Dark souls 1 bosses

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There are very few moments in gaming that are as exhilarating or as pulse-pounding as finally taking down that annoying Dark Souls boss that you found yourself stuck on for a while.

The frustration and anger that you might end up feeling towards some of these devilish nightmares are all meant to be part of the experience. Without the difficulty, the sense of relief and accomplishment at your triumph would be nowhere to be found.

I can remember when I finally defeated Ornstein and Smough for the first time. I literally yelled at the top of my lungs in victory, only to quickly realize that it was two o’ clock in the morning and I had just woken up my wife. Luckily I had been practicing my parries so the fight that ensued with her wasn’t too difficult.

In all seriousness though, this article will be an attempt to rank each of the Dark Souls bosses by the difficulty they would impose upon the average player, starting with the least difficult and ending with the ones that will make you shudder at the thought of crossing their paths again.

Spoiler Warning: Reading this list of rankings may ruin some opportunities for you to discover a few secrets on your own.

Page Contents

26. Pinwheel

By the time that most players feel that they are at a high enough soul level and skill level to face the dreaded Catacombs, this boss ought to be an absolute pushover. Perhaps if an unfortunate misguided player ended up facing him as their first boss then it might be a different story.

He has an incredibly limited move set beginning with summoning two clones of himself, firing a single magic spell, and eventually doing an AOE (Area of Effect) attack that will do minimal damage unless you do not simply walk away from it. Simply pursue the nearest clone and a single hit will cause the illusion to break.

Once you find the real Pinwheel again get as many hits in as you can because striking him will cause a new cycle to begin. Rinse and repeat until he is dead and you will be given the Rite of Kindling, which will allow you to further kindle bonfires so you can carry ten Estus after resting there.

Overall Difficulty: .5 out of 10

Interesting Fact: Pinwheel is actually the fused bodies of a Father, Mother, and Child. The Mother and Child died in an unknown manner and the Father stole the power of necromancy from Gravelord Nito to revive them. He ended up “reuniting” with his family in a way he didn’t expect, however, and now must carry them wherever he goes.

25. Moonlight Butterfly

The Moonlight Butterfly is a boss that is very easy for pretty much every build but it is laughably easy for a magic build or a pyromancy build in particular.

The boss will float around parallel to the bridge that the player is on while firing two different magic attacks, one which fires six “soul arrows” at the player and the other firing a single homing mass. The recommended strategy is to “tank” the arrow attack and dodge the homing attack. Tanking is allowing the attack to strike your shield, knowing it will damage you but not nearly as much as a mistimed dodge.

Rinse and repeat until the boss lands at the middle of the bridge and then go to town on her. Most players should be able to defeat her in two cycles but doing it in one is possible if the player has magic attacks or pyromancy to use while the Moonlight Butterfly is in the air. Hitting the wings will do no damage to him so be sure to wait until she has stopped moving so you can strike at her body.

Overall Difficulty: 1.5 out of 10

Interesting Fact: When the Moonlight Butterfly comes to rest on the bridge, it is actually feeding on the greenery growing there, recuperating her ability to use magic against you.

24. Asylum Demon

As the first boss that you encounter in the entire Dark Souls series, it should be no surprise that the Asylum Demon is also one of the easiest. To a first time player, this boss serves not only as a rite of passage to the actual game but also as a tutorial to how almost every boss that they will face in the game should be approached.

He serves as a lesson that Dark Souls does not play fair. When you first encounter him, you are not meant to fight him but rather to run to safety in a door on the left side of the arena. It is a moment that says “this game will not hold your hand”, which might put off some gamers but made me want to beat it even more.

Use the plunge attack opportunity at the start of the real fight, get around behind him and wail on his butt ( a strategy that works for ninety percent of these bosses). Watch out for his slam attack though, which he does by first flying into the air.

Overall Difficulty: 2 out of 10

Interesting Fact: When you first open the gate leading to the boss arena you can look straight up to see the Asylum Demon ready to pounce on anyone trying to escape the Undead Asylum.

23. Taurus Demon

Typically speaking, most players will have to face the Taurus Demon as their first “real” boss of the game. His sudden appearance is meant to surprise and frighten the player, causing them to become unnerved and scramble around looking for help. If the player stands their ground however, this is a boss that most can beat on the first try or two.

If that doesn’t work then there is a famous “cheese” strategy you can use. “Cheesing” is defeating a boss in an intended or unintended “easy” way.

Before the fight begins, turn around and climb the ladder to the left of the fog gate, kill the two skeleton archers on top of the tower, and go back down. After the boss spawns in and jumps down, run back to that tower and use a plunging attack on him, then run past him to the other side. Wait for his next slam attack with his great-hammer, then run past him to the ladder and repeat the plunging attack strategy until he is dead.

Overall Difficulty: 2.5 out of 10

Interesting Fact: Demons in Dark Souls were created by the Witch of Izalith when she attempted to make a copy of the First Flame, but instead created the Chaos Flame that mutated her and her daughters and formed the Demon race.

22. Dark Sun Gwyndolin

Some bosses of the series can be labeled as “gimmick” bosses or bosses that do not pose a physical challenge, but rather a mental one. Gwyndolin is not a hard boss at all, but if you charge into the fight recklessly you are going to have a bad time.

First of all, the pillars on the sides of this endless arena are your best friends. Be sure to show them love and hug them often in this fight.

Gwyndolin only has three attacks at his disposal, but all three can be the death of you if you aren’t careful. He can shoot a volley of arrows, cast homing orbs, or unleash a stream of deadly energy.

The best advice I can give for getting in close is to tank the hits from the arrows and time your rolls for the magic attacks, weaving in and out from behind the pillars on whichever side you prefer.

When you do finally get in close, continue to swing even after he has teleported because he will still take damage for a moment after leaving. Using this trick makes this annoying fight only half as long.

Overall Difficulty: 2.5 out of 10

Interesting Fact: One of the two ways to get to this boss is by attacking Gwynevere after the fight with Ornstein and Smough. This is not the real Gwynevere however, but rather an illusion placed by Gwyndolin to conceal the true fate of Anor Londo after Gwyn left to rekindle the First flame.

21. Gaping Dragon

Seeing this boss coming over the spillway only to realize in a moment that you are only seeing his head was a fantastic way to introduce him.

That being said, this boss was pretty easy on my first playthrough and i didn’t even come close to taking damage in NG+. His attacks have incredibly long windups, it is very easy to get behind him and attack his tail (which gives you a cool weapon if you whack it off), and as long as you don’t stand directly in front of him when he raises up to slam, you will have more than enough time to heal after every attack.

The only thing that might actually mess you up are the pools of acid strewn around the arena. Simply take note of the safer areas and try to bring the fight there as often as you can.

This boss might even be hard enough to qualify as a final boss for any other game, but here he just gets points for being initially scary-looking.

Overall Difficulty: 3 out of 10

Interesting Fact: When the Gaping Dragon appears, he is coming up a spillway that leads down to Blight Town. No wonder he looks so hideous!

20. Iron Golem

Sen’s Fortress was one of the coolest areas in the game for me so I was a little disappointed to end up fighting in this extremely mediocre boss encounter.

He has very slow windups but powerful attacks and depending on your vitality level can actually kill you in one hit in some occasions. At every attack simply roll forward and towards his right leg and keep attacking it.

If you keep attacking only one of his legs he will eventually fall down completely and if he is close enough to the edge he will fall off. This is made even easier if you have a strong enough lightning weapon.

It’s a shame that such a boring boss is sandwiched between Sen’s Fortress and Anor Londo, two of the best areas of the game.

Overall Difficulty: 4 out of 10

Interesting Fact: The Iron Golem is said to have been commissioned by Gwyn to keep the undead from reaching Anor Londo and he was given life by placing a dragon’s soul into a massive set of armor.

19. Ceaseless Discharge

Almost every boss in this section of the game can be considered difficult for the wrong reasons. It is clear that From Software was in a time crunch to finish this game on time and did not put anywhere near the effort that can be seen everywhere else.

However, Ceaseless Discharge has an unintended exploit that you can use for a very easy victory if you so desire. As soon as you have awoken him, run back to the fog gate and simply wait. He will walk to the edge of the “lavafall” and then reach out to hit you but instead plummet to his death.

Without this exploit, he can be viewed as a test of your soul level because you are guaranteed to get hit and you will have to dole out the damage fast.

Overall Difficulty: 5 out of 10

Interesting Fact: Ceaseless Discharge is the grotesquely mutated brother of the dead Witch of Izalith’s daughter that you encounter to begin the fight. He watches over her body in an effort to honor her remains.

18. Gravelord Nito

The design of this boss is simply terrifying and some of the secrets you can discover about him are really cool. The fight with him, however, can become really simple as long as you keep a cool head and don’t let his appearance get to you.

The only thing you really need to worry about is staying close to him and trying to get behind him as often as you can. All of his sword attacks are from the front and the only attack that can get you here is an AOE attack with the longest windup imaginable.

You may be tempted to worry about the skeleton minions he has but doesn’t even bother with them. If you stick close to Nito then when he does the aforementioned AOE, it will kill all of them and he will have to stop and summon new ones, which is a great time to attack.

Overall Difficulty: 6 out of 10

Interesting Fact: You can visit Nito’s arena earlier in the game by using an Eye of Death and then climbing in an open sarcophagus deep in the Catacombs.

17. Crossbreed Priscilla

This boss is aptly named because she is a “cross” between a standard boss and a gimmick one.

During the fight, she can turn invisible in an attempt to get around behind you for devastating attacks that have a bleeding effect. Simply watch the snow in the arena for her footprints and make sure that she stays in front of you at all times.

As for when she is visible, stick to her furry tail and definitely don’t let her frost breath get you. Most players should find this part to be very easy by this point, especially if they have explored enough to even find her.

Overall Difficulty: 6 out of 10

Interesting Fact: Priscilla’s parentage is uncertain, but we do know that she is half human and half dragon. She also could possibly be one of the lost children of Gwyn.

16. Seath the Scaleless

The Ring of Sacrifice. It has one real use and chances are you didn’t have it on when you met Seath for the first time, so just kiss those souls goodbye and get ready for sweet revenge.

When the fight starts to get around behind him quickly and break the Primordial Crystal at the back of the arena (he is invincible unless you do this).

Now the fight becomes a simple, yet somehow still difficult game of keep away as you get behind him as often and as early as you can, avoiding his crystal breath and waiting for the right moments to attack his tail. He does have a tail attack combo so stay patient, don’t get too greedy, and you will eventually overcome.

Overall Difficulty: 6.5 out of 10

Interesting Fact: Seath betrayed the weaknesses of dragons to Gwyn in exchange for the right to take the Primordial Crystal which granted him invincibility.

15. Capra Demon

The Capra Demon was actually my first real roadblock on my journey and so that is why I have placed him near the middle of my ranking.

Upon entering the smallest arena ever conceived this boss will immediately rush you to do an overhead slam attack and will not relent from his attacks for even a moment after that. He is super quick, has nearly double the HP of the Taurus Demon and oh yeah, there are two dogs packed in there with you too.

I have found after much practice that the best way to kill him is to go right initially then immediately roll left to avoid the slam. Run up the stairs and kill the dogs as they chase you then jump down when the Capra Demon approaches and hit him as he lands behind you, then rinse and repeat until he is dead.

Overall Difficulty 6.5 out of 10

Interesting Fact: You can actually kill the Capra Demon with a few well-placed arrows or firebombs over the fog gate to his arena.

14. Gwyn, Lord of Cinder

Learn to Parry. That’s it. If you have mastered parrying by the end of the game then the final boss of one of the toughest games of this generation is an absolute joke. But if you haven’t, then good luck to you my friend.

He is fast, unrelenting, leaves little to no opportunities to heal, has a massive HP pool himself, and a grab attack that will make a grown man cry.

Without parrying on your side all you need to do is: have perfectly timed dodges, don’t get caught on the geometry of the arena, and have a steady stream of ice water in your veins.

NG+ almost demands that you learn to parry effectively so when I fought this undead “savior” again I reveled in the sweet vengeance as he crumbled in front of me!

Overall Difficulty: 7 out of 10

Interesting Fact: If you choose to rekindle the First Flame in the same manner that Gwyn did the cycle will be reset and you will become the new Lord of Cinder, awaiting a new chosen undead to come and fight for the right to rekindle. In a build of the game that never happened, you would actually have fought your previous character at the end of NG+ instead of Gwyn.

13. The Bed of Chaos

Hard for all the wrong reasons. In my opinion, this is the worst boss of the entire series and is a nominee for the worst boss design of any game I have played.

Run to the left, avoid the giant “branch” arms and destroy the shield. Run to the right, avoid the giant arms and gaping holes and destroy the shield. Run up the middle and jump with perfect timing to avoid getting swatted out of the air by a giant arm, landing on a branch taking you to the actual boss, the deformed, bug-like body of the Witch of Izalith. All of which is frustratingly easier said than done.

Smash the bug, get your Lord’s Soul, and forget this “fight” ever even happened.

Overall Difficulty: 7 out of 10

Interesting Fact: There are many, but this boss deserves none of them.

12. Centipede Demon

When this fight begins quickly run to the right and jump over the smallest width of lava that you see, then continue right and jump one more time to find a large lava-free area you can fight him in. This will hurt you but it is well worth the peace of mind.

In your first attempt, you ought to start by targeting his large right arm as cutting it off will grant you a ring that drastically minimizes lava damage. You can use this on your next attempt if you die, making the fight slightly easier as far as the arena goes.

After his arm is cut off his leaping attack will happen more frequently but at least he usually lands right where he jumped. Overall this boss can be tough as he can hit you with attacks no matter where you stand so just keep your eyes trained on him and continue to move around as you strike. Perseverance and practice will win the day if you keep at it.

Overall Difficulty: 7 out of 10

Interesting Fact: You can see the Centipede Demon clinging the side of the large staircase that you ascend on your way to the Demon Firesage.

11. Chaos Witch Quelaag

I more or less have Quelaag here because of the difficulty she gave me on my first playthrough. As the guardian of the second Bell of Awakening, she requires some practice to get down and earn your right to progress.

The strategy for defeating her is actually not as difficult as what you may remember from the first playthrough. Roll forward through her sweeping sword attacks and whack at her right side, moving with her as she turns to face you for extra swing opportunities.

When she stops to vomit lava all over the floor strategically maneuver to a new area of the arena before engaging her again. Do not stick around when this happens because she will use it to corner you if you let her. Also, there is no shame in summoning if you need it. Believe me, I get it, especially if it is your first time playing a From Software title.

Overall Difficulty: 7.5 out of 10

Interesting Fact: Quelaag’s sister can be found beneath the boss arena dying of a sickness that can only be temporarily healed by Humanity. Quelaag kills all who enter her lair not because she is evil, but because she wishes to gather Humanity for her sister’s sake.

10. Bell Gargoyles

Here we go, the top ten. This is where the rubber meets the road as many players will all-out rage quit over facing these bosses again and again.

In my opinion, this is the first fight that truly separates those who will give up and those who will never give up. It is a standard fight if you think about it, but something about the setting and the sense of urgency to kill the first gargoyle quickly makes this fight unforgettable.

After all, downing that first gargoyle quickly is the key. I have logged hundreds of hours into the Dark Souls series and I still don’t wish to fight both of them together to this day. This is where players decide to hate Dark Souls or decide to love it.

Overall Difficulty: 8 out of 10

Interesting Fact: If you cut off the tail of the first gargoyle you get the Gargoyle Greataxe. If you cut off the tail of the second, you get my favorite weapon in the game, the Gargoyle Halberd.

9. Great Grey Wolf, Sif

Get your tissues folks because after playing through the DLC and realizing why he (or she, no one is really sure) has taken up residence in a graveyard, you won’t ever want to contest this pup again. It is a heartbreaking tale and an even more heartbreaking fight.

The strategy is simple, get underneath him and strike at his two back legs as often as you can. This will cause him to leap backward and wait for you to approach again but just keep moving towards him with your shield up, ready to roll under as soon as an attack has missed.

His attacks have varying speeds, which can mess up new players and he does quite a bit of damage if you are hit without your shield up, but he leaves generous windows to heal so if you bring a lot of Estus it makes for a more fair fight.

Overall Difficulty: 8 out of 10

Interesting Fact: If you return in NG+ with Artorius’s armor set from the DLC equipped you will get a slightly different but far more heartbreaking opening cutscene.

8. Stray Demon

Ladies and gentlemen, allow me to introduce you to Beavis. Many players I have spoken with say that they had did not have that hard of a time with this boss so I am not sure where I went wrong.

I died to the Stray Demon more times than I can count and I honestly never want to deal with him ever again. First of all, you take fall damage to start the fight, the arena is as small as the Asylum Demon’s, he has an increased move-set that deals far more damage with each hit, and he has an AOE magic attack with a fast windup that can hit you just about anywhere you run to.

He’s called a stray for a reason because as far as I am concerned he is unwanted, unloved, and unneeded.

Overall Difficulty: 8.5 out of 10

Interesting Fact: You can see the Stray Demon as soon as you start a new game by looking to the right through the bars of the first prison hallway.

7. Demon Firesage

And then there is Butthead. Once again another reskin of the Asylum Demon boss, but this time instead of magic, you have to deal with fire.

The real challenge for me wasn’t just with the boss but also with the area you fight him in. The roots of trees stick out everywhere, making dodging some of his large AOE slams super difficult. I usually spend the first half of the fight moving him around the arena so he can clear them out of the way for me!

The strategy is the same as the Asylum Demon or Stray Demon with one exception, stick to the front. Going behind will cause him to do his butt slam attack over and over again, which is tedious and annoying. Also, keep strafing back and forth as you move because all of his light attacks are followed by a fire blast that will occur where you were when the attack started.

Overall Difficulty: 8.5 out of 10

Interesting Fact: You can avoid this fight altogether by utilizing the Izalith Shortcut, which requires you to give one hundred humanity to the Fair Lady, Quelaag’s sister.

6. Sanctuary Guardian

Anyone who would buy DLC for such a game as Dark Souls is really just asking for more pain in their life. From Software must have known this because four out of my top six bosses are from the DLC.

This guy is literally the first enemy that you encounter in the “Artorius of the Abyss” DLC, the first one! I took extra time to level up excessively before starting it because I had heard all about how hard it was. I thought I had come prepared but I was not at all.

I died over and over again to this thing for a few reasons. First of all getting behind him is a bad plan because he has a scorpion’s tail that will poison you in a few hits, secondly he moves in on you quickly as you drink Estus so you are bound to get hit again each time you do, and lastly he is nearly invulnerable to lightning damage, which was my entire build at that point.

The safest time to strike is immediately following the attack where he rears up and delivers a shock wave that can be seen in the water. Roll to one side then move in quick for two or three hits, rinse and repeat.

Overall Difficulty: 9 out of 10

Interesting Fact: If you return to his arena after you light the next bonfire and rest there will be two of them there for an additional challenge.

5. Four Kings

Now we are really getting to the tough guys and we begin with the Four Kings. Their name is kind of a misnomer though because you could end up fighting as few as two or as many as eight, depending on the strength of your build and the skill that you have.

When you first land in the Abyss quickly turn your camera around in a circle until you see the first one spawn then move in quickly. Time is of the essence in this fight and you must defeat each one as quickly as you can.

Each of them can summon a homing orb that will absolutely devastate your health bar if you don’t have a strong magic shield but they will only summon it if you are far enough away so stay close to them. Rolling into their attacks and to the right is the key to victory for this fight.

It may take you two or three tries (or twenty-four) but this is a winnable fight for most players.

Overall Difficulty: 9 out of 10

Interesting Fact: Each of the Four Kings were given a piece of Gwyn’s Lord Soul and a section of New Londo to rule in Gwyn’s stead. It would seem they did a stellar job keeping everything afloat.

4. Ornstein and Smough

I love this fight. The arena. The music. The opening cutscene. Everything about it. That’s not to say it isn’t tough as nails, but it is hard for the right reasons. There is a balance to how they attack and allow you to recover from it, there is almost an honor to it and it makes this fight unforgettable.

Taking on Ornstein first is probably most players best bet as you can draw him away a bit easier and deal with him one on one. Whomever you choose, after one is down the other will absorb the fallen’s power and heal completely.

I wasn’t even mad when I got to that point, I was excited. It made me feel as though the boss I was facing was as desperate to win the battle as I was. It is still the only boss in the series that I am sad to defeat now because I know I have to wait for another entire playthrough to face them again.

Overall Difficulty: 9 out of 10

Interesting Fact: It is rumored that originally both Ornstein and Smough were concepts for the same boss but Miyazaki loved both so much he put them together in the same fight. If that is true it is the best move he ever made.

3. Artorius the Abysswalker

There is a reason that this fight is overwhelmingly considered the favorite among the Dark Souls player base. Even as an undead husk of his former glory, the Knight Artorius is more than a worthy adversary.

His attacks have odd timings and reaches, the way he glides across the floor while dragged his massive greatsword is almost mesmerizing, and he can go into a rage at times that truly frightens me to this day.

I feel like I would be robbing a certain joy in overcoming this fight with extensive tips and tricks so just get in there and give this amazing Knight of Gwyn the death he wants and deserves.

Overall Difficulty: 9.5 out of 10

Interesting Fact: You can find and rescue Artorius’s beloved companion Sif as a pup in the area leading to the Manus boss fight filled with Humanities.

2. Black Dragon Kalameet

An absolute beast of a fight in every way. He has the largest HP pool of any boss, a handful of attacks that can kill in one hit. and extremely limited windows to exploit for damage.

Learning to fight this boss is like learning to waltz in perfect timing. Every move must be memorized and immediately evaded or countered.

He can breathe fire in front of him or he can fly up and breath it straight down. He can swoop down towards you (or fake like he is going to) and swipes at you after you roll.

Bring your best gear, your best weapon, and every ounce of your concentration to help this dragon join his ancient brethren.

Overall Difficulty: 10 out of 10

Interesting Fact: The Obsidian Greatsword will drop if you can manage to sever Kalameet’s tail. Have fun with that.

1. Manus, Father of the Abyss

Here he is, my number one, hardest to kill, made me want to cry myself to sleep boss fight. On my second playthrough, even Manus didn’t feel that bad anymore but he was the bane of my existence for several days on the first go around.

He is unrelenting, super powerful, resistant to most forms of elemental damage, can strike from any distance, has a huge HP pool, and can utilize a dark orb homing attack that is extremely difficult to block or dodge. Oh and he has a massive left arm.

Manus does not just require you to be good at Dark Souls, he requires you to have mastered it in almost every way. The estimated percentage of players who have at least played one hour of Dark Souls Remastered and defeated Manus is 5.4% (which is also mostly players who had the original and felt they were good enough at the game to buy it again).

Good luck.

Overall Difficulty: I BROUGHT YOU INTO THIS WORLD AND I CAN TAKE YOU OUT OF IT out of 10

Interesting Fact: Using the Silver Pendant during this fight with good timing will make all of Manus’s dark orb attacks null and void.

Sours: https://gamevoyagers.com/bosses-dark-souls-ranked-difficulty/

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Ranked: The 15 Hardest Bosses In Dark Souls

Dark Soulsmay not have been the first entry in the Souls series – that honor belongs to the original Demon’s Souls– but it was the first to really solidify what it meant to be a Souls game. Dark Souls took the gaming world by storm and never let go again, offering a degree of challenge that few modern games replicate well. 

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To be expected, its difficulty was primarily found within its many boss fights. Time and time again, players found themselves roadblocked, either seeking help to overcome Dark Souls’ challenge or forcing themselves to get better. Franchise veterans likely have no trouble with these bosses nowadays, but they once served as Dark Souls’ many gatekeepers.

Updated on December 13, 2020, by Reyadh Rahaman: Primordial dragons, ancient lords, and fierce fiends of all kinds block the Chosen Undead's path in one of the darkest journeys in gaming history. Each boss poses a different threat, though there are some that stand apart from this others due to unique challenges that force the player to think outside the box. For no amount of sun-praising or roll-spamming can deliver one from death if they step through a fog gate unprepared.

15 Asylum Demon

As the very first boss all players encounter in the game, the Asylum Demon is everyone's first true test in Lodran. Initially, most will find the Asylum Demon trickier than most final bosses from other games. That is until the player discovers the first big rule about Dark Souls combat: positioning is key.

Attacking this demon from behind makes this fight remarkably easy, though coming across this strategy organically can be difficult when the stress of the battle is bearing down upon the Chosen Undead.

14 Bell Gargoyles

This multiple foe fight hits the player right when they might start to begin feeling confident about their battle prowess. Dealing with all the threats leading to the Bell Gargoyles' means someone would have had to deal with numerous Balder knights, a horde of buffed and maddened hollows, as well as possibly a couple of black knights.

Though, nothing can prepare one for the primary gargoyle's flurry of long-range attacks accompanied by aerial assaults. Furthermore, the firebreathing stone beast that spawns midway through the battle can cause the scene to become frantic.

13 Iron Golem

Sen's Fortress is one of the more punishing and frustrating areas due to the entire structure being a network of traps, tough enemies, and loot tantalizingly placed in the worst spots. At the end of this march of misery, the Chosen Undead will be accosted by a boss too large for their fighting area.

The battle with the Iron Golem is easily the one with the most mismatched boss size to boss room ratio. The golem itself takes up a huge portion of the precarious high platform. The metal fiend also has plenty of attacks that can send the Chosen Undead flying off the area to their deaths in some of the cheapest tactics seen in the whole game.

12 Ceaseless Discharge

Due to the narrow path that the player must fight this lava-leaking demon on, there is little chance of dodging some of the heaviest hitting attacks in the game. The Ceaseless Discharge is one of the hardest optional bosses in the game...if someone chooses to fight them head-on. This is one of those situations where the Chosen Undead is not meant to stand their ground but perform a tactical retreat.

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If the player heads back the way they came after triggering the start of the fight, the burning colossus will chase them until the ground disappears beneath their titanic feet. They will grab onto a ledge, though at this point they are helpless. All the player needs to do to end the battle is loosen the monster's grip with a few simple strikes.

11 Centipede Demon

According to the lore, this hideous monstrosity was one of the very first demons to be created after the Witch of Izalith formed the Bed of Chaos, and it remains as one of the mightiest of their kin to this day.

Able to unleash ridiculously high damage with its longest arm, the Centipede Demon can also jump insanely high into the air and detach parts of its body that can attack independently. To top it all off, the boss room is mostly lava and greatly limits the area that the player can stand and fight.

10 Capra Demon

The Capra Demon’s level of difficulty comes not from well thought out boss design, but a cramped arena where players are expected not only to fight off the Capra Demon but his two rabid dogs right out the gate. It’s not unusual for an unprepared player to enter the fog gate and immediately get mauled by two dogs. 

It’s not so unfair when players can’t break out of their grasp right away, but it makes for an overwhelming fight that promises instant death on a level no other boss fight does, not even Ornstein and Smough. If nothing else, the staircase in the boss room makes the Capra Demon an easy enough boss to cheese. 

9 Seath The Scaleless

Seath the Scaleless isn’t so much hard as is he annoying. Not only is he fought twice over the course of the game, but his first boss fight is also completely unwinnable. Players are designed to die as soon as they first challenge Seath and the dragon can even Curse players, cutting their health in half at a point where not having full HP will pose a problem. 

The second fight is simple enough, but the fact that Seath requires an extra step to kill (breaking his wand) elongates the fight a bit too much. This is the only defining feature of the battle, but it isn’t particularly engaging. When it comes down to it, it’s the Cursing that makes Seath a challenge. 

8 Gwyn, Lord Of Cinder

Gwyn is either too easy for his own good or downright brutal. Anyone who has mastered the art of parrying will find him a chump, but getting to that point does take a considerable amount of effort and practice. Without parrying, Gwyn will relentlessly attack, changing up his moves on the fly. 

Of the hard bosses, he’s one of the best designed, clearly telegraphing his attacks before each blow. He serves as an excellent stopping point for the game, forgoing traditional final boss flare for something more somber and poignant. Just don’t summon Solaire for the fight as he utterly trivializes the battle. 

7 Sanctuary Guardian

The first of the DLC bosses, the Sanctuary Guardian does not let up for a single second. This is a boss fight that requires players to really understand the importance of dodging and their relation to telegraphed attacks. The Sanctuary Guardian also poisons with his attacks, making getting hit costly. 

RELATED: Dark Souls: 10 Things You Didn't Know About The Abyss

Despite his sheer speed, he can zoom in and out at a moment’s notice, making the battle incredibly tense. Considering the DLC is entirely locked behind him, he’s a wall that players will want to desperately climb over. Not even summoning makes the fight that much easier as his added health only makes his mania harder to deal with. 

6 Four Kings

The Four Kings are actually incredibly easy…on a new game. Though since each New Game Plus cycle increases enemy stats and makes the game harder, the Four Kings will only get more challenging. Early in the game, they can be brute-forced thanks to Havel’s Gear. Later on, however, it’s a different story. 

By New Game Plus cycle 2 or 3, the Four Kings will end up being a genuine 4v1 battle, as they spawn based on time, not health. The longer the fight goes, the more Kings there are to fight. This makes the battle grueling, especially since they hit insanely hard. A player will need to juggle multiple Kings at once, dodging and attacking whenever they can. 

5 Bed Of Chaos

The single worst boss in the game, if not the entire series, the Bed of Chaos does absolutely nothing interesting and lasts way too long for its own good. Not only does it spawn bottomless pits in its arena, making instant death all too easy, but it also doesn’t attack in a cohesive manner, randomly swinging its arms. 

The best way to handle the boss is by chipping away at it and then reloading the game to start from a safer ground. Most of the Lord Souls bosses are on the bland side, but the Bed of Chaos takes things to its unnatural extreme. If there was anything that desperately needed fixing in the Remaster, it was this boss. 

4 Ornstein & Smough

The most notorious boss duo in gaming history, Ornstein and Smough ended many a player’s runs once they got to the end of Anor Londo. After such a difficult area, it’s only fitting players find themselves going up against two difficult bosses at once. Ornstein and Smough are, at their core, overwhelming. 

RELATED: 10 Strongest Knights In Dark Souls (According To The Lore)

Not only do they relentlessly attack at once, defeating one of the bosses only serves to power up the other. Furthermore, it is impossible to kill both at the same time. This is by far the hardest fight in the base game, but it’s also one of the most fun, pushing players to master the mechanics before they proceed any further. 

3 Manus

As the final boss of the DLC, Manus offers quite the challenge. Fighting him late-game can negate some of his nastier elements, but he hits hard, he hits fast, and he has a lot of health. Manus is an endurance match through and through, requiring players to be well prepared. Considering how difficult it is just getting through the DLC in general, he makes a nice final challenge. 

It is possible to summon Sif for this battle, but he doesn’t offer too much in the way of help. Nothing puts Manus in his place other than fine-tuned dodging and quick reflexes. Like Gwyn, he’s incredibly fun to fight. Unlike Gwyn, he’s nowhere near as easy to cheese. 

2 Artorias

Arguably the best fight in the DLC, Artorias is basically insane Gwyn, lunging at the player from all sides to offer a chaotic sword fight. Considering how much buildup there is to this battle, it is morbid walking through the fog gate and realizing that Artorias lost his mind a long time ago.

Artorias goes through three distinct phases, each one more hectic than the last. It’s incredibly important to kill him as fast as possible since the fight only gets harder as it drags out. Artorias will not give players a single moment to rest. 

1 Kalameet

The DLC’s secret boss, Kalameet is easily the hardest boss in the game. Since he isn’t a part of the DLC’s natural flow of progression, he’s allowed to be much harder than other bosses in the game. As far as Souls bosses go in general, he remains one of the series’ toughest challenges. 

Fighting Kalameet without Gough wounding him is basically a suicide mission. Kalameet has high damage output, comes with an insane amount of health, and won’t hold back once players enter the boss arena. If nothing else, Kalameet is not all that frantic, but it’s very unlikely anyone will beat the dragon on their first try. Or second. Or third.

NEXT: 10 Most Underpowered Weapons In Dark Souls 3

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Sours: https://gamerant.com/dark-souls-ranked-hardest-bosses/
Dark Souls Remastered - All Bosses (No Damage)

All Dark Souls Bosses (DS1 Remastered)

There are many Dark Souls bosses that you will have to face in Dark Souls Remastered. All Dark Souls bosses are not for the unskilled gamers, and it might take many attempts to clear all Dark Souls bosses.

All Dark Souls bosses tend to be ruthless, unpredictable at times, and incredibly strong. Here is a list of all Dark Souls bosses (not ranked by difficulty) that can be challenged and defeated in DS1 Remastered.


All Dark Souls Bosses (DS Remastered)

Asylum Demon

The first of all dark souls bosses - Asylum Demon

Location: Northern Undead Asylum
Loot: Humanity, Big Pilgrim’s Key, Demon’s Great Hammer

The very first of all Dark Souls bosses that you will have to face is the Asylum Demon. If you chose the Black Fire Bombs as your starting item, then you can kill the Asylum Demon with just 4 bombs.

If you didn’t choose the Black Fire Bombs, then you will just have to hack at him slowly until he falls.

Taurus Demon

Taurus Demon

Location: Undead Burg
Loot: Humanity, Homeward Bone, Demon’s Greataxe

The Taurus Demon is an optional Dark Souls boss if you selected the Master Key as your starting item.

Before summoning the Taurus Demon, be sure to clear out the skeleton archers at the top of the tower behind you when you step on the bridge.

Once the Taurus Demon spawns, run back and climb the tower – drop down and slash him for a nice damage boost. Alternatively, you can get very close to him and hope that he jumps off the bridge by himself.

Hellkite Dragon / The Bridge Wyvern (Optional)

the first optional boss of all dark souls bosses - Hellkite Dragon

Location: Undead Burg
Loot: Drake Sword (Sever tail)

Of all optional Dark Souls bosses, the Hellkite Dragon is perhaps one you don’t want to skip. The most important thing you want to do during this battle is cut off his tail, once you’ve done this you will receive the Drake Sword which is an incredibly strong weapon early on in the game that will help you progress much faster. Stand on the bridge and lure him down, then start hacking at his tail.

Bell Gargoyles

Bell Gargoyles

Location: Undead Parish
Loot: Twin Humanities, Gargoyle’s Halberd, Gargoyle’s Shield, Gargoyle’s Helm, Gargoyle’s Tail Axe

The Bell Gargoyles, yes, there are 2 of them. Once you get the first Bell Gargoyle down to about 50% health, a second one will join the fight. Be sure to take down the first one soon as possible so you can more easily survive the boss battle.

If you are having trouble beating the Bell Gargoyles, you can use Humanity to become human and summon Solaire before the fight to help you. This will make the fight much easier.

Once defeated, climb the tower and ring the bell.

Capra Demon (Optional)

Capra Demon

Location: Lower Undead Burg
Loot: Humanity, Key to the Depths, Homeward Bone, Demon Great Machete

The Capra Demon is completely optional, and quite a frustrating boss to fight early on in the game.

Once you traverse through the fog you will be greeted with 2 poison dogs, and the boss charging at you. The problem? You are in a tiny room which makes it extremely difficult to run or fight properly.

Your best bet is to try to run on the left side and up the stairs. From there you can take care of the poison dogs before focusing on the boss.

There is a cheap way to beat the Capra Demon, and that is by throwing a bunch of Dung Pies over the wall before traversing through the fog.

Moonlight Butterfly (Optional)

Moonlight Butterfly

Location: Darkroot Garden
Loot: Humanity, Soul of the Moonlight Butterfly, Blue Titanite Chunk

The Moonlight Butterfly is one of the easiest Dark Souls bosses to fight. You can become human using Humanity and summon Beatrice and she can shoot the boss for you if you are playing a melee class.

Once the Moonlight Butterfly lands, just smack it a few times with your weapon of choice to defeat it.

Gaping Dragon

Gaping Dragon

Location: The Depths
Loot: Twin Humanities, Homeward Bone, Blighttown Key, Dragon King Greataxe

The Gaping Dragon is also optional if you selected the Master Key at the start of the game, however, he is relatively easy to beat and gives you 20,000 souls.

For this boss, you can summon Solaire and Lautrec (his summoning stone is hidden behind the pillar by the last staircase) which should make this battle easy. Be sure to avoid his deadly grip though, that attack hurts a lot and can catch you by surprise.

Once killed, you will get the Blighttown Key and if you took out his tail you will get the Dragon King Greataxe as well.

Stray Demon (Optional)

Stray Demon

Location: Undead Asylum
Loot: Humanity, Homeward Bone, Titanite Slab

Of all Dark Souls bosses, the Stray Demon is just a reskin of the Asylum Demon you faced early on in the game. He is basically just a tougher Asylum Demon that you should have no problem killing.

If you want an easy kill, stay out of his range and throw Dung at him. This should bring him to about 25% HP if you wait long enough. Alternatively, you can use a weapon that causes bleeding such as the Bandit’s Knife for an easy kill.

Chaos Witch Quelaag

Chaos Witch Quelaag

Location: Blighttown
Loot: Twin Humanities, Soul of Quelaag

Summon Mildred before this fight to make things a bit easier. The Chaos Witch Quelaag is a fire using spider that you don’t want to take lightly.

Stay close to her head to more easily avoid her sword attack, just be careful and roll away from her AOE attack when she bends down.

If Mildred survives the fight, she will claim half of the souls you earn for killing Quelaag.

Great Grey Wolf Sif

Great Grey Wolf Sif

Location: Darkroot Garden
Loot: Humanity, Homeward Bone, Soul of Sif, Covenant of Artorias

Perhaps one of the most recognizable Dark Souls bosses you’ll encounter. A chunky wolf wielding a sword in its mouth.

Defeating the Great Grey Wolf Sif is essential as you need to collect the Covenant of Artorias for a later stage in the game.

To reach Sif you must first purchase the Crest of Artorias from the first blacksmith you encounter (Andre of Astora) for 20,000 souls. Alternatively you can reach him by using the ladder at the Hydra mini boss battle.

Hydra (Optional)

Dark Souls Remastered - Hydra optional boss

Location: Darkroot Basin
Loot: Dragon Scale, Dusk Crown Ring

The Hydra boss is a mini-boss and is completely optional. You are bound to encounter the Hydrat at one point in time though throughout your playthrough.

The Hydra sit below a ladder in Darkroot Basin and will shoot at you from time to time. To defeat the Hydra, you just need to keep avoiding it and wait until it drop’s a head on the ground. Hit the heads with all you got to chop them off.

Iron Golem

Iron Golem

Location: Sen’s Fortress
Loot: Humanity, Core of an Iron Golem

Before fighting him, use some Gold Pine Resin to add a lightning effect to your weapon. The Iron Golem is weak against lightning and can be taken down pretty easily.

What makes the Iron Golem one of the easiest bosses in Dark Souls is that if you are in human form, you can summon a companion to help you, and the companion can take down the Iron Golem solo, without your help. You should have no problems defeating this Dark Souls boss.

Crossbreed Priscilla (Optional)

Crossbreed Priscilla

Location: Painted World of Ariamis
Loot: Twin Humanities, Soul of Priscilla, Priscilla’s Dagger

Priscilla is one of the optional Dark Souls bosses that will only attack you if you attack her first. Chopping off her tail with giving you Priscilla’s Dagger which afflicts bleed damage.

There are 2 phases to this battle but you must be sure to stay fully healed during phase 1. Phase 2 is considerably easier to do, however, Priscilla will swap between phases more than once if you don’t kill her quick enough.

If you have fire attacks, use them. Priscilla is weak against fire and will go down pretty quickly. Alternatively, use throwing knives to unstealth her.

Ornstein and Smough

Ornstein and Smough

Location: Anor Londo
Loot: Soul of Ornstein, Soul of Smough, Leo Ring

These 2 bosses can be incredibly difficult to kill, and depending on who you kill last will determine your reward. Killing Ornstein (the small guy) first is the easier path to take, but killing Smough (the big guy) first will grant you a better reward.

It is highly recommended you summon Solaire in to this battle as that will help a lot with tanking one enemy.

Avoid using lightning attacks, as it won’t help at all, however, fire attacks can be very beneficial.

Dark Sun Gwyndolin (Optional)

Dark Sun Gwyndolin

Location: Anor Londo
Loot: Soul of Gwyndolin, Brass Armor Set, Sunlight Blade Miracle

Gwyndolin is quite a confusing boss to deal with. You will find yourself just running and if you reach him quickly enough, you can do some damage.

The goal with defeating Gwyndolin is to get close whilst avoiding his attacks, then hitting him as you charge towards him. Rinse and repeat this until he is dead.

Easy kill: Shoot Gwyndolin with a ranged attack from 2 pillars away whilst avoiding his attacks.

Pinwheel

Pinwheel

Location: The Catacombs
Loot: Rite of Kindling, Mask of the Father or, Mask of the Mother or, Mask of the Child

Pinwheel might be the easiest Dark Souls boss to deal with. He is incredibly weak to melee damage, but the reward you get is great.

If he gets a chance to use his clones, simply kill them and then hit the real Pinwheel.

Gravelord Nito

Gravelord Nito

Location: Tomb of the Giants
Loot: Humanity, Lord Soul

Of all Dark Souls Bosses, Gravelord Nito can be one of the most difficult to deal with despite his easy-to-dodge attacks. When you fight Gravelord Nito, he has a ton of skeletons around him that keep diving into you and hitting you. You can permanently kill the skeletons by using a Divine weapon (if you have one).

Fire, hammers, and maces all deal extra damage to him, however, you can also use a Ring of Fog and wait at the entrance where you fall down until he makes his way to you, that way you won’t need to deal with the pesky skeletons.

Gravelord Nito drops the Lord Soul, which is essential to reach the final boss in Dark Soul Remastered.

Seath the Scaleless

Seath the Scaleless

Location: The Dukes Archives (1st encounter), Crystal Cave (2nd encounter)
Loot: Humanity, Bequeathed Lord Soul Shard, Moonlight Greatsword

Before fighting Seath the Scaleless for the first time, be sure to equip a ring that allows you to keep your souls upon death.

The first time you encounter Seath the Scaleless in The Dukes Archives, you can’t win. You must die to progress.

The second time you fight him will be in the Crystal Cave, and this time Seath the Scaleless is super easy. Seath is weak to lightning and his skills are easily dodged if you stick close to him on either side.

If you wish to loot the Moonlight Greatsword, be sure to cut his tails off.

The Four Kings

The Four Kings

Location: New Londo Ruins
Loot: 4 Humanity, Bequeathed Lord Soul Shard

The Four Kings is a battle of speed so be sure you are able to move quickly with your character, even if that means taking off some gear.

Your goal when killing The Four Kings is to kill him as quickly as possible. After a set amount of time (not based on boss health %) a new enemy will spawn, which is why you will want to kill each enemy as quickly as possible so you don’t need to deal with multiple bosses.

Ceaseless Discharge (Optional)

Ceaseless Discharge

Location: Demon Ruins
Loot: Humanity, Homeward Bone, Gold-Hemmed Black Armor Set

Ceaseless Discharge is an optional boss that will only activate should you grab the items laying on the ground.

Once you’ve taken the items, run all the way back to the entrance and wait for the Ceaseless Discharge to attack the floor near you. He will get his arm stuck on the ground and you can kill the Ceaseless Discharge boss very easily easily.

Centipede Demon (Optional)

Centipede Demon

Location: Demon Ruins
Loot: Humanity, Homeward Bone, Orange Charred Ring

Despite being one of the optional Dark Souls bosses, it is highly recommended that you kill the Centipede Demon for its Orange Charred Ring which greatly reduces lava damage (will be needed later)

Killing the Centipede Demon is easy, however, he is immune to any fire attacks so be sure to avoid using fire.

Firesage Demon (Optional)

Firesage Demon

Location: Demon Ruins
Loot: Humanity, Demon’s Catalyst

The Firesage Demon is another reskin of the Asylum Demon. The Firesage Demon is probably one of the easiest Dark Souls bosses in the game as you are already experienced his moveset, and he is very easy to dodge. Just be careful of his AOE damage as he hits.

Bed of Chaos

Bed of Chaos

Location: Lost Izazlith
Loot: Humanity, Lord’s Soul

Buy some arrows and head over to the Bed of Chaos. This Dark Souls boss is relatively easy and it’s all about timing your jump at the end.

There are 3 parts to this fight, and they don’t respawn if you die making it easier each time.

Head over to the left or right side of Bed of Chaos and shoot your arrows through the branches to aim for the orb. Do this on each side before running through the middle and jumping down the platform and finishing the boss from the inside.

If you find that you are dying too often, and the walk back is too far, then be sure to unlock a secret bonfire that is closer to the boss and the one you might be using.

Gwyn, Lord of Cinder

Gwyn, Lord of Cinder

Location: Kiln of the First Flame
Loot: Soul of Gwyn, Lord of Cinder

The final boss of Dark Souls Remastered, Gwyn, Lord of Cinder.

Gwyn is surprisingly fast, but very easy to defeat as his attacks can be parried. Before you enter the fight, be sure to equip your strongest armor, and then just parry your way to victory.

After about 3-5 parries, Gwyn, Lord of Cinder should fall and you will have completed Dark Souls.


Dark Souls Prepare to Die Edition – DLC Bosses

All of these Dark Souls bosses in the Prepare to Die Edition (also comes included in the Remastered Edition) are optional. You do not need to fight or kill any of these Dark Souls bosses to beat the game.

Sanctuary Guardian

Sanctuary Guardian

Location: Sanctuary Garden
Loot: Humanity, Guardian Tail, Guardian Soul

Keep your distance when fighting the Sanctuary Guardian, and be aware of his wind gusts. Avoid using heavy armor as it will make you less nimble.

Simple dodge his attacks and use quick counterattacks to take him down. If you manage to cut off the Sanctuary Guardian’s tail, you will be rewarded with a weapon which is literally called ‘The Guardian’s Tail’.

Artorias the Abysswalker

Artorias the Abysswalker

Location: Royal Wood
Loot: Soul of Artorias

Artoria the Abysswalker is a melee fighter that is super quick, but easy to dodge. Be sure to be light on your feet as you will need to dodge Artorias’ attacks frequently.

Use a weapon with a long reach, such as a Halbert to take care of the job. Artorias should not give you too much trouble if you are light-footed.

Black Dragon Kalameet

Black Dragon Kalameet

Location: Royal Wood
Loot: Calamity Ring, Obsidian Greatsword

To fight Black Dragon Kalameet you will need the Crest Key, which can be obtained in the Oolacile Township in a Mimic Chest by the fireplace. Attack it rather than open it to obtain the key.

Once you have the key, head through the door unlocked by the Crest Key and talk to Hawkeye Gough. He will shoot Kalameet to the ground, allowing you to kill him.

To win, you need to take your time. hit him once or twice at most perchance you get. Try to rinse and repeat without getting greedy or impatient as Kalameet has many attacks that could be annoying to deal with.

Manus, Father of the Abyss

Manus, Father of the Abyss

Location: Chasm of the Abyss
Loot: 10 Humanity, Soul of Manus

Weak to nothing, resistant to nothing. Manus, Father of the Abyss can be easily blocked if you have a decent shield. The only attack you need to avoid is Manus’ downward strike. Once he does that, there will be an opening to attack.

Other than Manus’ downward strike, just use your shield to block as it shouldn’t do any damage to you.


Thinking about streaming DS1 on Twitch? Check out our article on the best streaming headsets of 2020.

Sours: https://bestreamer.com/gaming/all-dark-souls-bosses-remastered/

Bosses 1 dark souls

Dark Souls Wiki Guide

Boss Name
Location
Drops
Asylum Demon
Northern Undead Asylum
Humanity,
Big Pilgrim's Key,
Demon's Great Hammer
Taurus Demon
Undead Burg
Humanity,
Homeward Bone,
Demon's Greataxe
Bell Gargoyles
Undead Parish
Twin Humanities,
Gargoyle's Halberd,
Gargoyle's Shield,
Gargoyle's Helm,
Gargoyle's Tail Axe
Moonlight Butterfly
Darkroot Garden
Humanity,
Soul of the Moonlight Butteryfly,
Blue Titanite Chunk
Capra Demon
Lower Undead Burg
Humanity,
Key to the Depths,
Homeward Bone,
Demon Great Machete
Gaping Dragon
The Depths
Twin Humanities,
Homeward Bone,
Blighttown Key,
Dragon King Greataxe
Stray Demon
Undead Asylum
Humanity,
Homeward Bone,
Titanite Slab
Chaos Witch Quelaag
Blighttown
Twin Humanities,
Soul of Quelaag
Great Grey Wolf Sif
Darkroot Garden
Humanity,
Homeward Bone,
Soul of Sif,
Covenant of Artorias
Iron Golem
Sen's Fortress
Humanity,
Core of an Iron Golem
Crossbreed Priscilla
Painted World of Ariamis
Twin Humanities,
Soul of Priscilla,
Priscilla's Dagger
Ornstein and Smough
Anor Londo
Soul of Ornstein,
Soul of Smough,
Leo Ring
Dark Sun Gwyndolin
Anor Londo
Soul of Gwyndolin,
Brass Armor Set,
Sunlight Blade Miracle
Pinwheel
The Catacombs
Rite of Kindling,
Mask of the Father or,
Mask of the Mother or,
Mask of the Child
Gravelord Nito
Tomb of the Giants
Humanity,
Lord Soul
Seath the Scaleless
Crystal Cave
Humanity,
Bequeathed Lord Soul Shard,
Moonlight Greatsword
The Four Kings
New Londo Ruins
4 Humanity,
Bequeathed Lord Soul Shard
Ceaseless Discharge
Demon Ruins
Humanity,
Homeward Bone,
Gold-Hemmed Black Armor Set
Centipede Demon
Demon Ruins
Humanity,
Homeward Bone,
Oranged Charred Ring
Firesage Demon
Demon Ruins
Humanity,
Demon's Catalyst
Bed of Chaos
Lost Izazlith
Humanity,
Lord's Soul
Gwyn, Lord of Cinder
Kiln of the First Flame
Soul of Gwyn, Lord of Cinder

Prepare to Die Edition Expansion Bosses

NOTE:  When health is low and you are out of Estus it is possible in certain boss fights to use a Homeward Bone to escape.

In This Wiki Guide

Dark Souls

Dark Souls

A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich, dark fantasy universe. Intense action within the dungeons, encounters with terrifying enemies and innovative online features combine for a unique gaming experience.
Sours: https://www.ign.com/wikis/dark-souls/Bosses
A Review of Every Dark Souls Boss

Bosses are unique and powerful enemies in Dark Souls and Dark Souls Remastered. Defeating bosses affects the world of Lordran, limiting multiplayer invasions and progressing flags in NPC questlines. Bosses can only be defeated once in your own world, but you may join and assist other players with their battles by going online. Keep in mind that special dropped weapons from boss tails can only be obtained in your own world. You can also receive a Boss Soul to create Boss Soul Weapons when you defeat your own world's bosses.

This page compiles the list of boss encounters, as well as some mini-bosses and non-respawning enemies through the game. Strategies for defeating them are found on their respective pages. See also Enemies.

 You can find our video guides for all bosses here:

 

 

 

 

 

 

 

 

 

 




Sours: https://darksouls.wiki.fextralife.com/Bosses

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