Chance to bleed poe

Chance to bleed poe DEFAULT

Divergent Chance to Bleed Support

1. Divergent Chance to Bleed Support

Chance to Bleed SupportDivergent Chance to Bleed Support is an Alternate Quality gem of Chance to Bleed SupportChance to Bleed Support.

Per 1% Quality:

Supports attack skills. Cannot support skills that create minions.

It requires Level 1. Tag: Attack, Physical, Support

  • Supported Attacks have 25% chance to cause Bleeding
  • Supported Attacks deal (1–44) to (2–66) added Physical Damage with Weapons
  • Supported Attacks deal (0–19)% more Damage with Bleeding
Divergent Chance to Bleed Support PoE

2. Divergent Chance to Bleed Support Alternate Quality

Alternate Quality Gem NameQuality StatsWeight
Chance to Bleed SupportSupported Attacks deal (0–10)% increased Damage with Bleeding50
Anomalous Chance to Bleed SupportSupported Attacks have (0–20)% increased Bleeding Duration100
Divergent Chance to Bleed SupportSupported Skills have (0–20)% more Added Damage20

Secondary Regrading LensSecondary Regrading Lens currency changes the type of quality of a Divergent Chance to Bleed Support gem to another random quality.

3. How to get Divergent Chance to Bleed Support?

It can be dropped in the following Heist Blueprints:

NameHeist TargetArea Level
 Blueprint: TunnelsBlueprint: TunnelsUnusual Gems34 – 83
 Blueprint: RepositoryBlueprint: RepositoryUnusual Gems35 – 83

Unusual Gems are Alternate Quality Gems. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal.

The target item, inside a Curio Display, will be a selection of Unusual Gems. You can only take one before Lockdown begins.

Path of Exile Guides & Tips

Sours: http://www.vhpg.com/divergent-chance-to-bleed-support/
ItemBase ItemLvl.StatsThe Enmity DivineStaff
Quality: +20%
Physical Damage: (260.4-290.4) to (445.2-475.2)
Critical Strike Chance: (9.10%-9.80%)
Attacks per Second: 1.15
Weapon Range: 13Requires Level 66, 113 Str, 113 Int+18% Chance to BlockAttack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to BlockAttack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance


Imperial Staff66+18% Chance to BlockAttack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to BlockAttack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike ChanceThe Yielding MortalityStaff
Quality: +20%
Physical Damage: (260.4-290.4) to (445.2-475.2)
Critical Strike Chance: (9.10%-9.80%)
Attacks per Second: 1.15
Weapon Range: 13Requires Level 66, 113 Str, 113 Int+18% Chance to BlockAttack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to BlockAttack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance

Imperial Staff66+18% Chance to BlockAttack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to BlockAttack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike ChanceForbidden ShakoQuality: +20%
Armour: 171
Energy Shield: 33Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (15-25) <random Support Gem>
Socketed Gems are Supported by Level (15-25) <random Support Gem>
+(25-30) to all AttributesThe Azmeri must never touch the Tears of Maji, lest Viridi weep.Great Crown68Socketed Gems are Supported by Level (15-25) <random Support Gem>
Socketed Gems are Supported by Level (15-25) <random Support Gem>
+(25-30) to all AttributesReplica Forbidden ShakoQuality: +20%
Armour: 171
Energy Shield: 33Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes"I believed I understood Prototype #112 quite fully, until a test subject with Azmeri ancestry donned it. I will be haunted by the results for the rest of my life."
- Researcher GravenGreat Crown68Socketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all AttributesThe Hungry LoopRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>Be careful where you put your finger.Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
Sours: https://pathofexile.fandom.com/wiki/Chance_to_Bleed_Support
  1. Big bertha iron set used
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Chance to Bleed Support

Chance to Bleed Support is a base Support Skill Gems item.

  • Attack, Physical, Support
  •  (1-20 (Max))
  •  110%

Supports attack skills. Cannot support skills that create minions.

  • Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
  • Supported Attacks have 25% chance to cause Bleeding
  • Supported Attacks deal 0% increased Damage with Bleeding (+0.5% per 1% Quality)
  • Supported Attacks deal (10-29)% more Damage with Bleeding

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Chance to Bleed Support

Affix will not be loaded due to item not having any Affix data.

Please log in to reply.

Sours: https://www.poe-vault.com/items/chance-to-bleed-support
How does Bleed work? Bleed Scaling with Ryslatha's Coil Explained PoE 3.10 Delirium

Chance to Bleed

"

yhateful wrote:

I guess this forum is dead, but I'll give it a shot since I can't find any posts from Mark or anyone when alternate quality was added.

Exactly how does Divergent Chance to Bleed work?

Is it a 20% multiplier to the value "Effectiveness of Added Damage" on the supported skill, or is it additive with this value?

Or does it only apply to the damage coming from Chance to Bleed itself, in which case it seems like a convoluted way of just adding more flat damage via quality?

Or does it work some other way?
It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has.
Avatar
Posted by
Mark_GGG
on Feb 22, 2021, 5:11:26 AM

Grinding Gear Games

Quote this Post

"

Mark_GGG wrote:

"

yhateful wrote:

I guess this forum is dead, but I'll give it a shot since I can't find any posts from Mark or anyone when alternate quality was added.

Exactly how does Divergent Chance to Bleed work?

Is it a 20% multiplier to the value "Effectiveness of Added Damage" on the supported skill, or is it additive with this value?

Or does it only apply to the damage coming from Chance to Bleed itself, in which case it seems like a convoluted way of just adding more flat damage via quality?

Or does it work some other way?
It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has.


This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"? Or is the Divergent quality % increaing all your flat by 20% which is then multiplied by "effectiveness of added damage"? (which is then "increased" by a % and then multiplied by "more"?)

Does Ryslatha's Coil come in after the Divergent % more?

Did I get the order of operations right or am I off somewhere... terrible at math BTW.

Quadrupling the number of 0.00001% chance Boss encounters in the game while at the same time quadrupling the number of things you need to juggle (masters, leagues, splinters) is not a net increase in CONTENT; its a NET INCREASE IN CONTENT YOU NEVER GET TO DO

Last edited by alhazred70 on Feb 23, 2021, 6:02:37 PM

"

alhazred70 wrote:

This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"?
That would stack this modifier additively with Effectiveness of Added Damage. "more" modifiers never stack additively with any other modifier.
Avatar
Posted by
Mark_GGG
on Feb 24, 2021, 6:27:43 AM

Grinding Gear Games

Quote this Post

Can this gem be changed to support minions? With Summon Reaper being added, this feels like a pretty reasonable thing to support it with.

Sours: https://www.pathofexile.com/forum/view-thread/1938404/page/2

Bleed poe to chance

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MeleeSpectral ThrowAttack, ProjectileAttack, Projectile, SkillCanVolleyBarrageAttack, ProjectileAttack, SkillCanMirageArcher, Projectile, SkillCanVolley, SkillCanTotem, SkillCanTrap, SkillCanMineVaal Burning ArrowAttack, ProjectileAttack, Projectile, SkillCanVolley, SkillCanTotem, SkillCanTrap, SkillCanMine, Area, Vaal, FireSkill, Type55Vaal Power SiphonAttack, ProjectileAttack, Projectile, SkillCanTotem, SkillCanTrap, SkillCanMine, Vaal, FiresProjectilesFromSecondaryLocationVaal CycloneAttack, Area, Melee, Duration, VaalVaal Ground SlamAttack, Area, Melee, Vaal, SlamSkill, SkillCanTotemVaal Rain of ArrowsAttack, ProjectileAttack, Area, ProjectileDamage, Type73, SkillCanTotem, SkillCanTrap, SkillCanMine, Vaal, FiresArrowsAtTargetLocationVaal Spectral ThrowAttack, ProjectileAttack, Projectile, SkillCanVolley, VaalVaal Lightning StrikeAttack, MeleeSingleTarget, Melee, Duration, Vaal, LightningSkill, Projectile, ProjectileAttack, FiresProjectilesFromSecondaryLocationVaal Double StrikeAttack, MeleeSingleTarget, Melee, Duration, Vaal, PhysicalSkillVaal Glacial HammerAttack, MeleeSingleTarget, Melee, Duration, Area, Vaal, ColdSkillVaal ReaveAttack, Area, Melee, VaalMolten StrikeAttack, Projectile, Area, Melee, MeleeSingleTarget, AttackCanRepeat, FireSkill, ProjectileAttack, FiresProjectilesFromSecondaryLocation, Type97Tornado ShotAttack, Projectile, SkillCanVolley, SkillCanTrap, SkillCanMine, SkillCanTotem, ProjectileAttack, SkillCanMirageArcher, TriggerableKinetic BlastAttack, ProjectileAttack, Projectile, SkillCanVolley, Area, SkillCanTrap, SkillCanMine, SkillCanTotemIce CrashAttack, Area, Melee, ColdSkill, AttackCanRepeat, SlamSkill, SkillCanTotemFrost BladesAttack, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, ColdSkill, ProjectileAttack, FiresProjectilesFromSecondaryLocationVigilant StrikeAttack, Buff, Melee, AttackCanRepeat, MeleeSingleTarget, Type53, SecondWindSupportWild StrikeAttack, MeleeSingleTarget, AttackCanRepeat, Melee, LightningSkill, ColdSkill, FireSkill, Projectile, Area, Chaining, ProjectileAttack, FiresProjectilesFromSecondaryLocation, PrismaticGalvanic ArrowAttack, Projectile, SkillCanVolley, Area, SkillCanTotem, SkillCanTrap, SkillCanMine, LightningSkill, ProjectileAttack, SkillCanMirageArcher, TriggerableBlast RainAttack, ProjectileAttack, FireSkill, SkillCanMirageArcher, Area, ProjectileDamage, Type73, SkillCanTotem, SkillCanTrap, SkillCanMine, Triggerable, FiresArrowsAtTargetLocationSiege BallistaAttack, Projectile, SkillCanVolley, ProjectileAttack, SkillCanTrap, SkillCanMine, Totem, BallistaEarthquakeAttack, Area, Melee, AttackCanRepeat, Duration, SlamSkill, Triggerable, SkillCanTotemSunderAttack, Area, AttackCanRepeat, Melee, SlamSkill, SkillCanTotemAncestral ProtectorAttack, Totem, MeleeSingleTarget, Melee, AttackCanRepeatAncestral WarchiefAttack, Totem, Melee, Area, SlamSkill, AttackCanRepeatTectonic SlamAttack, Area, AttackCanRepeat, Melee, FireSkill, SlamSkill, SkillCanTotemVaal EarthquakeAttack, Area, Melee, Duration, Vaal, SlamSkill, SkillCanTotemVaal Ancestral WarchiefAttack, Totem, Melee, Area, VaalConsecrated PathMelee, Attack, Area, MovementSkill, Triggerable, Hit, Duration, FireSkill, SlamSkill, SkillCanTotemSmiteMelee, Attack, Area, Duration, AttackCanRepeat, Hit, MeleeSingleTarget, Aura, Buff, LightningSkillScourge ArrowAttack, ProjectileAttack, SkillCanMirageArcher, Projectile, SkillCanVolley, SkillCanTotem, Hit, Channelled, ChaosSkillToxic RainAttack, ProjectileAttack, SkillCanMirageArcher, Area, ProjectileDamage, SkillCanTotem, SkillCanTrap, SkillCanMine, Hit, ChaosSkill, Duration, DamageOverTime, Type73, ChaosSkill, Triggerable, FiresArrowsAtTargetLocationLancing SteelAttack, Projectile, Hit, ProjectileDamage, ProjectileAttack, PhysicalSkill, FiresProjectilesFromSecondaryLocation, SteelSkillShattering SteelAttack, Projectile, Hit, ProjectileDamage, ProjectileAttack, Area, PhysicalSkill, SkillCanVolley, SteelSkillBladestormAttack, Melee, Area, Duration, AttackCanRepeatPerforateAttack, Area, Hit, Melee, AttackCanRepeat, SlamSkill, SkillCanTotemChain HookAttack, Area, Hit, MovementSkill, Melee, AttackCanRepeatCobra LashAttack, ProjectileAttack, Projectile, SkillCanVolley, Hit, Triggerable, ChaosSkillPestilent StrikeAttack, Melee, MeleeSingleTarget, AttackCanRepeat, Area, Duration, ChaosSkillVenom GyreAttack, ProjectileAttack, Projectile, SkillCanVolley, ChaosSkillShrapnel BallistaAttack, Projectile, SkillCanVolley, ProjectileAttack, SkillCanTrap, SkillCanMine, Totem, Ballista, PhysicalSkillEnsnaring ArrowAttack, ProjectileAttack, SkillCanMirageArcher, Projectile, SkillCanVolley, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, AreaArtillery BallistaAttack, ProjectileAttack, SkillCanTrap, SkillCanMine, Totem, Area, FireSkill, Type73, ProjectileDamage, BallistaKinetic BoltAttack, Projectile, SkillCanVolley, SkillCanTrap, SkillCanMine, SkillCanTotem, ProjectileAttack, TriggerableEarthshatterAttack, Area, Melee, SlamSkill, 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Sours: https://poedb.tw/us/Chance_to_Bleed_Support
[3.2] POE Build TEASE full phys bleeding shield throw
Bleed status icon.png

You are Bleeding, causing you to take Physical Damage over time. The Damage will be higher while you are moving.

Bleeding, or bleed, is an ailment that deals physicaldamage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage hit can inflict bleed. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. Thus, bleed is limited to attack skill only at the moment.

Mechanics

Infliction

Attack will inflict 1 application of bleed if:

  • Base damage of attack have non-zero physical component
  • Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
  • Attack has a chance to cause bleeding and it passes the chance-check (ex:BloodplayDagger
    Quality: +20%
    Physical Damage: (14-20.8) to (50.4-64)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.65
    Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
    (20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore"I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence)
    • Or attack is guaranteed to cause bleeding (ex:Farrul's PounceQuality: +20%
      Armour: (233-275)
      Evasion: (233-275)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
      +(50-70) to maximum Life
      +(400-500) to Accuracy against Bleeding Enemies
      Attacks always inflict Bleeding while you have Cat's Stealth
      (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
      You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy.
      Every strike, no matter how small, must work towards victory.
      The First of the Plains teaches us that the largest prey can still be whittled away.)

Different applications of bleed are inflicted independently.

Apart from dealing damage, the bleeding state (presence of bleed stacks) can interact with other mechanics (The Golden RuleLimited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Double StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Double Strike skill icon.png, HaemophiliaQuality: +20%
Armour: 93
Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence).

Damage

Bleed deals physical damage over time.

Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (reduced to 10% if an enemy monster applied it). If the target is moving, bleeding deals additional damage equal to twice the base, for a total of 3 times the base damage (210% per second) [2].

By default, only the strongest (the highest damage-per-second) bleed application will actually deal damage at any given time.

If Crimson Dance is allocated, the potential damage of one stack is 35% of the inflicting attack's physical damage, regardless of whether the target is moving or not, and the 8 strongest applications will deal damage at any given time. Sustaining all 8 stacks on a target will thus deal an additional 280% of the attack's average physical damage per second. This effectively quadruples bleed DPS in prolonged fights.

Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Immortal Call skill icon.png.

Bleed damage can be increased by the VulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vulnerability skill icon.pnghex and, like all damage-over-time effects, the DespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Cursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Despair skill icon.pnghex.

Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.[3]

Duration

The base duration of bleed is 5 seconds.[4] This means that by default and before reductions (see above), an attack that causes bleed will deal an additional 350% (70% for 5 seconds) over its full duration to a target that isn't moving. If the target is moving for the full duration, this increases to 1050% (350% * 3). If Crimson Dance is allocated, this additional damage decreases to 175% (350% * 0.5) per stack, regardless of whether the target is moving or not.

Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[5] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.

Modifiers

Damage modifiers

As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.

The following modifiers will directly affect the damage of bleed:

  • Damage
  • Physical Damage (including physical damage over time multiplier)
  • Damage over Time
  • Bleeding Damage

Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.

Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.

Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.

Other modifiers of increased/reduced/more/less type affecting hits (attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.

Defensive modifiers

Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.

To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.

Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lori's LanternRequires Level 30+(8-10)% to all Elemental Resistances+10% to all Elemental Resistances
(6-8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20-25)% to Chaos Resistance when on Low Life
Damage from Enemies Hitting you is Unlucky while you are on Low LifeBy its light, Lori led her young charges to safety
and bound up their wounds.
Her sword arm was iron, yet her heart gentle
and proof against hate..

Duration modifiers

Bleed's duration can be affected by following modifiers:

  • Ailment duration
  • Bleeding duration
  • Bleed from PunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Puncture skill icon.png is also affected by Debuff duration

Removal and immunity

Other

  • The Bloodlust SupportAttack, Physical, Support, Melee
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 125%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
    Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
  • The BloodgripRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    Regenerate (16-24) Life per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
    Keep your blood in.
    Take theirs out. unique amulet and the The Infinite PursuitQuality: +20%
    Armour: 212Requires Level 54, 95 Str+(30-60) to maximum Life
    20% increased Movement Speed
    Moving while Bleeding doesn't cause you to take extra Damage
    15% increased Movement Speed while Bleeding
    50% chance to be inflicted with Bleeding when Hit by an AttackWe move to be closer to her, but the distance yet grows.

    This item can be transformed with a Blessing of Uul-Netol unique boots prevent the extra bleed damage taken by movement.

Active skill gems

Related base stats

The following active skill gems have stats related to bleed:

Skill gemStr.Dex.Int.Lvl.
Double StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Double Strike skill icon.png
N/AyesN/A1
LacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Lacerate skill icon.png
yesyesN/A12
PunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Puncture skill icon.png
N/Ayesyes1
Vaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vaal Double Strike skill icon.png
N/AyesN/A1
VulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vulnerability skill icon.png
yesN/Ayes24

Related quality stats

The following active skill gems have qualitystats related to bleed:

Skill gemStr.Dex.Int.Lvl.
LacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Lacerate skill icon.png
yesyesN/A12
PunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Bleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Puncture skill icon.png
N/Ayesyes1
ReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Reave skill icon.png
N/Ayesyes12
PerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Perforate skill icon.png
yesyesN/A1
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Pride skill icon.png
yesN/AN/A24
VulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vulnerability skill icon.png
yesN/Ayes24

Support skill gems

Related base stats

The following support skill gems have stats related to bleed:

Skill gemStr.Dex.Int.Lvl.
Awakened Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-5)
Cost & Reservation Multiplier: 140%Requires Level 72Supports melee attack skills.Supported Skills deal 0.5% increased Melee Physical Damage
0.5% chance to Intimidate Enemies for 4 seconds on HitSupported Skills deal (50-54)% more Melee Physical Damage
Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A72
Bloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 125%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Chance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports attack skills. Cannot support skills that create minions.Supported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks deal (10-29)% more Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1
Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills.Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Ruthless SupportSupport, Melee, Attack
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Supported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Skills have 1% reduced Attack Speed
Ruthless Blows with Supported Skills deal 1% more Melee DamageEvery third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75-132)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75-132)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A1

Related quality stats

The following support skill gems have qualitystats related to bleed:

Skill gemStr.Dex.Int.Lvl.
Faster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports attack skills.Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cooldown Recovery RateBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports projectile attack skills.Supported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (40-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (40-59)% more Physical Damage over Time
Supported Skills deal (40-59)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Bloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 125%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18
Brutality SupportPhysical, Support
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that deals damage.Supported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (40-59)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Sours: https://pathofexile.fandom.com/wiki/Bleeding

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Ah. - she moaned a little. Maybe that's why the meeting didn't go well… umh… maybe because… oh… because your thoughts were where your panties should have been. - he.



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