The joy of creation

The joy of creation DEFAULT

This is a Five Nights at Freddy's fan-game, FNaF and its characters are owned by Scott Cawthon.


It's the night of August 8th , and Five Nights at Freddy's 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.

But success doesn't only bring fortune to your doorstep.

Play through the eyes of Scott Cawthon and his family, as they try to survive inside their own home on the dreadful night that brought the horror into reality, the scorched beings whose origin and motives are yet unknown. Find the secrets lurking in the house, and uncover the mysterious events that led to the cancellation of the next game in the series.

The tragedy that ended Five Nights at Freddy's.


FEATURES! (Story Mode)

  • 5 unique levels with their own different gameplay.

  • First person cutscenes with voice acting.

  • Custom soundtrack.

  • Custom sounds.

  • And more.

WARNING!


Full OST! Here


You need a fairly decent computer to play the game!

Here are the specs:

  • Desktop PC.

  • Windows 7 bit or later.

  • Quad-core Intel or AMD processor, GHz or faster.

  • NVIDIA GeForce GTX or AMD Radeon HD series card or higher.

  • 4 GB RAM or more.

CREDITS!


Nikson - Programmer, Level Designer, Sounds, Animatronic Editor, Developer, Additional Music Tracks.

Phisnom - Designer, Advisor, Tester.

Lucifersam01 - Animations

Nathan Hanover - OST

MrBreino - Writer

EverythingAnimations - Base Animatronic Models

Ry-Guy, Olivia Steele, RyanTheMic - Voice Actors.

People that helped:

Foxarocious

JeliLiam

Mr. Jericho

Oh, I also got a couple of ideas from @Kenan89, so go follow/rate his games now!

Oh, and thanks to @JeliLiam for allowing me to make a "museum" level similar to his, go check out his games. (Endless Mode)

#fnaf
#action

Sours: https://gamejolt.com/games/tjocsm/

The Joy of Creation: Story Mode

Title(s):

The Joy of Creation: Story Mode

Release Date:

July 18th,

Engine(s):

Unreal Engine 4

FL Studio 12

Genre(s):

Action, thriller

Developers:

Nikson(Nick Simpson)

Phinsom (Phil Morg)
Lucifersam01
Nathan Hanover
MrBreino
EverythingAnimations

The Joy of Creation: Story Mode, (often abbreviated as TJoC:SM), is the Story Mode of The Joy of Creation and The Joy of Creation: Reborn as the game uses elements from both the beta of TJoC:R and the original, canceled TJoC (Demo). The game was developed by Nikson. (2MZ)

Summary[]

This is a Five Nights at Freddy's fan-game, FNaF and its characters are owned by Scott Cawthon.

It's the night of August 8th , and Five Nights at Freddy's 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.

But success doesn't only bring fortune to your doorstep.

Play through the eyes of Scott Cawthon and his family, as they try to survive inside their own home on the dreadful night that brought the horror into reality, the scorched beings whose origin and motives are yet unknown. Find the secrets lurking in the house, and uncover the mysterious events that led to the cancellation of the next game in the series.

The tragedy that ended Five Nights at Freddy's.

Gameplay[]

You play as Nick Cawthon, Val Cawthon, Michael and Scott Cawthon (the creator of FNaF). There are 5 levels, called Forgotten Memories, in this gameplay. Your first memory is in the bedroom in which you will play as Nick. You will face challenges in the bedroom that are very difficult to learn on your first try. The second memory is in the living room, where you play as Val. Then, in the third memory, the office, you play as Scott Cawthon. The fourth memory is the basement, in which you play as Michael. The final memory is in the attic, where you once again play as Scott.

You start off the night with Michael telling you how to ward off The Ignited, with each night containing the main cast from the first game: Ignited Freddy, Ignited Bonnie, Ignited Chica, and lastly, Ignited Foxy. The only exceptions to this are the basement and attic levels. You must use hearing, sightseeing skills, and (sometimes) pure luck to survive until AM.

If the player completes the levels as efficiently as possible, the duration of each of them separately averages out to 10 minutes total, and about 50 minutes with the levels altogether.

Challenge Modes[]

Bedroom Blind Mode

The rules for this challenge:

Beat the Bedroom level blind. Can't pause the game. No cutscenes. Hold F to see for a short amount of time. (3 brief moments to be precise) Die once, you lose.

Basement Run Mode

The rules for this challenge:

Complete the Basement level in under 8 minutes. Can't pause the game. No cutscenes. Lose automatically if you go past the time limit. Die once, you lose.

Survival Mode

The rules for this challenge:

Beat each level from start to finish continually. Can't pause the game. No cut-scenes. Die once, you lose.

Developers[]

  • Nikson (2MZ) - Programmer, level designer, sounds, animatronic editor, developer, additional music tracks
  • Phisnom - Designer, advisor, tester
  • Lucifersam01 - Animator
  • Nathan Hanover - OST
  • MrBreino - Writer
  • EverythingAnimations - Base animatronic models
  • Supersonic - Testing
  • SuperArthurBros - Golden Freddy plush in Attic
  • RyanTheMic - Voice actor
  • Ry-Guy - Voice actor
  • Olivia Steele - Voice actor

Development[]

Nikson first started development on The Joy of Creation: Story Mode on September 3rd, after The Joy of Creation: Reborn. He was having doubts that the game would ever surface, and blow up in popularity, and almost ended up cancelling it due to time constraints far beyond his control. He had to scrap most of the features and cut-scenes of the game just to keep it afloat.

The first demo he released of the game was The Living Room Demo. It was extremely buggy, and Nikson tried to the best of his ability to fix it. There was even a Bedroom Demo, which came with a .sav file that allowed you to overwrite the save file that came with a step by step guide on how to do it, which was a method that let you skip the Living Room if it was unbeatable, which it was. Furthermore, Nikson realized that uploading demos was actually hurting the game, and Phisnom, his advisor, helped him a great deal. So he decided not to upload anymore demos until the game was finished, which left fans waiting for a long while until he started uploading teasers one by one on his YouTube channel.

The game was uploaded July 17th, As time passed by, more and more YouTubers started playing it, which boosted its popularity even more.

Gallery[]

Teasers[]

Audio[]

Trivia[]

  • Nikson considered cancelling The Joy of Creation: Story Mode multiple times due to wanting to make an ambitious project but lacking the qualifications to do so on his own.
  • Scott posted about FNaF 6 being cancelled, where at the end of his post, he mentioned that he had fangames to catch up on, listing The Joy of Creation: Story Mode as one of the games he had yet to play.
  • The Joy of Creation series is one of the only FNaF fangames that has been recognized as a game by YouTube.
  • The name of the series might have been derived from the Night 5 call from the original Five Nights at Freddy's. When that night's call is reversed you will hear an exert from Autobiography of a Yogi by Paramhansa Yoganandawith some words and syllables omitted. At the the end of the reversed call, many fans believed to hear the voice say the words: the joy of creation.
    • However, those words are never outright said in the actual exert.
  • It is likely that the story was produced after the levels and characters, as the manner in which the developers refer to production in the game's anniversary video is rather carefree of the lore, mostly making it in an intuitive way and creating whatever works.
    • The first version of the game's story was produced by Nikson himself, where Michael was a normal human being, rather than a doppelgänger who wanted to become a real human being via taking over Scott's body, who released animatronics onto Scott in order to have Scott's wife for himself, since he had a crush on her, and then burned down the house himself. When Phinsom partnered with, the story transformed to become Michael and The Ignited, now doppelgängers, infiltrating Scott Cawthon and his family in the real world to feed on the creativity of Scott Cawthon himself, with Michael's agenda being to simply overtake Scott Cawthon's body to live as a real human being, unrelated to the goal of The Ignited.
    • Every memory in the game ends in the same electronic distortion to signify an unprecedented shift of reality. This includes Basement, the level set before the attack, where every entity is transported from the doppelgängers' reality to the Cawthon family's reality, unlike the levels set during and after the main attack where the reverse shift happens.
  • In the demo, cutscenes were captioned before captions were then removed completely in the final release.
Sours: https://the-joy-of-creation-scott.fandom.com/wiki/The_Joy_of_Creation:_Story_Mode
  1. 5 gallon clear floor epoxy
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  3. The 100 season 3
  4. Virtual servers vs port forwarding
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Test challenge (Alpha v)

Main article: First Floor: Ignited Freddy

Only Ignited Freddy is present in the test mode. He will roam around the dark hallways of the house, his luminous eyes are very bright as he approaches.

The other Ignited animatronics mysteriously stay outside behind the entrance door, with the shadowed silhouette of Ignited Bonnie (Though, his red eyes can be seen flickering).

Challenge 2 (Alpha v)

Main article: Basement: Ignited Bonnie

Ignited Freddy's map was remodelled for the new mode, Objective mode. The basement challenge was added along with the addition of Ignited Bonnie.

The new mode, Objective Mode had a timer and an objective. The time set in both the challenges was about 60 seconds (1 minute), and both the objectives are the same; to search and find 5 objects scattered throughout the layout. If you fail, then either animatronic would start chasing you, even if you're far from it.

Challenge 3 (Alpha v)

Main article: Attic: Ignited Foxy

The attic was then added with Ignited Foxy . Like before, the objective is the same, searching and finding 5 objects. But Ignited Foxy is complicated to beat, thus there is an added 30 seconds to the timer. Which makes it 90 seconds (1 minute and 30 seconds).

Ignited Foxy behaves quite differently from Ignited Freddy and Ignited Bonnie. He will start off in front of you, so if you turn your flashlight on when you start, you would be massacred by him instantly. The only way to stop him is when he's going to attack you by sprinting with his eyes white, is to shine the flashlight in his eyes. This is how you detour him FNAF 2. If you shine it for too long, his eyes turn blood red and the light won't work on him anymore. He'll completely annihilate you.

Challenge 4 (Alpha v)

Main article: Forest: Ignited Chica

The forest, added with Ignited Chica, appears to be a unique type of challenge, as it was added last. This is the only challenge to have ever appeared outside.

It also somewhat appears in a fashion similar to Slender: The Eight Pages, since Ignited Chica acts like the Slenderman. The objects are ten drawings stuck on trees, the perimeter fence and lampposts around the layout of the forest, similar to the eight pages in Slender. If you keep your eyes on her, she won't attack or you stay on the path. If you don't look, stray off the path, or keep the flash light on her, her eyes will turn red and you will be dead in a heartbeat.

If you complete the challenge, you will unlock the Extras menu.

Bug fix (Alpha v)

The update is nothing important, just having the Forest map brighter, as it is too dark to see clearly.

In addition, extra seconds (2 minutes) have been added to the time of the Forest challenge as well.

Endless Mode (Beta v)

A new option has been added to the title screen, which is Erase. This option has the ability to erase your progress from the game.

Endless Mode has also been added. Like Alpha v, there is apparently no time limit to complete an objective. Instead, you will have to survive for a long time without getting jumpscared. Endless Mode appears to be similar to Survival Mode from the original TJoC.

Sours: https://the-joy-of-creation-scott.fandom.com/wiki/The_Joy_of_Creation:_Reborn
The Joy Of Creation: Story Mode - Full Game Walkthrough \u0026 Ending (No Commentary) (FNAF Horror Game)

You don't mind, do you, dear. Dear, of course, did not mind, he just sighed after you - I will miss you. very much You waved your hand without obarachivaya.

Joy creation the of

Well, okay, okay, Suzie. We'll try, but if it hurts too much, we'll stop it. Lie down and I'll get some cream for your ass. I don't need cream, Dad.

FREDDY FOLLOWED YOU HOME - Joy of Creation: Story Mode - Part 1

Tatiana tilted her head, between her excited, stunning lips with a thin stream of sperm continued to flow. I swear, at this very moment, what kind of word to choose, here, male triumph, I realized that I was starting an erection. And this is after a minute ago experienced orgasm.

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