Elegant Key

  5. Forgotten Crossroads --/ Resting Grounds --/ Dream Nail


Notes
1. The moss knight requires one nail hit and three spirits to kill while the elder baldur requires four spirits. By charging up your soul meter before each fight, you can make it significantly shorter and easier.
2. Reloading back to the bench in Ancestral Mound will make the trip to Fungal Wastes from Greenpath much shorter, so unless you're not confident that you can defeat Hornet in one attempt, there is no need to sit on any bench in Greenpath.
3. The reason why I keep changing the controls is because I use mouse5 to cast spells and for some reason the game resets it every time I quit.




The sequence can be summarized as follows:
  1. City of Tears --/ Shade Soul

  2. Royal Waterways --/ Dung Defender --> Isma's Grove --/ Isma's Tear

  3. Ancient Basin --/ Broken Vessel --/ Monarch's Wings


The sequence can be summarized as follows:
  1. Dirtmouth --/ Lumafly Lantern --/ Crystal Peak --/ Resting Grounds --/ Xero

  2. City of Tears --/ Royal Waterways --/ Fungal Wastes --/ Mantis Lords

  3. Deepnest --/ Nosk --/ Tram Pass --/ Herrah

1. You can choose to skip the tram pass because you won't be needing it until much later in the game. You can always come back for it via the shortcut in Queen's Gardens.
2. Dream nail a Glimback or a Shardmite to easily charge up your soul meter.
3. Now that you have shade soul and all the movement abilities, the run becomes fairly easier after this point.


The sequence can be summarized as follows:
  1. Greenpath --/ No Eyes --/ Fog Canyon --/ Queen's Station

  2. Fungal Wastes --/ Leg Eater --/ Fragile Charms --/ Elder Hu

  3. Fog Canyon --/ Uumuu --/ Monomon

  4. City of Tears --/ Soul Tyrant

  5. Forgotten Crossroads --/ Failed Champion

  6. Resting Grounds --/ Dream Gate

1. I forgot to equip Fragile Strength before the Soul Tyrant boss fight.
2. Failed Champion is easy when you realize you can dream nail it once its down, but if you take too long he can stand back up.



The sequence can be summarized as follows:
  1. Dirtmouth --/ Howling Cliffs --/ Gorb

  2. Kingdom's Edge --/ Hornet --/ King's Brand

  3. Ancient Basin --/ The Abyss --/ Abyss Shriek --/ Shade Cloak

  4. Ancient Basin --/ Lost Kin

  5. Queen's Gardens --/ Marmu --/ Traitor Lord

1. Make sure you set down dream gate before entering Joni's Cave or The Abyss, this will save a ton of time.
2. It is at this point where I forgot to claim the Grimmchild charm.

The sequence can be summarized as follows:
  1. Kingdom's Edge --/ The Collector --/ Colosseum of Fools --/ Markoth

  2. Resting Grounds --/ Awoken Dream Nail

  3. Ancient Basin --/ White Palace --/ Kingsoul

  4. Buy every essential item in Dirtmouth, collect reward from Grubfather

  5. Endgame






And there you have it, folks. You should be able to get the achievement in your first try, even if you die and have to backtrack a ton of times. Let me know if you have any questions, I'll try my best to answer all of them. Good luck, and I hope this doesn't sound too cheesy, but don't forget to have fun!
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Completion Guide in Hollow Knight contains an overview for players to reach % completion in the game. This will also allow the players to obtain the following achievements: Completion, Speed Completion, Steel Heart, and Pure Completion, you can click here to learn more on the achievements and trophies that can be unlocked.

Players will be able to view their current percentage of completion by using the World Sense ability.

 

Hollow Knight Completion Guide

Bosses (14%)

Players may acquire a percentage of completion for each encounter and successfully defeating the bosses in the game.

You can click here to check the list of Bosses.

 

Charms (36%)

Players may acquire a percentage of completion for collecting the Charms in Hallownest.

You can click here to check the list of Charms.

 

Colosseum of Fools (3%)

Players may acquire a percentage of completion for successfully completing the trials in the Colosseum of Fools.

 

Dreamers (3%)

Players may acquire a percentage of completion for each encounter and successfully defeating the Dreamers.

Name/AcquisitionPercentage
Kill Herrah the Beast1%
Kill Lurien the Watcher1%
Kill Monomon the Teacher1%

 

Dream Nail and Essences (3%)

Players may acquire a percentage of completion for meeting certain conditions of the Dream Nail.

 

Mask Shards (4%)

Players may acquire a percentage of completion for successfully locating Mask Shards and forging an Ancient Mask

Name/AcquisitionPercentage
Mask Upgrade 11%
Mask Upgrade 21%
Mask Upgrade 31%
Mask Upgrade 41%

 

Nail and Nail Arts (7%)

Players may acquire a percentage of completion for successfully upgrading the Nail to its maximum tier and by learning all of the Nail Arts.

You can click here to learn more about the Nail and Nail Arts.

 

Spells and Abilities, and Items (20%)

Players may acquire a percentage of completion by acquiring or learning the following spells, abilities, and items that are listed below.

You can check our Spells and Abilities page, as well as our Items page to learn more.

 

Vessel Fragments (3%)

Players may acquire a percentage of completion for successfully locating Vessel Fragments and forging a Soul Vessel.

Name/AcquisitionPercentage
Vessel Upgrade 11%
Vessel Upgrade 21%
Vessel Upgrade 31%

 

Warrior Dreams (7%)

Players may acquire a percentage of completion for each encounter and successfully defeating the Warrior Dreams in the game.

You can click here to check the list of Warrior Dreams.

 

Hollow Knight DLC Completion Guide

Lifeblood (1%)

Name/AcquisitionPercentage
Eliminate the Hive Knight1%

 

Godmaster (5%)

 

The Grimm Troupe (6%)

 




Sours: https://hollowknight.wiki.fextralife.com/Completion+Guide
Hollow Knight 112% All Bosses Speedrun - 3:23:34

Some did not take a steam bath and came in a zombie costume, usually took old things, tore them, smeared with ketchup and mud and howled and whined, demanding brains, walked. Around the hall. All in all, it was fun. Joanna Peters, one of the top students in college, was standing next to a guy in a Mad Max suit or something. A worn leather jacket, a pair of pistols on his belt, and weekly stubble made him look the most attractive.

Knight speed guide hollow completion

She will talk to a friend, and she will orally please him. Whore. Rubbish.

How to Complete Hollow Knight 112%

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