Empire: total war austria

Empire: total war austria DEFAULT

Austria (ETW Faction)


Austria is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

MonarchyRepublic

The history of Austria is one of warfare against invaders from the east, and the infidel Turks in particular. Originally, the Duchy was the eastern marches of the Holy Roman Empire (the Ostmark), and the defensive importance of Austria to the rest of Europe is immense. For nearly 250 years, the Ottoman Turks have hurled themselves against the bastion of Austria, reaching the gates of Vienna on more than one occasion. The last time was in 1683. Austrian bravery has kept them at bay, every time.

After the bloodletting of the last century – the Thirty Years War – within the Holy Roman Empire, Austria is a leading power among “the Germanies”. Leopold I, the ruling Hapsburg, has brought peace and prosperity, and maintained a first-class military machine (in particular, the Austrians have mastered the tactics of using light, irregular troops). This gives the Austrians the potential to become a truly great power, either within the borders of the old Empire, to the south in Italy, or to the east. This latter scheme requires the Turks to be persuaded – at sword point – that their destiny lies outside Europe. The Austrians also have much to be proud of in the arts, music and culture.

Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider…

Unit Details

Austrian line infantry have 25% more manpower. For example, on ultra settings an Austrian line infantry regiment has 200 men instead of the usual 160. This bonus only applies to European line infantry; no other line infantry type (including colonial line infantry) receives this increased manpower. Austrian line infantry suffers from very poor quality, but make up for this by being better able to surround enemies due to their larger numbers. In the Elite Units of the West DLC, Austria's poor line infantry are balanced by its excellent Hungarian Grenadiers.

Austria has access to a diverse range of excellent cavalry. Uniquely for a major faction, Austria can train Hungarian Hussars (although only from Hungary), which are superior to regular hussars. Uhlans, Light Dragoons, Household Cavalry and Carabineers are also available.

Austria fields unique and exceptional light infantry: Jaegers, which have the same requirements as generic light infantry but with superior statistics; Grenzers, which have double the firepower of a light infantry regiment thanks to their double-barreled muskets; and Windbusche Jaegers, some of the finest elite light infantry in the game despite their inferior numbers. However, in recruiting these units Austria suffers from geographical limitations, as jaegers are only available in Europe, and Windbusche Jaegers in Austria (along with a two regiment limit). Unfortunately, the game is glitched and Grenzers cannot be trained in the Grand Campaign without modding. Grenzers are, however, freely available in multiplayer and battles.

Therefore, Austria should attempt to keep its battles and enemies within Europe, to take advantage of its numerically superior line infantry and its unique and diverse light infantry.

Starting Position

Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn't have any colonies. While Austria's province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria's capital is Vienna which is also its most developed city. However, Hungary is the most populous region, followed by Bohemia & Moravia. Austria's lands are fairly prosperous and should be able to support a decent army even in the early game.

The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland & Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria.

Austria is unusual for having spread-out and specific unit training centers. While Vienna will eventually be able to field Guards and Household Cavalry, the Austrians heavily rely on Hungary to produce its special troops and horse regiments: Hungarian Hussars, Hungarian Grenadiers, and Grenzers. Therefore, Austria must hold on to Hungary if it wishes to benefit from its full unit roster.

Austria may do well to renew the war with the weakened Ottoman Turks, giving an opportunity to easily expand their empire and resources. However, venturing too far into the Ottoman Empire will limit Austria's capability to train its numerically superior European Line Infantry and its excellent light infantry. On the other hand, fighting in Europe would be more challenging, but also allow Austria to retain its army strengths.

Austria's chief worries lie in the north. The rising power of Prussia may look insignificant, but fields some of the best units in the game, while Poland-Lithuania is large, wealthy, and has loyal allies. Both will almost definitely declare war on Austria, usually within the first few turns. While Austria has some allies, they more often than not choose to abandon Austria rather than go to war. Austria's German allies will need protecting from the Prussians and possibly the French, while Spain has a historical dislike for Austria.

Victory Conditions

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.

World Domination

Capture and hold 40 regions by the end of the year 1799, including: Austria.

Basics at start

  • Protectorates – None
  • AlliesWurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
  • Trade PartnersItalian States, Bavaria, Venice
  • EnemiesBarbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Leopold I (King)
  • Population – 13,306,428
  • Prosperity – Moderate
  • Prestige – Respected
  • Treasury – 8500
  • Technology - None
  • Missionaries – Abraham a Sancta Clara (Hungary)
  • Rakes – Georg Brankovic (Serbia)
  • Gentlemen – Johannes Despotovic (Austria)

Europe Theatre

Vienna, Austria
  • Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 2,390,663
  • Wealth – 4300
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsTyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
  • Later Villages/Ports – None
Prague, Bohemia & Moravia
  • Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium
  • Infrastructure - Basic Roads
  • Population – 3,147,771
  • Wealth – 1750
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsPilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
  • Later Villages/PortsBudweis (Village)
Breslau, Silesia
  • Starting Buildings – Governor’s Mansion
  • Infrastructure – Basic Roads
  • Population – 1,531,752
  • Wealth – 1300
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsOdor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
  • Later Villages/PortsGlogau (Village)
Pressburg, Hungary
  • Starting Building – Military Governor’s Encampment, Settlement Fortifications
  • Infrastructure – Basic Roads
  • Population – 4,051,868
  • Wealth – 450
  • Religion – Catholicism 80.0%, Protestantism 20.0%
  • Starting Towns/PortsBalaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
  • Later Villages/PortsBanska Stiavnica (Village), Buda & Pest (Village), Szeged (Village), Nyiregyhaza (Village)
Klausenburg, Transylvania
  • Starting Building – Military Governor’s Encampment
  • Infrastructure – Basic Roads
  • Population – 1,430,912
  • Wealth – 1325
  • Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
  • Starting Towns/PortsHunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
  • Later Villages/PortsSzatmarnemeti (Village), Gyuláchféhervar (Village)
Zagreb, Croatia
  • Starting Buildings – Governor’s Residence
  • Infrastructure – Basic Roads
  • Population – 753,462
  • Wealth – 975
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsKarlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
  • Later Villages/PortsOsijek (Village), Rijeka (Port), Zadar (Port)

Units

Artillery

Infantry

Cavalry

Navy

Sours: https://wiki.twcenter.net/index.php?title=Austria_(ETW_Faction)

Austria is a major faction in Empire: Total War.

Description[]

The history of Austria is one of warfare against invaders from the east, and the infidel Turks in particular. Originally, the Duchy was the eastern marches of the Holy Roman Empire (the Ostmark), and the defensive importance of Austria to the rest of Europe is immense. For nearly 250 years, the Ottoman Turks have hurled themselves against the bastion of Austria, reaching the gates of Vienna on more than one occasion. The last time was in 1683. Austrian bravery has kept them at bay, every time.

After the bloodletting of the last century – the Thirty Years War – within the Holy Roman Empire, Austria is a leading power among “the Germanies”. Leopold I, the ruling Hapsburg, has brought peace and prosperity, and maintained a first-class military machine (in particular, the Austrians have mastered the tactics of using light, irregular troops). This gives the Austrians the potential to become a truly great power, either within the borders of the old Empire, to the south in Italy, or to the east. This latter scheme requires the Turks to be persuaded – at sword point – that their destiny lies outside Europe. The Austrians also have much to be proud of in the arts, music and culture.

Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider…

General Information[]

Victory Conditions[]

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.

World Domination

Capture and hold 40 regions by the end of the year 1799, including: Austria.

Basics at start[]

  • Protectorates – None
  • AlliesWürttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
  • Trade PartnersItalian States, Bavaria, Venice
  • EnemiesBarbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Leopold I (King)
  • Population – 13,306,428
  • Prosperity – Moderate
  • Prestige – Respected
  • Treasury – 8500
  • Technology - None
  • Missionaries – Abraham a Sancta Clara (Hungary)
  • Rakes – Georg Brankovic (Serbia)
  • Gentlemen – Johannes Despotovic (Austria)

Europe Theatre[]

Vienna, Austria

  • Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 2,390,663
  • Wealth – 4300
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsTyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
  • Later Villages/Ports – None

Prague, Bohemia & Moravia

  • Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium
  • Infrastructure - Basic Roads
  • Population – 3,147,771
  • Wealth – 1750
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsPilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
  • Later Villages/PortsBudweis (Village)

Breslau, Silesia

  • Starting Buildings – Governor’s Mansion
  • Infrastructure – Basic Roads
  • Population – 1,531,752
  • Wealth – 1300
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsOdor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
  • Later Villages/PortsGlogau (Village)

Preßburg, Hungary

  • Starting Building – Military Governor’s Encampment, Settlement Fortifications
  • Infrastructure – Basic Roads
  • Population – 4,051,868
  • Wealth – 450
  • Religion – Catholicism 80.0%, Protestantism 20.0%
  • Starting Towns/PortsBalaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
  • Later Villages/PortsBanska Stiavnica (Village), Buda & Pest (Village), Szeged (Village), Nyiregyhaza (Village)

Klausenburg, Transylvania

  • Starting Building – Military Governor’s Encampment
  • Infrastructure – Basic Roads
  • Population – 1,430,912
  • Wealth – 1325
  • Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
  • Starting Towns/PortsHunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
  • Later Villages/PortsSzatmarnemeti (Village), Gyuláchféhervar (Village)

Zagreb, Croatia

  • Starting Buildings – Governor’s Residence
  • Infrastructure – Basic Roads
  • Population – 753,462
  • Wealth – 975
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsKarlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
  • Later Villages/PortsOsijek (Village), Rijeka (Port), Zadar (Port)

Unit Roster[]

Grand Campaign[]

Austria has access to some of the best cavalry in the game: their Uhlans and Cuirassiers are superior to other factions' equivalents, and their Hungarian Hussars are better than regular Hussars although they may only be recruited in Hungary. They have superior heavy cavalry, as well as access to Carabineers (statistically superior but numerically inferior Light Dragoons).

Austrian light infantry are unique and are ostensibly a cut above those of most other nations; however, a coding error prevents their elite light infantry, Grenzers, from being recruited in the Grand Campaign (although they are still available in multiplayer and in custom battles). This means that in an unmodded Grand Campaign, Austria only has access to Jaegers (reskinned Light Infantry) and the excellent (but limited to two regiments) Windbüchse Jaegers.

Austria's weakness lies in its below average guard roster and its poor line infantry. Although its line infantry have a 25% manpower bonus per regiment, they have easily the worst statistics of all line infantry: slow to reload, inaccurate, low-morale and lackluster in a melee. In addition, they are more expensive to field than any other faction's line infantry - yet in a 1 on 1 battle between Austrian and any other European line infantry, Austrian line infantry nearly always lose. Fortunately, Austria has access to Hungarian Grenadiers to help shore up some of its line infantry's weaknesses. Austria's guards are nothing noteworthy to speak of, and there are no additional sources of elite infantry to draw from.

Austria has the standard roster for naval and artillery units, although they are not a seafaring nation by default due to their relatively landlocked starting position.

Early Battles[]

Austria's early roster consists of:

*Requires the Special Forces & Bonus Content DLC

The lineup is unremarkable, and is particularly lacking in cavalry variety. In earlier versions of the game, Jaegers had 125 range and thus gave Austria a significant advantage in skirmishing capabilities, but as of the latest patch they are little more than re-skinned light infantry. 

Sours: https://totalwar.fandom.com/wiki/Austria_(Empire:_Total_War)
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Austria is a major faction in Empire: Total War.

Description[]

The history of Austria is one of warfare against invaders from the east, and the infidel Turks in particular. Originally, the Duchy was the eastern marches of the Holy Roman Empire (the Ostmark), and the defensive importance of Austria to the rest of Europe is immense. For nearly 250 years, the Ottoman Turks have hurled themselves against the bastion of Austria, reaching the gates of Vienna on more than one occasion. The last time was in 1683. Austrian bravery has kept them at bay, every time.

After the bloodletting of the last century – the Thirty Years War – within the Holy Roman Empire, Austria is a leading power among “the Germanies”. Leopold I, the ruling Hapsburg, has brought peace and prosperity, and maintained a first-class military machine (in particular, the Austrians have mastered the tactics of using light, irregular troops). This gives the Austrians the potential to become a truly great power, either within the borders of the old Empire, to the south in Italy, or to the east. This latter scheme requires the Turks to be persuaded – at sword point – that their destiny lies outside Europe. The Austrians also have much to be proud of in the arts, music and culture.

Beyond their immediate borders, there are other matters for the Hapsburgs to consider. The Spanish branch of the family is now close to extinction, as Charles II has failed to produce an heir, among his other problems. Perhaps Spain should remain a part of Hapsburg domains, but this might lead to confrontation with France. And then, of course, there are the pan-Slavic, Christian Orthodox ambitions of the Russian Tsar to consider…

General Information[]

Victory Conditions[]

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.

World Domination

Capture and hold 40 regions by the end of the year 1799, including: Austria.

Basics at start[]

  • Protectorates – None
  • AlliesWurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
  • Trade PartnersItalian States, Bavaria, Venice
  • EnemiesBarbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Leopold I (King)
  • Population – 13,306,428
  • Prosperity – Moderate
  • Prestige – Respected
  • Treasury – 8500
  • Technology - None
  • Missionaries – Abraham a Sancta Clara (Hungary)
  • Rakes – Georg Brankovic (Serbia)
  • Gentlemen – Johannes Despotovic (Austria)

Europe Theatre[]

Vienna, Austria

  • Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 2,390,663
  • Wealth – 4300
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsTyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
  • Later Villages/Ports – None

Prague, Bohemia & Moravia

  • Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium
  • Infrastructure - Basic Roads
  • Population – 3,147,771
  • Wealth – 1750
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsPilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
  • Later Villages/PortsBudweis (Village)

Breslau, Silesia

  • Starting Buildings – Governor’s Mansion
  • Infrastructure – Basic Roads
  • Population – 1,531,752
  • Wealth – 1300
  • Religion – Catholicism 40.0%, Protestantism 60.0%
  • Starting Towns/PortsOdor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
  • Later Villages/PortsGlogau (Village)

Preßburg, Hungary

  • Starting Building – Military Governor’s Encampment, Settlement Fortifications
  • Infrastructure – Basic Roads
  • Population – 4,051,868
  • Wealth – 450
  • Religion – Catholicism 80.0%, Protestantism 20.0%
  • Starting Towns/PortsBalaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
  • Later Villages/PortsBanska Stiavnica (Village), Buda & Pest (Village), Szeged (Village), Nyiregyhaza (Village)

Klausenburg, Transylvania

  • Starting Building – Military Governor’s Encampment
  • Infrastructure – Basic Roads
  • Population – 1,430,912
  • Wealth – 1325
  • Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
  • Starting Towns/PortsHunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
  • Later Villages/PortsSzatmarnemeti (Village), Gyuláchféhervar (Village)

Zagreb, Croatia

  • Starting Buildings – Governor’s Residence
  • Infrastructure – Basic Roads
  • Population – 753,462
  • Wealth – 975
  • Religion – Catholicism 100.0%
  • Starting Towns/PortsKarlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
  • Later Villages/PortsOsijek (Village), Rijeka (Port), Zadar (Port)

Unit Roster[]

Grand Campaign[]

Austria has access to some of the best light cavalry in the game: their Uhlans are superior to other factions' uhlans, and their Hungarian Hussars are better than regular Hussars although they may only be recruited in Hungary. In addition, Austrian Cuirassiers have a stronger attack, charge bonus, and defense then regular cuirassiers.

Austrian light infantry are unique and are ostensibly a cut above those of most other nations; their elite light infantry, Grenzers, only recruitable in Croatia, can fire two volleys before reloading, making them quite deadly. In addition, Austria also has access to Jaegers (reskinned Light Infantry) and the excellent (but limited to two regiments) Windbüchse Jaegers.

Austria's weakness lies in its below average guard roster and its poor line infantry. Although its line infantry have a 25% manpower bonus per regiment, they have easily the worst statistics of all line infantry: slow to reload, inaccurate, low-morale and lackluster in a melee. In addition, they are more expensive to field than any other faction's line infantry - in a 1 on 1 battle between Austrian and any other European line infantry, Austrian line infantry nearly always lose. Fortunately, Austria has access to Hungarian Grenadiers to help shore up some of its line infantry's weaknesses. Austria's guards are nothing noteworthy to speak of, and there are no additional sources of elite infantry to draw from.

Austria has the standard roster for naval and artillery units, although they are not a seafaring nation by default due to their relatively landlocked starting position.

Early Battles[]

Austria's early roster consists of:

*Requires the Special Forces & Bonus Content DLC

The lineup is unremarkable, and is particularly lacking in cavalry variety. In earlier versions of the game, Jaegers had 125 range and thus gave Austria a significant advantage in skirmishing capabilities, but they are now little more than re-skinned light infantry. 

History[]

Historically, Austria held an important position in European politics for several centuries. It was challenged sometimes by the declining Ottoman Empire from the South, and Prussia to the North. It participated actively in many wars, and gradually saw its prestige and land decline in the face of the likes of leaders such as Frederick the Great and Napoleon. Austrian decline was accelerated following its defeat in a war for supremacy of Germany against the Prussians in the late 1800's, leading to its losing its sway over many of the German minor states, which in turn merged with Prussia to form the new German Empire. Austria weakened to the point where it was forced to recognize Hungary as an equal, forming the Austro-Hungarian empire instead. It lost most of its lands in World War I, and was taken over by Germany in World War II. It regained its independence following the world wars and has been a federal republic ever since.

Austria was and is a hub of culture (perhaps most famously for its music), and was graced by many notable individuals including Ludwig van Beethoven, Wolfgang Amadeus Mozart, Franz Schubert, and Johann Strauss.

Sours: https://empiretotalwar.fandom.com/wiki/Austria
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This is an in-depth guide for Austria. This guide will include unique units and buildings and where to build them, starting position info, recommendations for first targets, tips for research, tips on how to use your agents best, and more.

NOTE: This guide will be taking units added by DLC into consideration.
Starting Information and Victory Conditions

Starting Year:
1700

Starting Regions:
Austria - Vienna (Capital)
Bohemia & Moravia - Prague
Croatia - Zagreb
Hungary - Breßburg
Silesia - Breslau
Transylvania - Klausenburg


Starting Government:
Absolute Monarchy

Religion:
Catholicism

Starting Funds:
10000

Amount of Starting Generals:
3

Amount of Starting Admirals:
0

Amount of Starting Gentlemen:
1

Amount of Starting Rakes:
1

Amount of Starting Missionaries:
1

Victory Conditions:
Capture and hold 30 regions by the end of the year 1799, including the regions shown:
Venetia (Owned by Vencie)
Hungary (Already Owned)
Austria (Already Owned, is the Austrian Capital)
Rumelia (Owned by the Ottoman Empire
East Prussia (Owned by Prussia)
Brandenburg (Owned by Prussia)
West Prussia (Owned by Poland-Lithuania)
Faction Strengths and Weaknesses

Map Position/Starting Stance Strengths: Austria starts out in the middle of Europe with multiple major cities ripe for recruiting they also have Hungary which despite not being a major city is still a good recruitment center. Your starting regions and most of the regions that neighbor you are mostly catholic so religion unrest isn't too big of an issue. The nations that neighbor you are also weak or easy to conquer, Prussia can be devastated by easily going for Berlin, Poland-Lithuania is large but has a small weak military, the Ottoman Empire is big but obsolete military and undefended Balkan regions, and you have many single region nations that can be easily wiped out in a single battle. Another big strength for Austria is that all of it's victory conditions are extremely close and are easy to get very early.

Map Position/Starting Stance Weaknesses:
Though mostly weak or easily to wipe out one by one, you are still surrounded by rivals, upstarts minor nations like Venice or a German minor might surprise attack you while you are busy with major rivals like Prussia and Poland-Lithuania.



Military Strengths:
Austria benefits from having very strong light infantry with units like Grenzers and
Windbusche Jaegers but they also can recruit Pandours from the very beginning of the game. Austria also have a strong cavalry roster with the game's best Uhlans (mass recruitable lancers) and the game's best Cuirassiers (mass recruitable heavy cavalry). Austria can also get Hungarian Grenadiers and Hungarian Hussars from Hungary which are very good units.

Military Weaknesses Austria is known for having the one of the worst line infantry in the game stat wise other than that Austria's military is very solid, though to get their very powerful light infantry you will need to get deep into the military section of the tech trees.


The previous section covered the strengths of the Austrian army and navy this section will simply list the full roster of units available to them.

Elite Infantry:
Guards
Republican Guards (requires government change to republic)

Line Infantry:
Line Infantry


Grenadiers:
Grenadiers
Hungarian Grenadiers

Light Infantry/Skirmishers/Irregulars:
Grenzers
Jaegers
Windbüchse Jaegers

Militia:
Militia
Conscripts (requires government change to Republic)

Melee Infantry:
Pikemen

Cavalry:
Provincial Cavalry

Dragoons:
Light Dragoons

Lancers:
Uhlans

Heavy Cavalry:
Cuirassiers
Household Cavalry

Light Cavalry:
Hungarian Hussars

General:
General's Bodyguard

Fixed Artillery:
Sakers
Demi Cannons
Mortars
Rocket Troop

Foot Artillery:
12-lber Foot Artillery
24-lber Foot Artillery
12-lber Howitzers
24-lber Howitzers
Puckle Guns

Horse Artillery:
3-lber Horse Artillery
6-lber Horse Artillery

Local/Colonial Units:
Colonial Light Infantry (Requires territory in the Americas, India, Middle East, and North Africa with military buildings)
Colonial Line Infantry (Requires territory in the Americas, India, Middle East, and North Africa with military buildings)
Colonial Militia
Colonial Light Cavalry (Requires territory in the Americas, India, Middle East, and North Africa with military buildings)
Colonial Dragoons (Requires territory in the Americas, India, Middle East, and North Africa with military buildings)
Company Infantry (Requires territory in India with military buildings)
Company Cavalry (Requires territory in India with military buildings)
Native Indian Cavalry (Requires territory in India with military buildings)
Native African Infantry (Requires territory in North Africa with military buildings)
Pandours (Requires territory in the Balkans)
Ghoorkas (Requires the Kashmir territory)
Dahomey Amazons (Requires territory in North Africa with military buildings)
Native Musketmen Auxiliary (Requires territory in the Americas)
Native Warrior Auxiliary (Requires territory in the Americas)
Native Bowmen Auxiliary (Requires territory in the Americas)
Mounted Tribal Auxiliary (Requires territory in the Americas)

Naval Warships:
Bomb Ketch
Brig
Sloop
Galley (requires territory in the Baltic Sea or the Mediterranean Sea)
Light Galley (requires territory in the Baltic Sea or the Mediterranean Sea)
Carronade Frigate
Razee
Rocket Ship
Sixth Rate
Fifth Rate (along with an Admiral's flagship variant)
Forth Rate
Third Rate (along with an Admiral's flagship variant)
Second Rate
First Rate (along with an Admiral's flagship variant)
Heavy First Rate
Steamship

Merchant Ships:
Indiaman

In this Section I will be going over what are think the best first moves while playing as the Austria. Including first targets, research, agent priorities, and diplomacy moves.

Government

Austria starts out as an absolute monarchy, I you can stick with this type of government as I advice on putting off industrializing until much later.

Diplomacy

Not much to explain here as later I will explain how you will be expanding into all of your neighbors with the main exception of your allied German Minor states, stay on good terms with them as long as possible so you can focus your military elsewhere and come back to those german minors later if you want to.

Research

As mentioned before you want to go straight for military techs, Austria's powerful light infantry units are deep into the tech tree and you want to get them as soon as possible.

Agents
For agents send your gentlemen to your research center, your rake to scout out Poland-Lithuania, and your Catholic missionary to Prussia. Italy and the German minor states are all mostly catholic so you should be sending missionaries to the Protestant lands in Prussia and the Islamic lands of the Ottoman Empire.

Army
Your first target will be Prussia, get the grand majority of your units and send them north to attack Brandenburg.


You will also want to start building a force to expand into Ottoman territory, I recommend armies of Pandours and Carbiners along with all your starting demi cannons, the ottoman forces are weak so you don't need any super heavy troops.


You will also want to prepare a force to take out Venice, while your previous forces are in Prussia and the Ottoman Empire, I recommend building up the military government building in Hungary and making Venice the first target for your new Hungarian Troops.

Navy
I don't recommend doing much in regards to a navy, it is best to just dominate on land and eventually getting the funds by those means to just spam out heavy ships later to wrestle control away from anyone who might have gotten the upper hand at sea.
Second Move and Your Victory Conditions
Getting your victory conditions will be easy, once Prussia is defeated you can then expand into Poland-Lithuania where the rest of your victory conditions are. After you take care of Prussia, Poland-Lithuania, the Ottomans, and Venice where you go next is pretty simple. After taking out the Ottomans you should continue to push through the middle east into India, keep in mind once you reach the major Indian cities like Panjab there you will want to start recruiting lots of Howitzers, Sepoys, and Company Infantry, the fight for India will be long and involve lots of sieges something pandours and carbiners don't do too well. Back in Europe you can start going after the german minor states, expand into North Africa, or start going to the Americas.

As mentioned before getting your victory conditions will be very easy and once you have them there are many routes you can go down as you play to the end of the game.
Close
Sours: https://steamcommunity.com/sharedfiles/filedetails/?id=2410842538

War empire: austria total

Thread: Austria

My own information, I have beat victory conditions on Long but not actually gotten beyond 1746 the current year.

M/M


The map:

Early on you will notice you are in a spot that is possible to be conquered from every angle. While you can expand in all regions (eventually) as the other poster mentioned you should focus somewhere at the start. You can play the game out as you want but sooner or later everyone will attack you, your biggest immediate threat is Venice, probably followed by Poland or the Ottomans depending on who you piss off more.

One easy way to ensure your people are more and less happy very early on is to make 75% of your towns into catholic churches and tech them up. This gives a conversion bonus, happiness +, and a priest unit. This will slow you down in the tech race, but will ensure that you can stay a monarchy for a long time, in a wide strech, with no real fears and keeps taxes around medium. (read more about priests under agents)



The Wars: (This is my wars with these nations, each player could have different situations)

German Protectorates, Wurt, Saxony, Hanover, etc. :

These states may look easy, small numbers of troops, one city,and financial gains. Be wary though, and check diplomacy before you engage. Almost all of them have a Protector at the start or ally. If you don't feel like starting wars with the Dutch or England feel free to make one or two a procetorate and collect 50% of thier profits until you can afford to take them out.


The Italian States:

The only one of real concern is Venice, the others may build up quite drastically (in my game Savoy takes out Paris) but by and large Venice is the only one who will go to Austria looking for war. They build up fairly quickly, and have a gigantic navy.


Prussia:

Prussia will offer you trade rights and usually you start war before they do. You can wipe them out but I left them do to not wanting to deal with borders with Poland, Russia and Sweden at the time. Usually if you take out the two provinces of the start, they will move to Courland and set up shop. Do not under any circumstances let them gather a large army, they tech up military fast.


Poland:

Waring with almost any of the german states early on will make you declare war on Poland. You can wipe them out, or save that for later game but they will never let you be, as the easiest city to take is Warsaw thier capital and they get desperate to take it back. They arn't to bad, if you've teched up.

Ottoman Empire:

You will probably go to war with them. The easiest way I've found to do this is during your war with Venice, finish venice off by taking southern greece. Give yourself enough to time to replenish then springboard up from Greece to Istanbuhl. Once they loose Istanbuhl you can get some rather lucrative items in a peace treaty.

Crimerai Khanate: When you face Ottomans these guys will also declare war on you, they have a big navy and will kill your sea trade. March a army north and wipe out the one small city they have.

Russia:

Russia is large but not nearly as intimdating as it looks. This is do the fact that by the time you face them you have taken out Poland. Moscow is fairly easy to get to, and the war with Sweden will have greatly weakened them. Be wary though, Russian and Slavic lands will almost never be happy with you, even with taxes fully expempt. Be prepared to keep a army to the north.


Rebels and Rebel Factions: Former Ottoman and Russian lands will rebel from time to time. The easiest way to handle this is to send in enough priests to make the population mostly catholic. 2 or 3
provinces will get more and more and more restless as time goes on but that's just do to the techs.
Remeber to wipe out the slav rebels quick, or other slavic nations will join them.



Diplomacy:

Dutch:

They start of your ally and more or less stay your ally. They have no real reason to attack you and you have nothing they really want. They do offer good trade routes though do to colonies, keep this open.

France and Spain: These two start off indifferent but usually turn hostile towards you.

England:

They can start a ally but sooner or later will force you to choose between them and a protectorate.
In my case this ended the alliance.


India Factions (Mugals and Marthas):
Oddily enough you can stay friends with these two a long time. I guess do to fact you own nothing in that region.

Sweden:
A major power house, you want them as a friend at worst a ally at best.


Trade:

This is really up to you, but I found sea trade quite lucrative (7-9k florins per turn in sea trade) now over time your taxes will swallow that figure (35k in taxes per turn) so it depends on what you want.

Do get your sea fleets into trade spots early on though as they do fill up very very fast. If you don't have a Indianman ship in first 10 turns it's uphill.


Colonization:

You can colonize but this is a very curious cat and mouse game. Do to the wars in Europe you will at times have a variety of lucrative lands that other nations will want. Spain will offer new world territories for Venice so they can take control italy with Milan. France, will want some of the german states and offer you just about anything from Northern New France, to south american territories. Be wary though, Quebec will become a free state early on.

The new world is not as lucrative as you might think, total I only earn 2k a year from 2 capitals there. Still if you want a new world territory just for sake of having it you can. India is harder but similiar deals can be struck with dutch and english for land.

Sadly taking a army over and conquering is just not in your interest. You need most of your armies back home in Europe, even when you conquer quite a bit.


To follow this I now rule every island in the Carribean with the exception of Hisponala. This was all do to trading, I didn't have to take any of them. Sometimes techs, sometimes land. A very good if somewhat sneaky tactic i've found is you call sell away far off Russian lands that rebel quite often to the French, English, and Spainish in return for the islands. France seems fairly good at holding it's new holdings as do the dutch. However the spainish and english were quickly kicked out by locals and I simply retook the provinces. It dosn't make you any friends, but it works.

If you decide you want the souther lands of New America, to go with your carribean island trade empire (as I did) you will be facing the Pueblo and the Cheeroke who both field VAST armies, multiple stacks, even on medium who are not afraid to run down and take your cities which are undefended.

You can choose to take mexico and south america but those held little interest to me.

If you take Georgia and Florida you will probably have to take Kentucky as well. The english will Tenn, then you sit and wait to see who starts the New England v New Austria war first. The iriquois should keep it from happening until you want it to. As should the french if they are still around.

War of Sucession:

You have a king, he will die, a war will occur. Be prepared.


Agents:

Rakes:

Use your rakes wisely, I may write a agent guide later. Rakes are very very useful, if used correctly. They can sabotage which is a good way to keep smaller nations from building to much to quickly.
Also they are useful for seeing the build up of a army before you invade a settlement.


Gentlemen:

While many say they are best for pushing tech forward I found them quite useful in stealing tech. France and England will out tech you, (Do to AI's anti tech trade policy only towards you.)


Priests:

This unit is not used enough honestly. As a catholic nation a great deal of who you fight is not catholic but rather Protestant or Muslim or Orthodox (Russia, Ottomans, Prussia, etc.) By building churches you get happiness without the annoyance of schools clamour for reform. You also get priests which will convert a percentage of the population to your faith every turn they sit in a city. You get four priests in a city this can be as large as 5%. 5% of 1.8 million is quite a few parishoners each turn, and more and more people that will not rebel against you.



Ministers:

Your ministers are by and large a mixed bag. All of mine got mistresses, no idea why. The other players are right, if they get below 2 stars, boot them.

Sours: https://forums.totalwar.org/vb/
Lets Play - Empire Total War (DM) - Nations Guide - AUSTRIA!!

Empire: Total War Wiki Guide

Short Campaign

Starting Regions
Required Regions
Austria
Austria
Bohemia & Moravia West Prussia
Croatia East Prussia
Hungary Hungary
Silesia Rumelia
Transylvania Brandenburg

Venetia
Ends
1799
# Regions Must Hold 30

Long Campaign

Starting Regions
Required Regions
Austria
Austria
Bohemia & Moravia West Prussia
Croatia East Prussia
Hungary Hungary
Silesia Rumelia
Transylvania Brandenburg

Venetia

Poland

First Turn

Austria starts with a fairly large number of troops that are scattered across its territory. During your first turn you need to consolidate the majority of these troops into two to three armies. At least one of these needs to be placed on the border you share with Venetia. Another of these armies should be positioned in the north-eastern part of your territories close to Poland and East Prussia. Be sure to check for undeveloped resources, and towns that are initially developed along a building track that is less useful for you such as theaters. The best initial technology to pursue as Austria is Collective Land Enclosures, which will help you expand your population in your core regions quickly.

First Blood

Austria should seize Venetia as early as they can. This territory is rich defendable and removes the teeth from one of your main enemies. Venice will maintain control of one to two smaller territories to the south-east, however these territories pose no real risk because of the Ottoman Empire acting as a buffer state. After seizing Venetia the rich Mediterranean ports you control will likely be blockaded or pillaged by the Venetian navy. This will choke off your oversea trade, simply position a single infantry unit to garrison each port and rebuild them as fishing fleets.

Sours: https://www.ign.com/wikis/empire-total-war/Austria

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